Author Topic: [FF8PC-Steam] Project AngelWing v2.0 - Field Upscale  (Read 41434 times)

ff7maniac

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Re: [FF8PC-Steam] Project AngelWing v1.0 - Field Upscale
« Reply #50 on: 2018-10-15 00:57:57 »
I had already tried it did not change anything

Mcindus

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Re: [FF8PC-Steam] Project AngelWing v1.0 - Field Upscale
« Reply #51 on: 2018-10-15 03:46:11 »
I had already tried it did not change anything

I know for a fact that having hash1map will cause many collisions and be a huge problem (causing many of the same issues in the screenshots above -- especially because it contains all of the old hashcodes that have either been replaced or are the same as existing ones (which will cause problems))... also, you only get hash1map by having an outdated version of tonberry.  are you sure you've updated to tonberry 2.04?

Arson

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Re: [FF8PC-Steam] Project AngelWing v1.0 - Field Upscale
« Reply #52 on: 2018-10-15 13:39:18 »
You have collisions.csv and hash2map.csv in the wrong location. they should NOT be in /tonberry/hashmap, and ONLY be in /tonberry/ -- this should fix your issues!
Now I'll try

Arson

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Re: [FF8PC-Steam] Project AngelWing v1.0 - Field Upscale
« Reply #53 on: 2018-10-15 13:54:43 »
problem solved

ff7maniac

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Re: [FF8PC-Steam] Project AngelWing v1.0 - Field Upscale
« Reply #54 on: 2018-10-15 21:06:01 »
yes i have version 2.04. hash1map was contained in the french pack of seed reborn

ff7maniac

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Re: [FF8PC-Steam] Project AngelWing v1.0 - Field Upscale
« Reply #55 on: 2018-10-18 22:42:13 »
me the problem is always there and I tried everything -.-

Mcindus

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Re: [FF8PC-Steam] Project AngelWing v1.0 - Field Upscale
« Reply #56 on: 2018-10-19 06:40:48 »
me the problem is always there and I tried everything -.-

I think you're the only one right now... message me in a pm or an email and we'll try to get this sorted out

eXistenZe

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Re: [FF8PC-Steam] Project AngelWing v1.0 - Field Upscale
« Reply #57 on: 2018-11-21 17:07:05 »
Hey there.
Is this "square lights" an AngelWing issue?




FatedCourage

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Re: [FF8PC-Steam] Project AngelWing v2.0 - Field Upscale
« Reply #58 on: 2018-11-27 11:13:15 »
Hey there.
Is this "square lights" an AngelWing issue?





Yeah. That's one of those errors I'm referring to. I believe I've disabled the code for that in the newest version I've just released. Or rather, I hope I remembered to. :P

FatedCourage

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Re: [FF8PC-Steam] Project AngelWing v2.0 - Field Upscale
« Reply #59 on: 2018-11-27 11:15:55 »
Oh. Right. Hey guys! Totally not dead or anything. The mod has been updated and it's for (almost) all languages! Check it out if ya like, yeah?

Mcindus

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Re: [FF8PC-Steam] Project AngelWing v2.0 - Field Upscale
« Reply #60 on: 2018-11-27 15:07:56 »
Oh. Right. Hey guys! Totally not dead or anything. The mod has been updated and it's for (almost) all languages! Check it out if ya like, yeah?

AMAZING!

And yet again, FatedCourage comes through with a huge update to knock us all off of our feet!
BAM.

ff7maniac

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Re: [FF8PC-Steam] Project AngelWing v2.0 - Field Upscale
« Reply #61 on: 2018-11-27 18:32:55 »
"Optional: Mcindus was kind enough to completely rework the game's directory sign and I gotta say that I quite like it. And he did it for all languages! But in case you don't want to use it, I've left the original upscales in the textures folder. Just find "bg_hall7" and delete the folder. Then remove the "a" from the alternate one below it and you'll be good to go."

not in french. why I have the impression that French always passes last...
« Last Edit: 2018-11-27 23:08:31 by ff7maniac »

FatedCourage

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Re: [FF8PC-Steam] Project AngelWing v2.0 - Field Upscale
« Reply #62 on: 2018-11-28 03:49:21 »
"Optional: Mcindus was kind enough to completely rework the game's directory sign and I gotta say that I quite like it. And he did it for all languages! But in case you don't want to use it, I've left the original upscales in the textures folder. Just find "bg_hall7" and delete the folder. Then remove the "a" from the alternate one below it and you'll be good to go."

not in french. why I have the impression that French always passes last...

Not sure what you mean. It's for all languages. I just used English as an example here. Am I missing or forgetting something here?

ff7maniac

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Re: [FF8PC-Steam] Project AngelWing v2.0 - Field Upscale
« Reply #63 on: 2018-11-28 05:16:03 »
there are no new textures in the french version. the bghall_7 folder is empty. there is that upscales original textures of bg_hall7a

http://www.mediafire.com/view/vh4zros47pt4fj4/bghall_7.png

http://www.mediafire.com/view/o3ohwhscltjzv4p/bghall_7a.png

why the other languages is entitled to new texture more beautiful redone from a to z but not French? I have the impression that French always stays last in all... we do not have the right to the same quality as the other languages?

« Last Edit: 2018-11-28 05:38:37 by ff7maniac »

Mcindus

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Re: [FF8PC-Steam] Project AngelWing v2.0 - Field Upscale
« Reply #64 on: 2018-11-28 07:33:06 »
there are no new textures in the french version. the bghall_7 folder is empty. there is that upscales original textures of bg_hall7a

http://www.mediafire.com/view/vh4zros47pt4fj4/bghall_7.png

http://www.mediafire.com/view/o3ohwhscltjzv4p/bghall_7a.png

why the other languages is entitled to new texture more beautiful redone from a to z but not French? I have the impression that French always stays last in all... we do not have the right to the same quality as the other languages?



Hm.  Weird... I thought I sent everything over, but it could be my mistake?
This one won't work unless swizzled/cut up properly, but there's proof a version exists ;)

Fendera

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Re: [FF8PC-Steam] Project AngelWing v2.0 - Field Upscale
« Reply #65 on: 2018-11-28 07:44:59 »
AMAZING!

And yet again, FatedCourage comes through with a huge update to knock us all off of our feet!
BAM.

Dude I've been looking forward to this update! Thank you so much (again :P)!

ff7maniac

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Re: [FF8PC-Steam] Project AngelWing v2.0 - Field Upscale
« Reply #66 on: 2018-11-28 08:45:29 »
Hm.  Weird... I thought I sent everything over, but it could be my mistake?
This one won't work unless swizzled/cut up properly, but there's proof a version exists ;)


well, if it exists can you integrate it into the French version. please ^^

and sorry if my message seemed offensive it was not my goal i apologize :S but is often for a lot of things not here but in general. i have the impression that French does not count for much. example here in quebec, we did start having french subtitle games just with playstation 3. except of course with ubisoft seen ubisoft come from quebec ^^
« Last Edit: 2018-11-28 09:11:48 by ff7maniac »

FatedCourage

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Re: [FF8PC-Steam] Project AngelWing v2.0 - Field Upscale
« Reply #67 on: 2018-11-28 09:33:59 »
there are no new textures in the french version. the bghall_7 folder is empty. there is that upscales original textures of bg_hall7a

http://www.mediafire.com/view/vh4zros47pt4fj4/bghall_7.png

http://www.mediafire.com/view/o3ohwhscltjzv4p/bghall_7a.png

why the other languages is entitled to new texture more beautiful redone from a to z but not French? I have the impression that French always stays last in all... we do not have the right to the same quality as the other languages?



Strange. It shouldn't be empty. I thought for sure I dropped everything in there. I'll fix it.

But know that all languages matter to me. I wouldn't have gone through all the extra work if they didn't. But as stated, if you come across any other errors, let me know.

Edit: Fixed it.
« Last Edit: 2018-11-28 09:59:30 by FatedCourage »

ff7maniac

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Re: [FF8PC-Steam] Project AngelWing v2.0 - Field Upscale
« Reply #68 on: 2018-11-28 21:26:52 »
I do not have time to play the games from a to z but for the moment I saw the scenes in French is displayed. thank you ^^

FanSH

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Re: [FF8PC-Steam] Project AngelWing v2.0 - Field Upscale
« Reply #69 on: 2018-12-26 14:53:56 »
Create fix for all textures -> remove so many sharpness and return small pixelization/noise effect.
Now game looks really cool.
Spoiler: show






Download
https://drive.google.com/file/d/1b9-rTE95b4irOag3T6ezuD7QiMToUa09/view

p.s: my previous big work with textures :3
https://www.youtube.com/watch?v=ULoEJEXvChM
« Last Edit: 2018-12-27 00:51:31 by FanSH »

kennybones

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Re: [FF8PC-Steam] Project AngelWing v2.0 - Field Upscale
« Reply #70 on: 2019-01-05 17:39:37 »
Just gotta say, this latest version looks really good! Don't notice the waifu too much

olearyf2525

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Re: [FF8PC-Steam] Project AngelWing v2.0 - Field Upscale
« Reply #71 on: 2019-01-06 09:19:14 »
Thanks FatedCourage, I'm about a month or more late, but can't wait to see this latest update.

CaptRobau

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Re: [FF8PC-Steam] Project AngelWing v2.0 - Field Upscale
« Reply #72 on: 2019-01-06 09:23:10 »
Looks very nice!

FatedCourage, could you perhaps tell me your step-by-step process for extracting the field background images? The documentation is very sparse and most threads for the relevant tools are dead. You obviously managed it, so if you could help me I would be very grateful.
« Last Edit: 2019-01-06 09:38:09 by CaptRobau »

Devina

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Re: [FF8PC-Steam] Project AngelWing v2.0 - Field Upscale
« Reply #73 on: 2019-01-16 13:44:31 »
Hey Fated (and everyone else), have you heard of this new upscaling algorithm?

https://www.resetera.com/threads/ai-neural-networks-being-used-to-generate-hq-textures-for-older-games-you-can-do-it-yourself.88272/

Here's an example of what it can do:



And here's some FF8 ones:
http://screenshotcomparison.com/comparison/127194/picture:0

FF8 would look incredible with it. Someone's already released a beta patch for FF9.
« Last Edit: 2019-01-16 14:06:04 by Devina »

Covarr

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Re: [FF8PC-Steam] Project AngelWing v2.0 - Field Upscale
« Reply #74 on: 2019-01-16 14:34:49 »
Devina, there is already a mod in progress for FF8 that uses this technology:

http://forums.qhimm.com/index.php?topic=18543.0