Great stuff! Are you interested in removing the square shadow look of the ground? I actually planed to do it myself when I finished all human characters for the battles but maybe you're faster then me. The thing is that every battle map has some light backed on it. However this can be removed with Kimera, so you have the option to bake now light on the texture or use kimera's lighting tool to shade the vertecies again. Though the problem is that Kimera doesn't load all objects of the battle map, but if you plan to only fix the ground, this will be enough.
YES! I am going to be adjusting the lighting and adjusting the position of the models of the stage in order to remove clipping issues. As you play through youll see that areas like the reactor catwalk are horribly missaligned, or that the world map battle scenes have a clear line where the backgrounds smash into each other at an angle and even with a perfect seemless texture that I use it ends up making a clear line where the images dont appear alligned. Tsunamix is also converting several of the backgroud images to a 3d model for me so that I can remove the super distorted pixel look they have. He already has done the building in the Aeris deds fight but I dont have a drawing tablet and my painting skill in gimp are very lacking so Im currently unable to make it a nice high quality, insted I just plasterd a base generic color/texture layer over the entier thing. Its my personal least favorite thing in the entire iro but it just serves as a good reference point for me as i move foward completeing this and other projects.
These look quite good! I'll definitely be downloading and comparing to the ones we already have. I know some textures have only been upscaled, so it will be nice to be able to replace those with more that have been made from scratch
I was inspired by Team Avalanche after playing with their battle and field scenes and I was deeply saddened when I saw that they had stopped production of their work. But just like Barret says in Cosmo Canyon "Urrrrrgh! I'm gonna do it!!
Again... Again... AVALANCHE's born again!" And just like that AVALANCHE ARISEN was born.
Looking foward into the new year you guys can expect to see a completed world map released mid-late January, Several updates to this IRO over the first few months to fix remaining issues, and even a magic texture update. I am also working on several methods to upscale and do corrections on the field scenes. I know that there are enough basic upscales available but I have been working with Tsunamix to rethink the way that we upscale. Our method should provide the closest comparision to Team Avalanches fields without actually redrawing the entire game.