Author Topic: Final Fantasy IX-2  (Read 478 times)

Incinerator

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Final Fantasy IX-2
« on: 2018-08-22 23:55:08 »
┌──────────────────────┐
§  Final Fantasy IX-2  §
└────┬────────────┬────┘
§ Final Fantasy IX: The Zodiac Age §
└────────────┘

Final article

Final Fantasy IX-2 Definitive Edition is a versatile extension to the original mod FF9: The Zodiac Age. Versatile meaning you use which ever character you want in your play through (vanilla or default).

The story has both rearranged and original story suited for the versatile play through.
This mod has major changes from the previous ones, and no longer follow the Zodiac Job system.

What are the modifications?
A lot of them are gameplay related and only a fraction of the story. All the extra scenes are still present.

Changes for the player's abilities:
Firstly, Trance and Trance Commands are back. I know I returned it before in the previous mod, but they had no real trance commands, leaving it practically useless to the player.
>Characters can equip more variety weapons/armor now.
>More support abilities granted.
>Enemies now drop Gil again.
>Reverse Motes prices are reduced.
>There are now regular Ethers. Having this missing in the previous mod was due to limits.
>Ultimate Weapons such as the Zodiac Spear remain present, but with higher percentage spawn rates.

New values are as followed:
Zodiac Spear: 10%~15%
Tournesol: 10%
Ribbon: 15%
There are also some easter weapons, dummied in Japanese for the player to find. There are about 5 Japanese weapons and 1 unknown skill from those weapons to be learned by Quina.
In addition to the still present player HP 9999 break, the damage limit break is present here.

Zidane:
Returning trance power.

Commands:
Steal/Skill
Trance:
Steal/Shikari
Abilities:
Skill:
Retained some previous skills.
10,000 Needles skill added.
Shikari (Trance):
Gil Toss
Greater Barrier (Shell, Protect, Regen, Haste - all allies)
Shockwave - (Magic attack)
Soul Crusher - (Ultimate attack)
Thunderstorm skills have been added.

Vivi:
Now is versatile with both Black and Time Magic.

Commands:
Black Magic/Focus
Trance:
Time Magic/Focus
Abilities:
Black Magic:
Aeroga (Heavy Wind damage)
Scourge (Heavy Non-elemental damage with 70% accuracy to Sap/Poison
Toxify (Sap & Poison status 100%)
Scathe (Ultimate black magic) are among the abilities added.
Time Magic:
Trance command; if Vivi has learned all his spells, all time magic spells will be available respectively.

Dagger:
Summoning not making a return, and focusing on the intensive white and arcane magic.

Commands:
Arcane Magic/White Magic
Trance:
Arcane Magic/Double White
Abilites:
Arcane Magic:
Dark
Darkra
Death
Darkga
Ardor all remain present
Now Dagger has all the white magic spells including Holy.

Steiner:
Abilities remain the same, few additions/changes.

Freya:
Returns Dragon Knight with Spear & Lance. Jump Command returns, doing double damage.

Command:
Aerial Pierce/Dragoon
Trance:
Aerial Pierce II/Dragoon
Abilities:
Aerial Pierce:
Jump Attack, deals double damage.
Dragoon:
Lancer
Reis' Aero
Pulsar Wave
Dragon's Crest have been added.
Aerial Pierce II:
Trance-Spear returns, dealing more damage by hitting targets twice.

Quina:
One of the characters having the most come back. In the original, there weren't hardly any skills to make the player want to use Quina. Blue Magic returns, except the Eat command which is the ability: "Poach" to capture foes for loot.
Quina is the only character able to equip the easter Japanese weapon and learn the skill with it. Quina also shares the Jump skill as Freya, formally named "Jolt".

Command:
Blue Magic/Aerial Pierce
Trance:
Blue Magic/Aerial Pierce II
Abilites:
Blue Magic:
Contains a variety of elemental and enemy magic for a more all around versatile character in battle.
Lavos [Chaotic Zone] skill has been added as well the unknown Japanese skill.

Eiko:
Another character with a good comeback. In the original, EIko only could use a few basic skills such as Scan and a couple buffs (Shellga, Protectga). Summoning returns for Eiko, and she obtains all the Summons available (which are over 9). She can also use Black Magic this time around, whilst Dagger obtains all the White Magic.
Only Eiko and Rydia can summon Zodiark now.

Command:
Summon/Black Magic
Trance:
↑ Summon/Black Magic
Abilites:
Summon:
Variety of new, old and classic summons have been added:
Among them are:
Ifrit
Odin
Chocobo
Hashmal
Dragon
Dark Bahamut
Sacrosanct
Adrammelech
Vortex Fenrir
Alessa
and a few others.
↑ Summon (High Summoner):
Same as the Eidolon trance command, summons recurring eidolons.

Amarant:
Another improved character. In original way at the start, Amarant had no abilities at all because of limits, and was by far the most unwanted character, (hence the reason he was permanently replaced with Nyx).
His native skills are the time magic, and he keeps his throw command.

Command:
Throw/Time Magic
Trance:
Throw/Double Time
Time Magic:
Obtains all the time magic abilites.
Double Time:
Use Time Magic twice.

Cinna:
Remains the same as before, with all white magic able to be learned, and perma-trance command.

Command:
White Magic/Double White
Double White:
Player can choose freely to either use Dbl Wht twice, or stay traditional with single turns.

Rydia: (Marcus)
The same as before in terms of black magic spells; added Summon command back for the Summoning of Bahamut and Mist Dragon.
Command:
Black Magic/↑ Summon

Nyx (Blank):
Remains the same as before, with the additional of the black magic Scathe ability, and wields all Mist Charge abilities alone. Retains the 'ja' spells (Firaja/Thundaja, etc.)

Beatrix:
A final comeback with no chance of leaving. Returning to her roots of paladin knight skills, she's returns as a renowned strong character.
Command:
Knight Tier II
Holy
Souleater (Massive, double strike damage) are added.

And much more...

Enjoy!
« Last Edit: 2018-10-18 06:30:51 by Incinerator »

Incinerator

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Re: Final Fantasy IX-2
« Reply #1 on: 2018-08-24 05:53:27 »
LINK UPDATED (HAD MISSING FILES PREVIOUSLY!!)
Now ready for download.