Author Topic: Mako reactor bridge scenes  (Read 2923 times)

faulked

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Mako reactor bridge scenes
« on: 2018-10-15 16:32:04 »
Hey guys. I've been spending some time working on a new field. Let me know what you think.  :)

This is a remake of southmk1.

https://drive.google.com/open?id=1PZCWzKAoAj6zQ82JF23Mv0m9KxVyOI-9

edit: An XL version with properly positioned church: https://drive.google.com/open?id=1MCGLwuxbU-5XyzkVOR2-DcopvvD_DQ9_

There are two more fields featuring this area that I'll work on now that I have the base geometry in place.

Here is a test render of nrthmk:
https://drive.google.com/open?id=1Btl86GedSun98JuqRPYcEb6xUjxu-I8f

SoulEvan sliced southmk1 (thanks!): https://drive.google.com/open?id=1wwjEJ388-fgz-CjygDJRnDTLI3ioM1hR
« Last Edit: 2018-12-24 20:40:36 by faulked »

jusete

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Re: Mako reactor bridge scenes
« Reply #1 on: 2018-10-15 20:29:55 »
Jesus, It´s perfect!!! well done mate. I really like your texture work, what did you use? Substance painter?
« Last Edit: 2018-10-15 21:34:25 by jusete »

Kaldarasha

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Re: Mako reactor bridge scenes
« Reply #2 on: 2018-10-15 21:35:45 »
Veery good!!!

sl1982

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Re: Mako reactor bridge scenes
« Reply #3 on: 2018-10-15 22:37:00 »
Amazing work!

faulked

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Re: Mako reactor bridge scenes
« Reply #4 on: 2018-10-16 03:30:37 »
Thanks guys. Glad you like how it's turning out.  :D

I really like your texture work, what did you use? Substance painter?

Mostly just Blender and Photoshop. I've been making heavy use of Blender's texture nodes to make procedural textures, which I imagine is similar to how Substance Painter works.

Here's a test render of southmk2:
https://drive.google.com/open?id=1-Bz_3nKk81e_asy5H7J2kcFHobdGbkjc

All that's left now is to tweak things and add more detail.
« Last Edit: 2018-10-21 13:08:00 by faulked »

Shampignon

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Re: Mako reactor bridge scenes
« Reply #5 on: 2018-10-16 12:52:30 »
You made big progress, these screens are magnificent !

When they are finished, will you do the cutting to integrate in game ? Or do you want me to do it ?

faulked

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Re: Mako reactor bridge scenes
« Reply #6 on: 2018-10-16 19:27:34 »
If you could cut them, that would be great.  :D That step always gives me trouble, lol.

southmk1 is ready for slicing if you'd like to do that one.

KnifeTheSky77

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Re: Mako reactor bridge scenes
« Reply #7 on: 2018-10-17 05:54:06 »
Holy crap, you really nailed the vibe

NFITC1

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Re: Mako reactor bridge scenes
« Reply #8 on: 2018-10-17 14:33:20 »
More eerie and terrifying than the original! It's amazing!

Kuraudo.

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Re: Mako reactor bridge scenes
« Reply #9 on: 2018-10-18 10:44:17 »
I'm afraid to say... it's happening!!

That's absolutely fantastic!!

Salk

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Re: Mako reactor bridge scenes
« Reply #10 on: 2018-10-20 15:28:31 »
Fantastic, faulked! ;)

Tsunamix

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Re: Mako reactor bridge scenes
« Reply #11 on: 2018-11-04 01:08:46 »
I put the 3 in game, all look amazing. So here's the files for all 3. Just note that for the time being southmk2 has a missing layer for where it has the ground blown up so it looks funky at that point. As well as this because the original layer is currently behind the new ones it does peak through slightly so sounthmk for the time time being is probably worth not using

 https://mega.nz/#!BI9WmADb!EBa73HQbbBqleBtx-K6_if38HAshGtjKvcXFUK5oKv4

faulked

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Re: Mako reactor bridge scenes
« Reply #12 on: 2018-11-04 10:24:00 »
Thanks Tsuna, appreciate you slicing the other two BGs! I'll see what I can do about the missing layer.  :D

Shampignon

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Re: Mako reactor bridge scenes
« Reply #13 on: 2018-11-04 15:40:03 »
Nice work Tsunamix, but I saw there are some defaults of transparency with the layers. For exemple, the ramp on nrthmk is not perforated and we do not see Cloud pass behind. the cutting is a very meticulous operation, it is often necessary to readjust the clipping compared to the new images, which are much more precise. If you want, you can send me the PNG files of your layers and I'll try to improve the slicing.  ;)

Tsunamix

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Re: Mako reactor bridge scenes
« Reply #14 on: 2018-11-04 17:42:10 »
I can do, the way i do it is when i have the layers all open in GIMP i select only the alpha section. invert and copy that selection from the new image pasted over the original. So i assumed it would be identical.

I dont actually have layers anymore :P I'll do them again at some point
But what you could do to help me understand this better actually is if you watch that 1 part of this tutorial i made you could tell me where i go wrong maybe?

https://www.youtube.com/watch?v=TuEE5OqvpkU&lc=z22djdg4onvwzlmtzacdp4300hllybu50iq0uzlmxu5w03c010c.1541346450454349

From around 1844 i believe. Would appreciate the help
« Last Edit: 2018-11-04 17:45:33 by Tsunamix »

Shampignon

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Re: Mako reactor bridge scenes
« Reply #15 on: 2018-11-04 22:11:04 »
Your method is good when you work on original pictures, not on remodelised screens. Sometimes there are gaps between what the graphic designer manages to do and the original picture. Some elements are not exactly in the same position. It's why you must slice by yourself when you have stuffes like chairs or ramps (all what the characters pass behind). It's also why it takes me some hours to have a good slicing...
You also can't take the original layer when you have a diagonal line, because you'll have a big aliasing effect. The original picture have less details, so all the diagonals will have a staircase effect, but on the high definition image, the line will be straight.
Layering is not an easy part of the job...Whoever wants to do it will have to be very precise and will have to cut back almost everything without following the original layout.
I hope my explanations are clear, I'm french and it's not easy to find the good words !

It doesn't matter if you don't have the layers anymore, I saied to Faulked I'll make the layering, so I planned to do it anyway  ;D 

faulked

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Re: Mako reactor bridge scenes
« Reply #16 on: 2018-11-20 12:35:43 »
Here's the layer for the damaged bridge, hopefully somoene with skills can get this in game. *squints at Tsunamix/Shampignon*  :D

https://drive.google.com/open?id=1A3gj9-IfwrPgrvbH6OXDjQHu5DbwsgHx

Version with transparency:

https://drive.google.com/open?id=1zJ6x0JHy2TSOT_aKrPgqdY5k7WPsCKUi

« Last Edit: 2018-11-20 12:42:17 by faulked »

Shampignon

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Re: Mako reactor bridge scenes
« Reply #17 on: 2018-12-03 09:05:16 »
Hello.

Just To say that I'm actually working on the reactor screens but I don't have much time, it progresses slowly.
The slicing of Tsunamix is good for southmk1 but not for the two others. Southmk2 had a problem, the camera was not at the good place and president Shinra was walking in the air ! I spent a lot of time changing the orientation of the bridge and I think it's good. Now I have to slice and test in game.
I didn't work on nrthmk for the moment.

So...to be continued...

faulked

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Re: Mako reactor bridge scenes
« Reply #18 on: 2019-03-13 18:55:46 »
Tsunamix and I have been collaborating on remaking the southmk2 movie.

Tsuna is doing the character animations and the camera setup while I've been tinkering with the explosion.

Here's a look what we have so far: https://youtu.be/GRu48k_FIMk


jusete

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Re: Mako reactor bridge scenes
« Reply #19 on: 2019-03-14 07:42:53 »
Wow, it looks pretty good. I'm not a big fan of the models you are using but the animations are smooth and the explosion effect is really nice. We'll done

Kuraudo.

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Re: Mako reactor bridge scenes
« Reply #20 on: 2019-03-14 07:54:18 »
Oh my gosh, that's ridiculously unbelievable!!

That's the best modified fmv ever seen

obesebear

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Re: Mako reactor bridge scenes
« Reply #21 on: 2019-03-14 16:27:38 »
The animation and texture work a really well done! I don't know about Barrett wearing sunglasses seems weird

Tsunamix

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Re: Mako reactor bridge scenes
« Reply #22 on: 2019-03-14 19:19:17 »
Yeah we tried to make the models as close to the remake shots as possible being as it will become a forced meta eventually. Just kinda made sense for a first try. Eventually maybe we can swap them for others and have different versions to match the character model you use. I dunno, Might be a lot of work lol

LordUrQuan

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Re: Mako reactor bridge scenes
« Reply #23 on: 2019-03-14 19:32:58 »
I don't know about Barrett wearing sunglasses seems weird
Personally, I think Barrett looks even more like a bad-azz with the shades.  Tifa's face makes me think of Rinoa, though, and Cloud... well, he's just as stiff as ever. It's almost as if someone pressed 'Pause' on him figuring that was the best way to ensure he survived the fall :D

Shampignon

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Re: Mako reactor bridge scenes
« Reply #24 on: 2019-03-15 12:40:21 »
That's f***ing good !

I would have preferred the style of the original characters, but it's already a great job.

Have you seen on the Jusete Topic that the 2 screens "southmk" were available, and that I have remade the video for the explosion of the robot and the bridge ?