Author Topic: [FFVIII-PCSteam] Fix 100 Draw and Inf Magic  (Read 362 times)

Hazedge

  • Cool newbie
  • *
  • Posts: 79
  • Karma: 1
    • View Profile
[FFVIII-PCSteam] Fix 100 Draw and Inf Magic
« on: 2018-07-13 17:38:46 »
Hey guys!
I wanted to know if theres some way to modify the draw amount to 100 units fixed and infinite Magic usage with a mod and not using cheat engine table.
I know theres the Magic.dll by MCINDUS but I heard it wont allow players to use Double or Triple, which is a shame tbh.
« Last Edit: 2018-07-26 18:00:23 by Hazedge »

qotsaninsoadkorn

  • Crazy poster
  • *
  • Posts: 105
  • Karma: 5
    • View Profile
Re: [FFVIII-PCSteam] Fix 100 Draw and Inf Magic
« Reply #1 on: 2018-07-13 20:29:06 »
Hey guys!
I wanted to know if theres some way to modify the draw amount to 100 units fixed and infinite Magic usage with a mod and not using cheat engine table.
I know theres the Magic.dll by MCINDUS but I heard it wont allow players to use Double or Triple, which is a shame tbh.

yeah, it's true... that one of the things i changed in my Gameplay mod though...
Cerberus + Double + Triple ...
Double = Magical Berserk
Triple = Magical Berserk + Haste + Regen... Works Great :)      (regen does run out with long battles :wink:)
since Angel Wing is being cast on all 3 people using Cerberus With my MOD... your casts do double damage...
since Rinoa's ANGEL WING = 200% magic dmg... if you didn't know :P

i might however add Vit0 effect to both MAD RUSH and These... GLASS CANNON STYLE...

everything works perfectly, i just need to learn how to rename spells and it'll be 100% perfect imo :P

on the other hand... you could change the kernel using DOOMTRAIN to mod each Magic to reduce it's Draw Resist stat...

that way even with low lvls etc... you'd get much more from each... draw points too i would expect... :P
i already did this in my mod, to make people playing using my mod without MCINTUS's launcher's INFINITE Magic... need to waste less time DRAWING MAGIC... and Damage caps are gone whilst retaining the 9999 HP cap for players... which is needed keep Omega etc a challenge... for now... (many things planned...)
Enjoy, i really hope you try it out... V11 coming tomoz...
« Last Edit: 2018-07-13 20:39:46 by qotsaninsoadkorn »

Hazedge

  • Cool newbie
  • *
  • Posts: 79
  • Karma: 1
    • View Profile
Re: [FFVIII-PCSteam] Fix 100 Draw and Inf Magic
« Reply #2 on: 2018-07-13 20:59:48 »
I've found this code but I don't know how Hexedit works
This code will make it possible to get 100 units each time you draw magics
Spoiler: show


Can someone teach me real quick how it works?

qotsaninsoadkorn

  • Crazy poster
  • *
  • Posts: 105
  • Karma: 5
    • View Profile
Re: [FFVIII-PCSteam] Fix 100 Draw and Inf Magic
« Reply #3 on: 2018-07-14 04:05:53 »
I've never used that one sorry but here is a screen-shot to show how easy it is with Doomtrain Editor... and it will mean MORE magic per draw...
just not 100... cause that is ridiculous...

sorry image link failed... gimme a min... ill find it again...
« Last Edit: 2018-07-15 12:59:04 by qotsaninsoadkorn »

Hazedge

  • Cool newbie
  • *
  • Posts: 79
  • Karma: 1
    • View Profile
Re: [FFVIII-PCSteam] Fix 100 Draw and Inf Magic
« Reply #4 on: 2018-07-15 11:35:58 »
I've never used that one sorry but here is a screen-shot to show how easy it is with Doomtrain Editor... and it will mean MORE magic per draw...
just not 100... cause that is ridiculous...


I guess the IMG got deleted or something, theres nothing coming up.
By "more magic pew draw" you mean more than the maximum 9?

qotsaninsoadkorn

  • Crazy poster
  • *
  • Posts: 105
  • Karma: 5
    • View Profile
Re: [FFVIII-PCSteam] Fix 100 Draw and Inf Magic
« Reply #5 on: 2018-07-15 13:01:49 »

Draw Resist... you would Extract/repack the files you need using Deling from \Final Fantasy VIII\Data\lang-en ....
for Doomtrain you'd want to extract the "kernel.bin" from "main.fs"...
« Last Edit: 2018-07-15 13:04:09 by qotsaninsoadkorn »

Hazedge

  • Cool newbie
  • *
  • Posts: 79
  • Karma: 1
    • View Profile
Re: [FFVIII-PCSteam] Fix 100 Draw and Inf Magic
« Reply #6 on: 2018-07-15 14:54:46 »

Draw Resist... you would Extract/repack the files you need using Deling from \Final Fantasy VIII\Data\lang-en ....
for Doomtrain you'd want to extract the "kernel.bin" from "main.fs"...
I already did put 0 to all Draw Resist, strange that I still draw around 6 units.

qotsaninsoadkorn

  • Crazy poster
  • *
  • Posts: 105
  • Karma: 5
    • View Profile
Re: [FFVIII-PCSteam] Fix 100 Draw and Inf Magic
« Reply #7 on: 2018-07-15 23:37:32 »
oh then your MAGIC stat must be low as... since that affects it...
luck might aswell?

"How many of a spell can be drawn depends on the drawing character's Magic stat, the spell they are drawing, and whom they are drawing it from."