Author Topic: balamb garden project  (Read 8188 times)

shadow1780

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Re: balamb garden project
« Reply #25 on: 2017-08-24 15:21:32 »
Appreciated  ;D

Will take a look at those and somehow work them into the current build :)

halkun

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Re: balamb garden project
« Reply #26 on: 2017-08-25 17:19:16 »
All the battle areas are massively foreshortened to make them look bigger. Still there are a lot more unique  battle areas then FF7 had.

shadow1780

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Re: balamb garden project
« Reply #27 on: 2017-08-29 20:24:17 »
Started work fleshing out the structure in unreal engine using my max model as a guide  ;)

Main entrance stairs and Interior WIP's


Rizz

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Re: balamb garden project
« Reply #28 on: 2018-12-13 14:53:56 »
Hello everyone, I'm working on a possible remake of Final Fantasy VIII, just for my whim, I'd like to have this model of Balamb Garden if you can ...

I am attaching some screens :

https://postimg.cc/w7B390TJ

https://postimg.cc/NK5ykb3Y

LeonhartGR

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Re: balamb garden project
« Reply #29 on: 2018-12-13 16:28:50 »
Wow! This is some serious business. Did you create those models and environment? Unreal 4? Unity?

Rizz

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Re: balamb garden project
« Reply #30 on: 2018-12-13 20:59:49 »
I use Unity3d, the models I converted them from other files, unfortunately in 3D modeling I'm not very capable, but as for the programming and the formations of games, I'm good at it.

EDIT :
Does anyone still have this model ?
« Last Edit: 2018-12-15 13:24:31 by Rizz »

lestatvampire

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Re: balamb garden project
« Reply #31 on: 2019-11-09 20:22:33 »
Hey there! Is this project still going on? I'd love to see the updates! Been working on a mod for another game myself and wanted to see if this Balamb asset was something I could lean on