Author Topic: 7th Heaven Updates (Coming With Catalog 3.0)  (Read 10745 times)

Namur

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Re: 7th Heaven Updates (Coming With Catalog 3.0)
« Reply #25 on: 2018-05-08 09:03:26 »
Sorry for posting in this thread. I would like to give a massive thankyou to all involved in this. The work is absolutely amazing, second to none especially for my all time favourite game. Looking forward to whats to come in the future, wished I knew how to mod and program stuff, I would happily help if I could.

Once again thank you guys so much!!

genesis063

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Re: 7th Heaven Updates (Coming With Catalog 3.0)
« Reply #26 on: 2018-05-28 04:00:27 »
Keeping you guys posted.  A lot going on with work and my gaming life so this project took a back seat.  I have gotten to the second disk so half of most of the story is done.  Good news is once second disc is done I will be able to safely release it so you guys can play through up to disk two with the major to minor changes.  After that it'll be smooth sailing since disc three is mostly extra stuff.  Not sure when I'll get back to doing it but shouldn't be to long.

IronSlasher

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Re: 7th Heaven Updates (Coming With Catalog 3.0)
« Reply #27 on: 2018-08-05 01:08:16 »
Looking forward to it!  ;D

I've been having issues with incompatible Kernels from the Menu Overhaul project overwriting my custom KERNEL.BIN settings. You mentioned that the Menu Overhaul mod's Kernals were added by mistake and should be rectified with the new catalog. I can't wait!

Eagerly anticipating the day I can once again use my custom KERNAL.BIN with the Menu Overhaul Project.

Thanks for your hard work!

ManuBBXX

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Re: 7th Heaven Updates (Coming With Catalog 3.0)
« Reply #28 on: 2018-09-02 22:27:09 »
Will there be an other release of 7H in the future, allowing to have MO, Beacause and NT mod working nice together ?  8)

EQ2Alyza

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Re: 7th Heaven Updates (Coming With Catalog 3.0)
« Reply #29 on: 2018-09-03 04:31:47 »
Beacause will never work with NT until Sega Chief creates NT 2.0. He wants to combine Beacause with it for that release, but it's far, far off from completion.

MO already works with NT.

I do have plans for the next release to allow MO and Beacause to be played without having to do any .exe switching.

ManuBBXX

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Re: 7th Heaven Updates (Coming With Catalog 3.0)
« Reply #30 on: 2018-09-03 13:11:04 »
Beacause will never work with NT until Sega Chief creates NT 2.0. He wants to combine Beacause with it for that release, but it's far, far off from completion.

MO already works with NT.

I do have plans for the next release to allow MO and Beacause to be played without having to do any .exe switching.

Thank you !
So, in 7H catalog, if I activate both MO and NT mod 1.5, I can play with the 2 mods together ?
I only played goerulv's hardcore mod, and I would try at least one time the NT mod, but I can't play without MO ^^

UpRisen

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Re: 7th Heaven Updates (Coming With Catalog 3.0)
« Reply #31 on: 2018-09-03 13:19:17 »
Thank you !
So, in 7H catalog, if I activate both MO and NT mod 1.5, I can play with the 2 mods together ?
I only played goerulv's hardcore mod, and I would try at least one time the NT mod, but I can't play without MO ^^

If you are using the newest version of New Threat from the offical thread with the ff7_bc.exe that is also included in that download then the Menu Overhaul portion of the Reunion IRO will work with no issues.

ManuBBXX

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Re: 7th Heaven Updates (Coming With Catalog 3.0)
« Reply #32 on: 2018-09-03 17:58:51 »
If you are using the newest version of New Threat from the offical thread with the ff7_bc.exe that is also included in that download then the Menu Overhaul portion of the Reunion IRO will work with no issues.

What do you mean ?
I must not use the NT from the 7H catalog ?

I usually mod my game by using only 7H catalog and activate mods froms here
What do I have to do for having latest NT version working with Reunion and MO , and eventual grapic mods so ?

Thank you so much !

UpRisen

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Re: 7th Heaven Updates (Coming With Catalog 3.0)
« Reply #33 on: 2018-09-03 18:05:04 »
The version of NT that is in the 7h catalogue is 1.4 and does not support menu over haul. In the official NT thread there is a link to the IRO version of NT 1.5 that comes with the IRO and a set of exes. Take the ff7_bc.exe and put it in your ff7 folder where the current ff7_bc.exe is and overwrite it (make a backup first ofc)

then you can either
   1. Take the NT iro included and place it in your ff7/mods/7th heaven folder where the rest of your iros are and lauch 7h
   2. In 7h go to your library and select import -> import from iro archive -> select the NT iro you downloaded, name it and hit go/ok/import. Then refresh the library tab and active the new IRO at the bottom of the list.

EQ2Alyza

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Re: 7th Heaven Updates (Coming With Catalog 3.0)
« Reply #34 on: 2018-09-03 18:11:31 »
The current 7H NT can run with MO, but the ff7_mo.exe provided in the game converter changes the starting stats. I have the updated version with the correct stats, but just waiting on some free time to convert it to hext for injection with the next 7H update.

ManuBBXX

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Re: 7th Heaven Updates (Coming With Catalog 3.0)
« Reply #35 on: 2018-09-03 19:54:52 »
The version of NT that is in the 7h catalogue is 1.4 and does not support menu over haul. In the official NT thread there is a link to the IRO version of NT 1.5 that comes with the IRO and a set of exes. Take the ff7_bc.exe and put it in your ff7 folder where the current ff7_bc.exe is and overwrite it (make a backup first ofc)

then you can either
   1. Take the NT iro included and place it in your ff7/mods/7th heaven folder where the rest of your iros are and lauch 7h
   2. In 7h go to your library and select import -> import from iro archive -> select the NT iro you downloaded, name it and hit go/ok/import. Then refresh the library tab and active the new IRO at the bottom of the list.

Ok I get it now !!

Thank you very much for your time and patience :)