Author Topic: [FF7 PC] Bonez' SFX Replacement Pack - 1.3 Update(3/26/2020)  (Read 2652 times)

Bonez

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This project started out about a year ago as a little mod to just replace the FF7 UI sounds with the UI sounds from FFXIII. Since that time, it has evolved into something far more... After following the community and modding the game for several years, I noticed the graphical and musical mods were growing and advancing but the sound effects department was totally stalled. I mean, it's an entire 1/3 of what your senses are taking in, besides the visuals and music! I wanted something to match the beautiful/advanced graphical and musical mods provided by the very talented authors/creators of this community... So, I present to you most complete sound effect replacement mod currently available!

The goal of this mod is to give the sound effects of FF7 a complete overhaul/update with carefully chosen, professional quality, accurately timed, equalized, and edited sounds; on a scale previously never achieved. I'm very proud of what I've managed to accomplished so far and I hope everyone enjoys it as much as I do.

This mod currently replaces/updates 300+ magic/battle/world sound effects with many more to come.

3/14/2020 1.0 Initial Release
Spoiler: show
100+ sounds changed:
1.0 Sounds
Cursor
load
error
cancel
cure
cure 2
cure 3
elixir
megalixir
potion
hi potion
fire
fire 2
fire 3
bolt
bolt 2
bolt 3
magic casting
ladder mount
ice
ice 2
ice 3
running to enemy
demi - pre
demi
demi 2
demi 3
ether
limit break casting
exp gain
gil gain
land jump
jump
bio
bio 2
bio 3
quake
quake 2
quake 3
slow
berserk
mbarrier
wall
reflect
sleepel
tornado
remove
haste
silence
break
stop
regen
poisona
antidote
escape spell
barrier
debarrier
resist
despell
ensuna
select
heal from menu
purchase
save
item get
sheild
life
life 2
phoenix down
character lvl up
equip
freeze
materia lvl up
full cure


3/17/2020 1.1 Update:
Spoiler: show
Added 20+ new sounds
-Changed the "ladder mount" sound to something more appropriate since it doubles as the "throw" sound.
-Added "Miss" sound
-Added "Enemy Death" sound"
-Added "Receive melee damage" sound
-Added "Receive melee damage 2" sound
-Added "Receive small damage" sound
-Added "Receive cut damage" sound
-Added "Escape" sound
-Added Melee sounds for all party characters:
    -Cloud impact
    -Cloud Critical impact
    -Barret machine gun type impact
    -Barret melee/big-gun type impact
    -Tifa weapon type 1 impact
    -Tifa weapon type 2 impact
    -Aerith impact
    -Red 13 jump
    -Red 13 impact
    -Cid weapon type 1 impact
    -Cid weapon type 2 impact
    -Vincent impact
    -Cait Sith impact 1
    -Cait Sith impact 2
    -Yuffie Impact


3/20/2020 1.2 Update:
Spoiler: show

Replaced a further 130+ sounds
- Added Critical strikes to characters who have critical strikes that differ from their normal strikes
   -Cloud Critical Strike
   -Aerith Critical
   -Barret Machine Gun Crit
   -Barret Big Weapon Crit
   -Vincent Crit
   -Red 13 Crit
   -Yuffie Crit
-Added Limit Break Sound Effects
   -Barret Angermax
   -Barret Bigshot
   -Barret Mindblow
   -Barret Grenade Bomb impact
   -Barret Catastrophe pt 1
   -Barret Catastrophe pt 2
   -Barret Hammerblow
   -Barret Satellite Beam
   -Tifa Meteodrive Impact
   -Tifa Meteor Strike Jump
   -Tifa Meteor Strike Impact
   -Tifa Limit jump/whish
   -Tifa Summersault
   -Tifa Beat Rush Impact
   -Tifa Final Heaven
   -Tifa Dolphinblow
   -Cloud Cross Slash Whish
   -Cloud Braver Jump
   -Cloud Meteorain Sheen
   -Cloud Bladebeam pt 2
   -Cloud Omnislash Explosion
   -Aerith Healing Wind
   -Aerith Planet Protector
   -Aerith Pulse of Life
   -Aerith Fury Brand pt 1
   -Aerith Fury Brand pt 2
   -Aerith Seal Evil pt 1
   -Aerith Seal Evil pt 2
   -Aerith Breath of the Earth
   -Aerith Great Gospel
   -Red 13 Blood Fang pt 1
   -Vincent Transform
   -Cid Jump
   -Cid Boost Jump Damage
   -Cid Boost Jump Impact
-Added Item Sound Effects
   -Grenade
   -Smine pt 1
   -Smine pt 2
   -Soft
   -MTentacles
   -Swiftbolt
   -Earth Mallet
   -Ghosthand pt 1
   -Ghosthand pt 2
   -Dazers
   -Right arm
   -Shrapnel
   -Vampire Fang pt 1
   -Vampire Fang pt 2
   -Ink
   -Remedy
   -Dragon Scales
   -Echo Screen
   -Cauldron
   -Fire Veil
   -Shrivel pt 1
   -Shrivel pt 2
   -Earth Drum
   -Tranquilizer
   -Cornucopia
   -Dragon Fang pt 1
   -Dragon Fang pt 2
   -Hyper
   -Ice Crystal
   -Speed Drink
   -Hourglass
   -Fire Fang
   -Antarctic Wind
   -Dream Powder
   -Bolt Plume
   -Mirror
   -Holy Torch
   -Eye Drops
   -Molotov
   -Graviball
   -TS Bomb
   -Light Curtain
   -Lunar Curtain
   -Mute Mask
   -Spider Web
   -Vaccine
   -Vagyrisk Claw
   -War Gong
   -Deadly Waste
-Added Enemy Skill Sounds
   -Angel Whisper
   -Aqua Lung
   -Bad Breath
   -Beta
   -Big Guard
   -Death Force
   -Dragon Force
   -Frog Song pt 1
   -Frog Song pt 2
   -Flame Thrower
   -Goblin Punch
   -L4 Suicide pt 1
   -L4 Suicide pt 2
   -L5 Death
   -Laser pt 1
   -Laser pt 2
   -Magic Breath
   -Mantra Magic
   -Roulette
   -Shadow Flare pt 1
   -Shadow Flare pt 2
   -Shadow Flare pt 3
   -Trine
   -White Wind
-Added Missing Green Spells
   -Mini pt 1
   -Mini pt 2
   -Toad
   -Sense
   -Flare pt 1
   -Flare pt 2
   -Flare pt 3
-Added Misc Sounds
   -Enemy Thread Attack
   -Enemy Grenade
   -Aero
   -Throw greens (when the land)
   -Receive stab melee damage
   -Red 13 Howl (testing)
   -Boss Death
   -Enemy Skill Casting
   -Summon Casting
   -Steal


3/21/2020 1.21 Update:
Spoiler: show
-Consolidated Bonez' SFX Replacement Pack, FFXIII UI Only, and ProtoX+FFXIIIUI into a single .IRO.
-While I was there, I added 5 small sounds so that you're not hit with vanilla sfx as soon as you jump off the train:
  -Field Kick/Impact
  -Field Bodyslam/Impact
  -Jump/Flip off train
  -Enemy Laser Shot
  -Enemy Beam Gun


3/26/2020 1.3 Update:
Spoiler: show
Added 43 New World/Field Sounds:
-Honey Bee Fantasy Lightning
-Sliding Door 1
-Sliding Door 2
-Door Unlock
-Field Slap
-Field Door
-Floor Creak
-Airbuster Explosion
-Train Car Door Open/Close
-Running
-Throw Gil On Ground
-Wood Thud
-Bar Flap Up
-Bar Flap Down
-Bar Door Open
-Elevator Bing
-Drink
-Mixed Drink Shake
-Guy Outside Honey Bee Spit
-Curtains
-Barret Kicks Biggs/Comedy Kick
-Office Door
-Jump 2
-Land From Jump 2
-Honey Bee Dude Jump On Bed
-Airlock-Like Door
-Dog Bark
-Vending Machine Thud/shinra mansion gate (Testing. Possibly not up to standards)
-Vending Machine Coin
-Chest Open
-Changing Clothes
-Field Machine Gun 1
-Field Machine Gun 2
-Cloth Door Open
-Shinra Door
-Reveal
-Sector 7 Door/Basement Door
-Sephiroth Sword On Metal
-Sephiroth Whish
-Squats
-Cat Meow
-Materia Get
-Rolling Cart Rumble (Testing)
-Field Lightning/shock/buzz


Added 14 New Battle Sounds:
-Stare Down pt 1
-Stare Down pt 2
-Missed Bullets
-Smack Impact
-Flying Sickle
-Electro Mag Rod
-Cold Breath
-Bite Impact
-Water Gun
-Hell Bubbles/Bubble
-Sewer Tsunami
-Extra-Small Impact/Lay Flat
-Sephiroth Sword Impact
-Bottomswell Waterball


Modified Existing Sounds:
-Cursor - Made volume slightly lower
-Bigshot - Made volume slightly louder
-Mindblow - Made volume slightly louder
-Item Get
-Limit Break Cast - Sped up to match animation better

Added Bonus Optional Start Menu Backgound

Renovated Config Menu


New (1.3) Preview/Sample Video:
https://www.youtube.com/watch?v=cKt8XHhlCqc


Todo:
  • Green Materia Spells - All done. Comet1+2 and Ultima completed for 2.0
  • Party Melee - All done.
  • Critical strikes - All done.
  • Enemy Skill spells - All done.
  • Limit Breaks - Most are done. Still a couple left for like Cid and Vincent
  • Enemy attacks - Most are done. All enemy attacks up til first Jenova encounter are definitely done. Any stragglers being identified through playthrough.
  • World/Field - Most are done. All intended world/field sounds up til first Jenova encounter are definitely done (some won't change. Like Corneo. His SFX are perfect as is). Any stragglers being identified through playthrough.
  • Fix Barret's Catastrophe limit - fixed for 2.0.
  • Summons - They're coming along faster than expected - Coming in 2.0
  • 3 Selectable Versions; 1: 2.0 UI Sounds 2: 1.0 UI Sounds 3: Vanilla UI Sounds - Coming in 2.0




This mod also includes two other packs, selectable within 7th Heaven (Will be discontinued in 2.0):

FFXIII UI Sounds Pack(UI Sounds Only)
This pack changes only the Menu/UI sounds. All other sound effects are vanilla

FFXIII UI Sounds + ProtomanZxAdvent
This pack contains ProtomanZxAdvent's battle/world sounds with FFXIII UI sounds
ProtomanZxAdvent's original thread here: http://forums.qhimm.com/index.php?topic=16362.0


This is an IRO file which will require 7th Heaven Mod Manager (see: http://forums.qhimm.com/index.php?topic=19533.0)
Be sure this mod is above any other sound mods in your load order.
I've tested as many sounds as I could and have found no issues. If you run across any, please let me know here
Depending on the music mod you use/don't use, you made need to adjust the music volume down in game. -Better to be too low than too high!

DOWNLOAD HERE   Version 1.3 Size: 237MB

Donate here: Buy me a beer


« Last Edit: 2020-04-04 09:15:38 by Bonez »

sen

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Re: [FF7 PC] FFXIII UI Sounds
« Reply #1 on: 2020-03-08 23:15:48 »
Excellent idea thanks need to try this out
« Last Edit: Yesterday at 20:32:52 by sen »

ProtomanZxAdvent

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Re: [FF7 PC] FFXIII UI Sounds & FFXIIIUI+ProtoX pack
« Reply #2 on: 2020-03-12 19:41:56 »
dude might wanna change the name from ProtoX to ProtomanZxAdvent to avoid confusion, i still don't understand why the 7th Heaven 3.0 Catalog uses that old name of mine
« Last Edit: 2020-03-12 19:47:50 by ProtomanZxAdvent »

kassius

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Re: [FF7 PC] FFXIII UI Sounds & FFXIIIUI+ProtomanZxAdvent
« Reply #3 on: 2020-03-13 20:44:16 »
The latest IRO for FFXIII UI Sounds + ProtomanZxAdvent might be a little wacky somewhere.  Can't configure and deleting in 7H doesn't delete the file on disk.

Flash0429

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Re: [FF7 PC] FFXIII UI Sounds & FFXIIIUI+ProtomanZxAdvent
« Reply #4 on: 2020-03-14 04:49:54 »
I second what Kassius said when you try and change it it says Can not configure mod FFXIIIUI+ProtoX - Failed to read mod.xml


On a side note is there any possible way to get in contact with Seclet to possibly add in the voice sounds in battle i think that would be the perfect mix but cant do it as this Iro overwrites that one

Bonez

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Re: [FF7 PC] FFXIII UI Sounds & FFXIIIUI+ProtomanZxAdvent
« Reply #5 on: 2020-03-14 07:42:55 »
Nah there's nothing wacky, guys.  I just didn't include a mod.xml file because there's just nothing to change/configure...  It's a very simple mod; when you turn it on, it's on...  Any mod that doesn't have a config menu will show "Can not configure mod..."   I assure you, the mods works just fine.  Also, this mod should be above any other sound mods in your load order.  It's supposed to overwrite all other ones.

As far as it not deleting from your disk when you uninstall from 7H... 7H should delete it from your mods folder and remove it from your mods list... But 7H can't delete any other copies you might have on your computer like in your downloads folder or something, since it wasn't downloaded from the 7H catalog. That's just not possible for 7H to do... If you mean it's not deleting from your 7H mods folder after you uninstall it, and it still shows up in your list of mods, there's nothing I could do about that. That would be a 7H issue... It's deleting out of my mods folder when I uninstall from 7H just fine.

I can add a mod.xml to any updates I might do (I'm actually working on something even bigger that will make all other sound packs like mine, Proto, Seclet etc. obsolete and I'll be releasing it in the next couple days... Maybe even tomorrow  8)) so it'll show you the the nice "Nothing to configure" dialogue when you try to configure it instead of the error that's confusing you guys, but until then it's not really necessary.

Until then, just turn it on  ;)
« Last Edit: 2020-03-14 08:39:11 by wturner859 »

kassius

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Re: [FF7 PC] FFXIII UI Sounds & FFXIIIUI+ProtomanZxAdvent
« Reply #6 on: 2020-03-14 15:01:32 »
 8)

Flash0429

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Re: [FF7 PC] FFXIII UI Sounds & FFXIIIUI+ProtomanZxAdvent
« Reply #7 on: 2020-03-14 17:35:09 »
Quote
Nah there's nothing wacky, guys.  I just didn't include a mod.xml file because there's just nothing to change/configure...  It's a very simple mod; when you turn it on, it's on...  Any mod that doesn't have a config menu will show "Can not configure mod..."   I assure you, the mods works just fine.  Also, this mod should be above any other sound mods in your load order.  It's supposed to overwrite all other ones.

Awesome thanks for clarifying it was the first mod to give that error which is why i was a bit confused but good to know its all good.

Quote
I can add a mod.xml to any updates I might do (I'm actually working on something even bigger that will make all other sound packs like mine, Proto, Seclet etc. obsolete and I'll be releasing it in the next couple days... Maybe even tomorrow  8)) so it'll show you the the nice "Nothing to configure" dialogue when you try to configure it instead of the error that's confusing you guys, but until then it's not really necessary.

Something that makes them obsolete?   ??? :o you have my attention I will be not so patiently waiting for that lol

Regardless thanks for all the hard work to everyone

Loki_

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Re: [FF7 PC] Bonez' FFXIII Sound Pack - 1.1 Update
« Reply #8 on: 2020-03-18 00:07:38 »
This is great, thanks! just one question, would be possible to have a "map" for sounds you changed? I mean the corrisponding number of sound into audio.fmt. 

Bonez

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Re: [FF7 PC] Bonez' SFX Replacement Pack - 1.2 Update
« Reply #9 on: 2020-03-20 09:08:24 »
Update to 1.2!

Info in OP.

Flash0429

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Re: [FF7 PC] Bonez' SFX Replacement Pack - 1.2 Update
« Reply #10 on: 2020-03-20 09:15:38 »
Awesome great work

Bonez

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Re: [FF7 PC] Bonez' SFX Replacement Pack - 1.2 Update
« Reply #11 on: 2020-03-20 23:33:10 »
I messed something up in the xml file... If you happened to download a copy in the past hour or so that just doesn't work when active, I've re-uploaded a working copy... If your copy already works, you're good to go.

Flash0429

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Re: [FF7 PC] Bonez' SFX Replacement Pack - 1.2 Update
« Reply #12 on: 2020-03-20 23:38:38 »
nay plans to setup a subscription so it can be updated through the catalog

Bonez

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Re: [FF7 PC] Bonez' SFX Replacement Pack - 1.2 Update
« Reply #13 on: 2020-03-21 00:53:14 »
It's supposedly going to end up on Mods of the Round. I got not say about what goes on qhimm catalog.

Flash0429

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Re: [FF7 PC] Bonez' SFX Replacement Pack - 1.2 Update
« Reply #14 on: 2020-03-21 01:00:03 »
no but you can make your own subscription that we can add to our catalog subscriton list then all you have to do is upload the new file edit the paste bin and 7th heaven should recognize the update and download the new one someone correct me if im wrong but that is how i believe the catalog subscriptions work

Bonez

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Re: [FF7 PC] Bonez' SFX Replacement Pack - 1.21 Update
« Reply #15 on: 2020-03-21 04:32:05 »
Bonez' SFX Replacement Pack is now available on the Mods of the Round catalog!

Flash0429

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Re: [FF7 PC] Bonez' SFX Replacement Pack - 1.21 Update
« Reply #16 on: 2020-03-21 04:39:09 »
Bonez' SFX Replacement Pack is now available on the Mods of the Round catalog!

that works too lol

Bonez

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1.3 Update Released.

DLPB

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If using R06, you just rename or delete the file.

Bonez

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If using R06, you just rename or delete the file.

Huh?
« Last Edit: 2020-03-29 19:19:25 by Bonez »

Bonez

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Working on summons. They're not necessarily finished. It's more of a proof of concept in working with the overlapping sound layers.

Ifrit: https://youtu.be/AgTnfU5FMV0 (No, his scream is not final lol)

Shiva: https://youtu.be/AKVoyvl6O_4

Ramuh: https://youtu.be/fJl2uLLBR68

Titan: https://youtu.be/lDgSPzEfslE

Phoenix: https://youtu.be/uXn2OwrY5IY

Alexander: https://youtu.be/1Q4mZpNjWug