Author Topic: [FF9PC] Background upscaling mod  (Read 11303 times)

Fraggoso

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Re: [FF9PC] Background upscaling mod
« Reply #75 on: 2019-02-06 18:41:26 »
I'll show you that the pc alpha is way more of because of the resizing they did (weird algorithm or something like that).
You can't take the psx 1:1 of course but with some filtering they look way better and more organic than the pc.

I'll post a comparison later. :)

Edit:
http://www.framecompare.com/image-compare/screenshotcomparison/199MNNNU (Zoom in max and look over the masks)
Ingame it looks better because most of the Fields are also zoomed in.
Round objects have a rounder masks opposed to the tooth saw approach of the PC or blocky approach of the PSX masks.

I also uploaded a psd file. zoom in and you notice the difference.
https://www.dropbox.com/s/q4eflnt2hvhighg/mask%20difference.psd?dl=0

I've all the scripts ready, if you want to give them a shot (Gimp though).
« Last Edit: 2019-02-06 19:35:52 by Fraggoso »

snouz

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Re: [FF9PC] Background upscaling mod
« Reply #76 on: 2019-07-05 23:08:54 »
Hi everybody,

Just want to let you know I'm currently redoing masks by hand. I developed a technique to be efficient, and after about 2 weeks (while working a full time job), I'm at 140 fields out of 667 (between Dali & Lindblum). I'm confident I will be able to work on this to completion.

Fraggoso

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Re: [FF9PC] Background upscaling mod
« Reply #77 on: 2019-07-11 20:46:50 »
Bets of luck on that one. Making masks by hand is crazy and that is what we're, right? ;)