Author Topic: [FF8PC-Steam] Ragnarok Rebalancing Mod (v1.2 & v1.0)  (Read 83154 times)

mackoz

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Re: [FF8PC-Steam] Ragnarok Rebalancing Mod (v1.2 & v1.0)
« Reply #450 on: 2020-05-18 20:40:31 »
For some reason the whistle is tied to Triangle after the first forest. This means that you will keep opening the menu when you need to use the whistle. The only work a round I found was to hold triangle and continously open and close the menu, using images of the best places to proc the whistle.

Changing menu button away from triangle will also change the whistle button as well so I couldn't find any better method outside of the one outlined above. I played on the remastered version too and eventually completed the chocobo side quest.

thanks! will give it a try today

Callisto

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Re: [FF8PC-Steam] Ragnarok Rebalancing Mod (v1.2 & v1.0)
« Reply #451 on: 2020-05-19 00:42:25 »
The issue with Chocobo Forest controls was caused by the mod after all, sorry for the inconvenience. I managed to fix it as well as a few other things I noticed through Tingcos' stream:

  • Trauma boss now properly enters rage mode after both Dromas have been killed.
  • Standard battle theme reverts back to normal after doing the secret boss in Ultimecia Castle (fixed in 2013 version as well).
  • Cleaned up some dialogue and Rinoa's positioning on the White SeeD Ship.

Also removed the possibility of back attack for the 3 Grats encounter in BG-Training Center. Thanks to JLOUTLAW for pointing it out.

@levantine: Alright, so I'll leave the prison boss fight as it is for now. I was worried about this battle the most, as the pressure increases significantly with another Elite Soldier present. But knowing that you managed to defeat them after some tries is kind of relieving. Whenever you think a certain boss is too easy or too hard, let me know.

@Dealer1993: If you're only missing the default spells the characters start with, and everything else works as intended, then it appears to me that you didn't start a new game after installing the files using zzzdearchive, as levantine said. If you don't, you'd also miss some GF Abilities already learned by default, increased GF compatibility values and Edea starting at level 40 instead of 26, but if you are already past Elvoret, it's probably not worth starting all over again.

Just to make sure, can you confirm that the kernel.bin file (inside main.fs) has been installed correctly? You could easily check by having a look at Break or Pain spells. If Diablos' Pain inflicts damage in addition to status effects, and Break does earth-elemental damage, then all is good.

Dealer1993

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Re: [FF8PC-Steam] Ragnarok Rebalancing Mod (v1.2 & v1.0)
« Reply #452 on: 2020-05-19 18:06:33 »
@Callisto I'm fighting Diablos right now and his Pain did damage to me and you're right, It's not worth starting over because of that; anyway thanks for your help.

setafd

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Re: [FF8PC-Steam] Ragnarok Rebalancing Mod (v1.2 & v1.0)
« Reply #453 on: 2020-05-22 00:05:49 »
Does this update mean you need to start from the beginning or should it more or less be fine to just patch and continue a save file?

Callisto

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Re: [FF8PC-Steam] Ragnarok Rebalancing Mod (v1.2 & v1.0)
« Reply #454 on: 2020-05-22 00:49:56 »
If you've done the mod installation before, and would like to update because of the latest bugfixes now, it is fine to just do the file replacement again and continue with your previous save game file.

setafd

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Re: [FF8PC-Steam] Ragnarok Rebalancing Mod (v1.2 & v1.0)
« Reply #455 on: 2020-05-22 01:42:59 »
If you've done the mod installation before, and would like to update because of the latest bugfixes now, it is fine to just do the file replacement again and continue with your previous save game file.

Alright, awesome! I'll put it on the Standard Difficulty for now :) Thanks for the fast reply

setafd

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Re: [FF8PC-Steam] Ragnarok Rebalancing Mod (v1.2 & v1.0)
« Reply #456 on: 2020-05-22 01:57:00 »
e: Never mind, I realized what I did, excuse me
« Last Edit: 2020-05-22 02:03:02 by setafd »

mackoz

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Re: [FF8PC-Steam] Ragnarok Rebalancing Mod (v1.2 & v1.0)
« Reply #457 on: 2020-05-22 08:20:05 »
any tips on fighting the boss while picking up the optional items when you're controlling zell on the lunatic pandora? got wrecked by him and i had to restart from before odine's lab

levantine

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Re: [FF8PC-Steam] Ragnarok Rebalancing Mod (v1.2 & v1.0)
« Reply #458 on: 2020-05-22 12:22:48 »
Hello, someone can tell me how to get petpals vol 5 and 6?
Callisto said this :
can be obtained by completing new sidequests in Deling City and Balamb Garden, respectively.
But I don't really understand wich sidequests he is talking about...
Thx for the help.

Also about a deling city sidequest, where can i find the lost cards of the old man?
« Last Edit: 2020-05-22 13:19:56 by levantine »

Callisto

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Re: [FF8PC-Steam] Ragnarok Rebalancing Mod (v1.2 & v1.0)
« Reply #459 on: 2020-05-22 16:39:43 »
@mackoz: There is a Save Point in the room where the Mobile Type 8 boss will be fought later (elevator path 1). I'm not sure if it's visible without Move-Find Ability while exploring the Lunatic Pandora as Zell. If it's not, I'll change it to visible by default.

@levantine: For Pet Pals Vol.5, enter the sewers through Caraway's mansion after asking him about Iguions, then search for the ladder that leads to the Presidential Palace. From there, head one screen left and wait for several seconds to make the boss appear. After the battle, return to Caraway to receive the magazine.

How to get Pet Pals Vol.6 is explained in the Sidequest document that comes with the DL, but there is a mistake in the description:

Spoiler: show
You need to return to Esthar first and meet Laguna before Rinoa appears at the bookshelves at BG Library. The lost cards from the old man are found at Galbadia Hotel in the same room where Timber Maniacs can be found.
 




levantine

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Re: [FF8PC-Steam] Ragnarok Rebalancing Mod (v1.2 & v1.0)
« Reply #460 on: 2020-05-22 17:27:52 »
@Callisto : Thx for your answer, was fear to miss them but it's not the case, actually I just beat Norg, this boss was quite difficult due to his buff/healing

Tempest

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Re: [FF8PC-Steam] Ragnarok Rebalancing Mod (v1.2 & v1.0)
« Reply #461 on: 2020-05-22 23:18:10 »
Is there a guide on how to install this on Remastered version with zzzDeArchive ?
Can't seem to get it to work using Demaster. I keep checking magic and the draw in the library and nothing.

Callisto

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Re: [FF8PC-Steam] Ragnarok Rebalancing Mod (v1.2 & v1.0)
« Reply #462 on: 2020-05-23 02:46:08 »
Hi Tempest,

there's no guide for installing the mod using zzzDeArchive yet, but I've just come up with a solution:

Download this file, then open zzzDeArchive and do the following:

1) Select option 3 (Merge)
2) Enter the path to your original main.zzz file (found in .../steamapps/common/FINAL FANTASY VIII Remastered)
3) Enter the path to one of the difficulty settings inside the download above (ex: D:/Downloads/ragnarok_mod_standard.zzz)
4) Check the OUT folder inside zzzDeArchive parent folder, it should contain a newly created main.zzz file
5) Replace this new main.zzz file with your own main.zzz inside FFVIII Remastered parent folder

Feel free to give it a try and let me know if it worked.
« Last Edit: 2020-05-23 02:52:05 by Callisto »

Tempest

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Re: [FF8PC-Steam] Ragnarok Rebalancing Mod (v1.2 & v1.0)
« Reply #463 on: 2020-05-23 13:50:25 »
Thanks Callisto that worked straight away with no problems.

I had new spells on me when i could check in the classroom and the library has a Double draw point. It seems to be working just fine. I'm gonna give this a full play through, i'll let you know if i run into anything or if anything goes wrong. Thank's for the help and for the effort put in to make this.

levantine

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Re: [FF8PC-Steam] Ragnarok Rebalancing Mod (v1.2 & v1.0)
« Reply #464 on: 2020-05-23 16:12:04 »
@Callisto : I find the boss for the sidequest petpal vol5, but they totally destoyed me lol, I think I need to do this sidequest later in the game (I'm after Horizon actually), also I still not found the lost cards in deeling city, I get back to the galbadya hotel and check where the timber maniac where (I mean in the room) but there is nothing :/

Tempest

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Re: [FF8PC-Steam] Ragnarok Rebalancing Mod (v1.2 & v1.0)
« Reply #465 on: 2020-05-24 02:12:21 »
Wow the Lionheart mod is pretty brilliant so far. The only thing that's given me considerable trouble so far is Diablos. I got a little too passive in the haste phase rather than just going ham on him with limits. It's pretty fun to play i mean getting spanked early on by 3 flies in Balamb was pretty hilarious because i gave the mob's no respect.

I think it does well not giving you everything early on so you can cheese it pretty easily. The x10% + x20 STR/MAG buffs are in a good place. I think and the removal of the Zell Card early on (which was so game breaking to me in the original) is a great addition.

I almost lost drawing 100 protect and shell from Grenaldo because i didn't know the boss would go absolutely crazy on me after i killed the last Raldo. That would been a huge fail on my part. So far so good, i can't actually wait to continue with this, i'm on my way to Timber but it's not been easy. I had to re-junction and get my strategy right for a few bosses already, none of them were really walk overs.

Callisto

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Re: [FF8PC-Steam] Ragnarok Rebalancing Mod (v1.2 & v1.0)
« Reply #466 on: 2020-05-24 06:18:32 »
@Tempest: Good to know that the zzzDeArchive method worked for you. I added it to the opening post as an alternative to using the Demaster patch for future use. Also thank you for your early impressions; it sounds like you've made some progress without difficulty being over the top which is kind of relieving.

As for the Granaldo, yes, it can catch the player off-guard easily after all Raldos are gone. Maybe some kind of warning should be given before the change in its attack pattern occurs. Anyway, I hope the rest of your playthrough goes well.


@levantine: Yes, it's better to do that sidequest a little later. Doing it right away is usually very rough, especially on Hard. I would recommend leveling up and getting some new spells first if their damage output is the main problem (damaging them can also be tricky, as they change elemental weaknesses constantly). The forest near Kashkabald Desert would be a good spot to do so, as all the monster found there are at LV 40.

As for the lost card bundle in Deling City, I messed something up when porting the 2013 field.fs to Remastered, so it was impossible to get. It's fixed now, sorry for the inconvenience.
« Last Edit: 2020-05-24 06:22:19 by Callisto »

levantine

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Re: [FF8PC-Steam] Ragnarok Rebalancing Mod (v1.2 & v1.0)
« Reply #467 on: 2020-05-24 09:39:54 »
@Callisto : Ok thx for the spot I will check it for grind a litle.
Weakness change constantly?? Wow This bosss is very stronger as I thank ^^
I Okay the loste cards where lost in the porting xD, no problem for the inconvenience, I know that your mod is still in development ;)

Also, need to speak about the fight against Ranjin and Fujin, in my opinion this fight need a nerf, because they where too fast and hit too strong for me, or maybe it's because I was underlevel for this fight (Squall was 32, Rinoa and Zell where 24 in memory).
Or maybe it's because a strategy that I did not found need to be applicate here (the only trick I found is to draw G-force, but even with this they where too strong).
Batle was too long, and too frustrate because of ranjin one shot squall full hp, and Fujin who buff and debuff as hell.

Edit : Was thinking about 1 or 2 trick that could help for killing them, so maybe it's me and they don't need a nerf, will check it when I could ;)
« Last Edit: 2020-05-24 10:09:35 by levantine »

Dealer1993

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Re: [FF8PC-Steam] Ragnarok Rebalancing Mod (v1.2 & v1.0)
« Reply #468 on: 2020-05-24 10:29:52 »
@levantine did you play the requiem mod? Raijin and Fujin were absolutely broken in the psx version.

@Callisto I am on disc 3 and have just defeated Bahamut. I have only just realized that Jumbo Cactuar has all the Str, Vit, Mag and HP Bonuses. I have been playing with the same team the entire game (Squall, quistis, zell), they're lvl 100 but rinoa and the others are around lvl 20. I'm going to level up in island closest to hell with the bonuses junctioned. I think the low lvl characters will become overpowered and that these bonuses shouldn't be in the mod. I already have 255 str on squall and 255 mag on quistis and I never used the bonuses.
Maybe the disc 4 bosses are really hard and we are required to do this?

levantine

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Re: [FF8PC-Steam] Ragnarok Rebalancing Mod (v1.2 & v1.0)
« Reply #469 on: 2020-05-24 12:15:48 »
@Dealer1993 : No I don't, but I played the reloaded mod, and in this one a lot of boss (even all of them lol) were totally broken ^^

Dealer1993

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Re: [FF8PC-Steam] Ragnarok Rebalancing Mod (v1.2 & v1.0)
« Reply #470 on: 2020-05-24 13:29:52 »
@levantine Isn't reloaded in french only? I wanted to play it...

@Callisto just a follow-up on the bonuses, I got rinoa to lvl 100 from lvl 21 with hp, vit, spr and mag bonuses and she's looking a bit overpowered. I mean she has 255 mag and 231 spirit with nothing junctioned to them...
« Last Edit: 2020-05-24 13:33:11 by Dealer1993 »

Tempest

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Re: [FF8PC-Steam] Ragnarok Rebalancing Mod (v1.2 & v1.0)
« Reply #471 on: 2020-05-24 13:56:01 »
Tonberry has all the bonus per level increases ?

I been looking for the Stength Bonus on Ifrit i was kinda wondering where it was actually. Thanks for the heads up on that Dealer1993 !

levantine

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Re: [FF8PC-Steam] Ragnarok Rebalancing Mod (v1.2 & v1.0)
« Reply #472 on: 2020-05-24 14:23:17 »
@Dealer1993 : Ah yes maybe, I don't know, I'm french ^^
About bonuses, I think it's a mistake that cactuar have them, Callisto said that he don't want this in his mod (and I totally agree with this, because as you saw, have the bonuses anable make character overpowered)

Tempest

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Re: [FF8PC-Steam] Ragnarok Rebalancing Mod (v1.2 & v1.0)
« Reply #473 on: 2020-05-24 14:59:09 »
Does anybody know if the guy in the black suit in Delling has Kiros card or was that moved ?

levantine

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Re: [FF8PC-Steam] Ragnarok Rebalancing Mod (v1.2 & v1.0)
« Reply #474 on: 2020-05-24 15:21:52 »
@Callisto : Okay finally I win the fight against ranjin and fujin key was to
Spoiler: show
 associated slow to prevent from this status
, that made the fight possible, but even with this it was really hard, dispel + ranjin special attack was totally frustrated x)

@Tempest : About Kiros card, there is a document in the folder you downloaded that explain how to obtain Kiros card :
"Instead of the Minimog card, you need to lose the Quezacotl card to the Card Queen to initiate this sidequest. This creates the Kiros card, which can then be found at Winhill Inn instead of Deling City streets."
Just wanted to say that the man is indeed in the inn (or auberge), but need to do something in the inn for appear him