Author Topic: VIII "Remastered" - Harder, Better, Faster, Stronger - v5 (2020)  (Read 4037 times)

qotsaninsoadkorn

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VIII "Remastered" - Harder, Better, Faster, Stronger - v5

Better Variety for Random Battles... (scene.out)

Re-balancing of Enemy Attack Power... (kernel.bin)

Enemy/Boss Stats + AI Improvements... (enemy .dat files)
(Gradually doing more of these in no particular order)

Enemy/BOSS LVLs uncapped (BOSS IFRIT goes higher then lvl 6, etc) ... (enemy .dat files)

Damage Limit of 9999 removed (60,000 DMG is new cap)(kernel.bin)
(HP kept at 9999 as you can't see 5 digits in battle, only status screen... no 32,000 HP for now...)

Junctioning System Re-balanced... (kernel.bin) (eg: New Magic to Junction + harder to absorb all elements too early on etc, greater need to make choices but also better variety)
(many more Elemental + Status Att+def Junction options)

Also none of the GF's ignore Spirit/vitality anymore... but have major boosts to their Attack Power... Esp the earlier ones to compensate somewhat but mainly to help them continue being useful as you progress... they also all have larger HP pools & some other tweaks...

Debug Rooms Shortcut via Balamb Garden's Training Center...



Same link currently has V1 and V2 + V4
...
https://mega.nz/#F!8y50QIaB!5qbfcTJfc4zoB59Vu_dqOA

V5 (2020) (now also contains Debug Rooms Shortcut via Balamb Garden's Training Center)
https://drive.google.com/open?id=193Iq7rZ3zWdHJIBNck45eKUhenKJkZRb
« Last Edit: 2020-01-30 12:06:45 by qotsaninsoadkorn »

Omik

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Hi, can you tell how to put only a mod on dmg over 9999 and HP over 9999?

qotsaninsoadkorn

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right, many attacks in my mod should already include that... as with any new mod though testing is needed... also joining the qhimm discord can help with allot of extra info for anyone reading this...
also the best/easiest way to share screenshots etc for bug reports when those do eventually come up...
https://discord.gg/szMMs4D

if however you just wanted to mod a few things... learning to use the tools "Deling" (to replace the file inside the main.fs) & "Doomtrain" (to edit it) would already allow you to make massive game changes to the kernel.bin...
« Last Edit: 2019-09-15 14:08:59 by qotsaninsoadkorn »

Omik

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Thanks, I'll try.

miruss89

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just a quick question. How do you change the character HP beyond 9999?

DLPB

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You need to speak to the Butcher from FF7 >>

http://forums.qhimm.com/index.php?topic=2894.msg40432#msg40432

qotsaninsoadkorn

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Disc 1 - 4 are being tested gradually (ps more Testers Welcome) Bug Reports Via Discord Plz...
HUGE update to this should be uploaded by the time you read this... same link as before...
ended up going for even more changes in one go, should be worth the wait...
this time the main.zzz is small but will need to be merged using "zzzDeArchive"
« Last Edit: 2019-10-02 06:13:51 by qotsaninsoadkorn »

qotsaninsoadkorn

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Many Changes from v2 to v4... (yes V3 was Discord only Clusterf*ck of files)

NEED MORE GAMEPLAY TESTERS / ENEMY + BOSS TESTERS to JOIN THE DISCORD to speed up progress + you can contribute more ideas you'd like to see tested out...

small example of some new changes : Train Mission should be a bunch more interesting now...

V4 Requires http://forums.qhimm.com/index.php?topic=19262.0
« Last Edit: 2019-10-30 13:51:52 by qotsaninsoadkorn »

rartart

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hi, can you share with us the modding program or the modded files that allow to access the debug room ? with that we will be finally able to get ride of the psx version were the debug mode were more accessible even for us

qotsaninsoadkorn

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hi, can you share with us the modding program or the modded files that allow to access the debug room ? with that we will be finally able to get ride of the psx version were the debug mode were more accessible even for us
i've shared the instructions on the qhimm discord actually recently in detail... and will soon be updating some of my mods + there are a few FMV PACKS coming soon... (inclusive of mine)
can search for posts by KLITLIKA

qotsaninsoadkorn

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hi, can you share with us the modding program or the modded files that allow to access the debug room ? with that we will be finally able to get ride of the psx version were the debug mode were more accessible even for us
v5 has been shared since btw... but on PC the debug room FMV viewing for eg will still only do disc 1... yet i doubt the psx version's has that issue...