Author Topic: Avatars And Backdrops Mod Bug  (Read 2624 times)

Motenai_Ronin

  • *
  • Posts: 2
    • View Profile
Avatars And Backdrops Mod Bug
« on: 2017-01-10 04:17:37 »


As you can see a Red thing is not like the others.

*sorry for the poor quality of the handheld image, i couldn't printscreen the game*
« Last Edit: 2017-01-10 04:19:15 by Motenai_Ronin »

Motenai_Ronin

  • *
  • Posts: 2
    • View Profile
Re: Avatars And Backdrops Mod Bug
« Reply #1 on: 2017-01-10 04:18:18 »
Here's my Mod Order:

Miscellaneous - Dynamic Cloud Weapons
   ID: 5d6a46f7-b0b0-43b1-88cb-f54de763c5b1
   Version: 2.32
   CloudSword = 1
   Sword = 3
   Dynamic = 1
Miscellaneous - Team Avalanche Fields
   ID: 72152e09-7b5c-4942-8465-afa154e20b08
   Version: 2.0
   field_ta = 1
Battle Models - Weapons
   ID: fe92e17c-f60d-4cf5-9c79-889f93d1edcb
   Version: 2.1
   weapons_aerith = 3
   weapons_caitsith = 1
   weapons_cloud = 2
   weapons_sephiroth = 1
   weapons_yuffie = 1
Field Models - Objects
   ID: 7f1274cf-3bf8-4ae6-a722-d2f374c902fc
   Version: 2.1
   huge_materia = 1
   materia = 2
   potions = 1
   save_point = 1
Animations
   ID: 653bb2b6-3999-4bb0-bc21-2ae299bb7b87
   Version: 2.1
   f_animation = 1
   w_animation = 1
   60fps = 1
   fba = 0
   fbn = 0
   fed = 0
   fs = 0
Battle Models - Characters
   ID: 1917178d-5ef1-42e2-9c5c-58045588b3f4
   Version: 2.1
   models_aerith = 1
   models_barret = 3
   models_caitsith = 1
   models_cid = 1
   models_cloud = 7
   models_redxiii = 1
   models_sephiroth = 2
   models_tifa = 3
   models_vincent = 3
   models_yuffie = 2
Battle Models - Enemies
   ID: 267ef1d2-599c-4f4d-860c-b838f402c587
   Version: 2.1
   models_diamond = 1
   models_frogs = 2
   models_scorpion = 1
   models_jenova = 1
   models_joker = 1
   models_life_form = 1
   models_motorball = 1
   models_ruby = 5
   models_soldiers = 1
   models_sweeper = 1
Battle Textures
   ID: ad83c8b5-249d-41f9-84a4-cd35200da6af
   Version: 2.0
   battle_bg = 3
Field Models - Main Characters
   ID: efe1b0ec-6ce3-43f7-9659-f1bc9d36f60c
   Version: 2.2
   models_cloud = 0
   models_aerith = 4
   models_barret = 7
   models_caitsith = 2
   models_cid = 1
   models_redxiii = 1
   models_sephiroth = 2
   models_tifa = 2
   models_vincent = 2
   models_yuffie = 2
Field Models - Non-Player Characters
   ID: d329bc05-3dc0-4f35-94aa-632986f47194
   Version: 2.34
   models_base = 2
   models_biggs = 2
   models_jessie = 2
   models_wedge = 2
Field Textures - satsuki
   ID: 63c6df8c-971a-47f0-aac5-da4290f36058
   Version: 2.3
   field_bg = 1
Media - Movies
   ID: 4f61f4cf-6733-4503-93f4-ed7fdfee21a6
   Version: 2.1
   movie = 4
Media - Music and Sound
   ID: 2bdd4a94-4b06-46ca-af0a-37b9dfef25aa
   Version: 2.1
   music = 3
   sound = 3
Menu - Avatars and Backdrops
   ID: aec06415-0f12-410b-ac43-f4e89e363729
   Version: 2.1
   avatars_aerith = 1
   avatars_barret = 1
   avatars_cait_sith = 1
   avatars_chocobo = 1
   avatars_cid = 1
   avatars_cloud = 1
   avatars_cloud_young = 1
   avatars_red_xiii = 1
   avatars_sephiroth = 1
   avatars_tifa = 1
   avatars_vincent = 1
   avatars_yuffie = 1
   game_over = 1
   prelude = 1
   start_menu = 2
Minigames - Chocobo Race
   ID: ee718ab3-0aa5-43b2-b7bc-82c69fcd19d0
   Version: 2.0
   avatars = 1
   chocobo = 1
   cid = 1
   cloud = 1
   jockey_1 = 1
   jockey_2 = 1
   textures = 1
   tifa = 1
Minigames - Coaster
   ID: 46efb6be-a9ab-4a24-b705-7603aca31519
   Version: 2.0
   coaster = 1
Minigames - Fort Condor
   ID: 45b14862-3d58-41dc-a9d8-bd1f878ccf38
   Version: 2.0
   fort_condor = 1
Minigames - Motorbike Chase
   ID: 0e17da17-403b-4c59-ba05-69985c432368
   Version: 2.0
   models = 1
   textures = 1
Minigames - Wonder Square
   ID: e3c2e300-ce83-4ca4-8806-f6df1963b07f
   Version: 2.0
   wonder = 1
Spell Textures
   ID: b97373a2-aa9f-40e3-9a3d-aeaa846391d4
   Version: 2.1
   magic = 2
   coin = 6
   limit = 9
The Reunion - Beacause and Menu Overhaul
   ID: 3ee8d570-ac8b-471e-ad3f-53de21248652
   Version: 2.1
   beacause = 1
   menu = 1
   break = 1
   hand = 0
   nbb = 0
   ncb = 0
World Models - Characters
   ID: a5b9a2f3-c9e3-4cbb-947a-1489ebeeb921
   Version: 2.1
   cid_world = 1
   cloud_world = 10
   tifa_world = 2
World Models - Enemies
   ID: 0d0cc481-4cc3-4e7e-9529-fa7077b38615
   Version: 2.0
   diamond = 2
   emerald = 1
   ruby = 1
   ultima = 1
World Models - Vehicles
   ID: 0e056cf4-7b37-49e1-aa9e-c57bc73db954
   Version: 2.0
   buggy = 1
   chocobo = 1
   highwind = 1
   submarine = 1
   tiny_bronco = 1
World Textures
   ID: 35e0906d-7da4-4da2-b10d-87149d291a38
   Version: 2.0
   world_bg = 2

blaydes99

  • *
  • Posts: 7
    • View Profile
Re: Avatars And Backdrops Mod Bug
« Reply #2 on: 2017-01-10 19:10:43 »
Another bug to check into on v2.1 of this mod is that my "Start Menu" is always set to the "Gold Hilt Buster" image even when I select a different background image.

EQ2Alyza

  • 7th Heaven Crew
  • Global moderator
  • *
  • Posts: 3198
  • Dilly-Dally Shilly-Shally
    • View Profile
    • EQ2Alyza - YouTube Channel
Re: Avatars And Backdrops Mod Bug
« Reply #3 on: 2017-01-15 13:13:49 »
@Motenai_Ronin I can't reproduce the issue with the Red XIII avatar. Your load order is perfect, so I'm honestly not sure why it's showing that funky image :|

@blaydes99 I have found the issue with the start menu backdrop. Miscellaneous - Cloud Dynamic Weapons has the Red Buster backdrop enabled when you choose the Crisis Core options for Clouds Buster Sword on back. Because it is loaded above the Menu - Avatars and Backdrops category, it is overwriting any option you choose from it. I will fix CDW in the next update.
« Last Edit: 2017-01-15 13:26:23 by EQ2Alyza »

Grimmy

  • *
  • Posts: 498
  • Join in my tarnished light.
    • View Profile
    • GrimmyGames
Re: Avatars And Backdrops Mod Bug
« Reply #4 on: 2017-01-15 14:11:55 »
I have seen the Red avatar issue tons of times on both pc and psx, so has always been a bug in the game. It seems to occur at complete random.

blaydes99

  • *
  • Posts: 7
    • View Profile
Re: Avatars And Backdrops Mod Bug
« Reply #5 on: 2017-01-16 16:18:10 »
@blaydes99 I have found the issue with the start menu backdrop. Miscellaneous - Cloud Dynamic Weapons has the Red Buster backdrop enabled when you choose the Crisis Core options for Clouds Buster Sword on back. Because it is loaded above the Menu - Avatars and Backdrops category, it is overwriting any option you choose from it. I will fix CDW in the next update.

Sounds great EQ2Alyza, thanks for tracking this down!

EQ2Alyza

  • 7th Heaven Crew
  • Global moderator
  • *
  • Posts: 3198
  • Dilly-Dally Shilly-Shally
    • View Profile
    • EQ2Alyza - YouTube Channel
Re: Avatars And Backdrops Mod Bug
« Reply #6 on: 2017-01-19 14:28:31 »
I have seen the Red avatar issue tons of times on both pc and psx, so has always been a bug in the game. It seems to occur at complete random.

I just got it too. But it goes away after you change field scenes or enter/exit battle.