Author Topic: Final Fantasy 8 in Unity?  (Read 12292 times)

Maki

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Re: Final Fantasy 8 in Unity?
« Reply #50 on: 2017-01-08 15:11:58 »
Today:


EDIT: I need some support  :-[ :cry:
« Last Edit: 2017-01-08 21:30:02 by Maki »

Kandy_Man

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Re: Final Fantasy 8 in Unity?
« Reply #51 on: 2017-01-09 10:36:53 »
Holy wow, this has suddenly came on incredibly quick, very well done Maki this is awesome.  Really hoping other forum members who can help you out take notice, I don't know where to begin with modelling or texturing unfortunately.

Maki

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Re: Final Fantasy 8 in Unity?
« Reply #52 on: 2017-01-09 16:36:03 »
Holy wow, this has suddenly came on incredibly quick, very well done Maki this is awesome
<3


This is the latest teaser. I'll be back when I finish whole Balamb:
« Last Edit: 2017-01-09 16:38:10 by Maki »

Kandy_Man

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Re: Final Fantasy 8 in Unity?
« Reply #53 on: 2017-01-09 17:25:57 »
<3


This is the latest teaser. I'll be back when I finish whole Balamb:


Can't wait  :D

Mcindus

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Re: Final Fantasy 8 in Unity?
« Reply #54 on: 2017-01-10 01:12:04 »
Trying out some texturing:


Maki

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Re: Final Fantasy 8 in Unity?
« Reply #55 on: 2017-01-10 08:47:50 »
Aw, this is great! Looks just like in-game. Great job! <3
You even fixed the corners!  :-*
« Last Edit: 2017-01-10 08:53:14 by Maki »

Kandy_Man

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Re: Final Fantasy 8 in Unity?
« Reply #56 on: 2017-01-10 09:21:35 »
This is looking more and more awesome every day :D I'm certain we can do this now

Mcindus

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Re: Final Fantasy 8 in Unity?
« Reply #57 on: 2017-01-10 19:33:57 »
With normals:



I need to tweak them a bit.  Some parts, such as the large bricks, didn't come out as intended.  Also going to ddo treat them.  Thank you, quixel.
« Last Edit: 2017-01-10 19:55:48 by Mcindus »

Maki

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Re: Final Fantasy 8 in Unity?
« Reply #58 on: 2017-01-10 19:58:58 »
I remember I've seen Balamb logo reworked and here it is:
http://vignette4.wikia.nocookie.net/finalfantasy/images/8/83/Flag_of_Balamb.png/revision/latest?cb=20150411002726
so you can put it on the gate

Anyway, I know I was going to come back here with new screenshot AFTER finishing Balamb, but I really wanted to show you this train station! (still heavy WIP) :D





and another quick texturing attempt at rails:
https://sketchfab.com/models/164676e20fe44a45abd54cbb6baaac49
 8)

Kandy_Man

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Re: Final Fantasy 8 in Unity?
« Reply #59 on: 2017-01-10 20:42:39 »
Damn that's amazing. You're probably gonna get sick of me pretty quick as I can imagine a lot of my comments are gonna be something like "wow that's awesome" haha

Maki

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Re: Final Fantasy 8 in Unity?
« Reply #60 on: 2017-01-11 20:25:34 »
Damn that's amazing. You're probably gonna get sick of me pretty quick as I can imagine a lot of my comments are gonna be something like "wow that's awesome" haha
Totally not. It's 100% better than no reply at all. :D

Mcindus

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Re: Final Fantasy 8 in Unity?
« Reply #61 on: 2017-01-12 06:38:52 »
Damn, Maki.  You are making so much progress, I'm wondering how I'm going to keep up.  I might just have to succumb to using 4096x4096 textures - especially considering this isn't meant to be an MMO ;)

Kandy_Man

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Re: Final Fantasy 8 in Unity?
« Reply #62 on: 2017-01-12 10:32:43 »
Damn, Maki.  You are making so much progress, I'm wondering how I'm going to keep up.  I might just have to succumb to using 4096x4096 textures - especially considering this isn't meant to be an MMO ;)

4096x4096?  Do it!  :P

Mcindus

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Re: Final Fantasy 8 in Unity?
« Reply #63 on: 2017-01-13 17:08:40 »
4096x4096?  Do it!  :P

Done.  Also gave it a DDO treatment, added better normals, and created spec/gloss maps.

I've added the flag/logo - but i need to make it look less 'flat'.

After a tweak or two, I'm off to the rest of the assets. :)


Kandy_Man

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Re: Final Fantasy 8 in Unity?
« Reply #64 on: 2017-01-13 19:07:21 »
Done.  Also gave it a DDO treatment, added better normals, and created spec/gloss maps.

I've added the flag/logo - but i need to make it look less 'flat'.

After a tweak or two, I'm off to the rest of the assets. :)



That's looking fantastic. Absolutely floored by what you guys are doing

Maki

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Re: Final Fantasy 8 in Unity?
« Reply #65 on: 2017-01-15 14:37:54 »
"Train from Trabia will arive shortly!"

Ultra HD screenshot with 4K textures:

hehe  8)
The over-bloom effect is to hide that there's nothing at the end of the station (I could show the other side with entrance, but the geometry is not 100% finished so unwrapping and texturing it right now is waste of time)
This is realtime in-game screenshot with forced UHD resolution

Just a few detail models and train station is finished also with the entrance building.
« Last Edit: 2017-01-15 14:45:31 by Maki »

Mcindus

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Re: Final Fantasy 8 in Unity?
« Reply #66 on: 2017-01-15 18:25:32 »
"Train from Trabia will arive shortly!"
hehe  8)
The over-bloom effect is to hide that there's nothing at the end of the station (I could show the other side with entrance, but the geometry is not 100% finished so unwrapping and texturing it right now is waste of time)
This is realtime in-game screenshot with forced UHD resolution

Just a few detail models and train station is finished also with the entrance building.

Awesome!!

I've been UV mapping the gas station - nearly complete.  Will texture soon, but right now I'm held up with the announcement of the the new MMORPG that I'm working on :D

Kandy_Man

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Re: Final Fantasy 8 in Unity?
« Reply #67 on: 2017-01-15 19:31:44 »
That looks amazing!  Also, nothing wrong with a bit of bloom ;) I finally got the Internet in my new house and downloaded the GitHub project so I'll get properly started on that now. Also, any finished assets I'll add to the repo so we can keep track of them and they'll all be stored in one place

Maki

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Re: Final Fantasy 8 in Unity?
« Reply #68 on: 2017-01-26 10:55:55 »
I fell a bit sick, so I'm posting the most up-to-date file:
https://www.dropbox.com/s/rtwv736khbw5juk/FullScene.7z?dl=0
just in case I died xD

jmp434

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Re: Final Fantasy 8 in Unity?
« Reply #69 on: 2017-01-26 11:54:01 »
Hello,
Very nice work, for the rails however, if you count animated the game, I would advise you to use a tools (PathDeform) to give it a more homogeneous form, the rails that joins the second part exceeds and if you see it on Unity I think it will spell a little bit :)

Maki

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Re: Final Fantasy 8 in Unity?
« Reply #70 on: 2017-01-29 19:15:26 »
Hello,
Very nice work, for the rails however, if you count animated the game, I would advise you to use a tools (PathDeform) to give it a more homogeneous form, the rails that joins the second part exceeds and if you see it on Unity I think it will spell a little bit :)

Hey! Thanks! That really saved my ass on later geometries!


just in case I died xD

I didn't die  :-D



And, just a relax (water and sky is set only for concept xD):


Personally, I like it. :D

Balamb is mostly done. Just needs some few polishing, add some details I missed and the pier that is not visible to player and the next step are interiors... :O
« Last Edit: 2017-01-29 19:21:46 by Maki »

jmp434

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Re: Final Fantasy 8 in Unity?
« Reply #71 on: 2017-01-30 00:27:50 »
You work great! You amaze me, are you a graphic designer? Do you work at the original map scale?
Think you remake the world?
An open world would be great ^^
I would like to do the same for 7
But I do not understand absolutely nothing a Unity :(

Maki

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Re: Final Fantasy 8 in Unity?
« Reply #72 on: 2017-01-30 14:05:42 »
You work great!
Ha, thanks!!

are you a graphic designer?
I'm All-in-One guy

Do you work at the original map scale?

I screwed up the scale, when porting to engine I'd have to rescale them.

An open world would be great ^^

I wish to, but I have no knowledge on open-world performance (I know only some theory like LOD billboard model on whole world and map streaming, but I've never done such things yet)

I would like to do the same for 7

Hey, I saw your works at FF7. They're amazing!

But I do not understand absolutely nothing a Unity :(

Me too... That'd be our secret. :D
I can create map, terrain, environment, but still don't know Unity. I'm not using it extensively.

Have a nice day!

SpooX

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Re: Final Fantasy 8 in Unity?
« Reply #73 on: 2017-01-30 15:31:08 »
Nice work so far Maki :-)


Quote from: jmp434 on Today at 02:27:50
Do you work at the original map scale?

I screwed up the scale, when porting to engine I'd have to rescale them.

about the scale...


I just made a little comparison with the walkmesh from bcform_1, and I must say, it's only a tiny bit off ;-)
Squall is just an import so that is not scaled either, but the station is aligned.



by the way, what do you use as references? It's pretty hard to find anything useful.

 8-)



Maki

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Re: Final Fantasy 8 in Unity?
« Reply #74 on: 2017-01-30 19:48:45 »
Oh kill me... I didn't know/didn't remember that the train is a layer and you can hide it to see what's behind it... It looks completely different than my 'stained glass' fantasy...   ???
Anyway, the geometry on your screenshot - did you work on the train station too? You have that 'cross' part finished (near train entrance)! Wow! :O
I still don't know how to do that 'snail' thing..

References?
Just the walkmesh and background. There's only one CGi showing Balamb and it shows literally nothing interesting
I tried to find concept arts for Balamb, but didn't find even one...
Every part was done 'roughly'