Author Topic: Crash on Startup  (Read 199 times)

omnplayer

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Crash on Startup
« on: 2019-02-09 23:02:37 »
I keep having crashes when launching FF7 using 7th heaven 1.56 RC6(I think). I have tried using the game converter to update my sound device but I only have one option(my soundcard). I can't figure out what my problem is. I've tried looking for posts with problems similar to mine but none have helped. Here is my APP.log
Quote
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: NVIDIA Corporation GeForce GTX 760/PCIe/SSE2 4.6.0 NVIDIA 418.81
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 4096
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END

and here is my Plugin List
Spoiler: show
Miscellaneous - Dynamic Cloud Weapons
ID: 5d6a46f7-b0b0-43b1-88cb-f54de763c5b1
Version: 2.33
CloudSword = 1
Sword = 1
Dynamic = 1

Miscellaneous - Jessie Mod
ID: 1e2e93b2-5e26-4364-9b00-d316c618813b
Version: 2.3

Battle Models - Weapons
ID: fe92e17c-f60d-4cf5-9c79-889f93d1edcb
Version: 2.1
weapons_aerith = 3
weapons_caitsith = 1
weapons_cloud = 1
weapons_sephiroth = 1
weapons_yuffie = 1

Field Models - Objects
ID: 7f1274cf-3bf8-4ae6-a722-d2f374c902fc
Version: 2.1
huge_materia = 1
materia = 2
potions = 1
save_point = 2

Animations
ID: 653bb2b6-3999-4bb0-bc21-2ae299bb7b87
Version: 2.1
f_animation = 1
w_animation = 1
60fps = 1
fba = 0
fbn = 0
fed = 0
fs = 0

Battle Models - Characters
ID: 1917178d-5ef1-42e2-9c5c-58045588b3f4
Version: 2.1
models_aerith = 1
models_barret = 2
models_caitsith = 1
models_cid = 2
models_cloud = 4
models_redxiii = 3
models_sephiroth = 1
models_tifa = 3
models_vincent = 2
models_yuffie = 1

Battle Models - Enemies
ID: 267ef1d2-599c-4f4d-860c-b838f402c587
Version: 2.1
models_diamond = 1
models_frogs = 2
models_scorpion = 1
models_jenova = 1
models_joker = 1
models_life_form = 1
models_motorball = 1
models_ruby = 1
models_soldiers = 1
models_sweeper = 1

Battle Textures
ID: ad83c8b5-249d-41f9-84a4-cd35200da6af
Version: 2.0
battle_bg = 3

Field Models - Main Characters
ID: efe1b0ec-6ce3-43f7-9659-f1bc9d36f60c
Version: 2.2
models_cloud = 0
models_aerith = 2
models_barret = 6
models_caitsith = 1
models_cid = 2
models_redxiii = 3
models_sephiroth = 1
models_tifa = 4
models_vincent = 2
models_yuffie = 1

Field Models - Non-Player Characters
ID: d329bc05-3dc0-4f35-94aa-632986f47194
Version: 2.34
models_base = 1
models_biggs = 1
models_jessie = 1
models_wedge = 1

Remako_HD_Graphics_Mod_BETA_0.1
ID: 04cd6b86-e454-41f7-8c7c-488565056a87
Version: 1.0
field_bg = 1

Gameplay - Difficulty and Story
ID: af709876-588e-4865-84e3-0ac0bd662fb2
Version: 2.391
gameplay = 15

Gameplay - Tweaks and Cheats
ID: 3dbdfa3b-d97f-4cfc-9db8-223dbe0152bc
Version: 2.2
ar = 0
cf = 1
dm = 0
isl = 1
i = 0
li = 0
lcs = 0
lt = 0
nrb = 0
spa = 0
sc = 0
sbo = 1

Media - Movies
ID: 4f61f4cf-6733-4503-93f4-ed7fdfee21a6
Version: 2.1
movie = 2

Media - Music and Sound
ID: 2bdd4a94-4b06-46ca-af0a-37b9dfef25aa
Version: 2.1
music = 1
sound = 0

Menu - Avatars and Backdrops
ID: aec06415-0f12-410b-ac43-f4e89e363729
Version: 2.1
avatars_aerith = 2
avatars_barret = 2
avatars_cait_sith = 2
avatars_chocobo = 2
avatars_cid = 2
avatars_cloud = 2
avatars_cloud_young = 2
avatars_red_xiii = 2
avatars_sephiroth = 2
avatars_tifa = 2
avatars_vincent = 2
avatars_yuffie = 2
game_over = 1
prelude = 2
start_menu = 7

Minigames Collection
ID: ee718ab3-0aa5-43b2-b7bc-82c69fcd19d0
Version: 2.31
chocobo_models = 1
condor_models = 1
motorbike_models = 2
chocobo_textures = 1
coaster_textures = 1
condor_textures = 1
motorbike_textures = 1
snowboard_textures = 1
wonder_square = 1

Spell Textures
ID: b97373a2-aa9f-40e3-9a3d-aeaa846391d4
Version: 2.1
magic = 2
coin = 23
limit = 2

The Reunion - Beacause and Menu Overhaul
ID: 3ee8d570-ac8b-471e-ad3f-53de21248652
Version: 2.1
beacause = 1
menu = 1
break = 1
hand = 0
nbb = 0
ncb = 0

World Models - Characters
ID: a5b9a2f3-c9e3-4cbb-947a-1489ebeeb921
Version: 2.1
cid_world = 2
cloud_world = 5
tifa_world = 4

World Models - Enemies
ID: 0d0cc481-4cc3-4e7e-9529-fa7077b38615
Version: 2.0
diamond = 2
emerald = 1
ruby = 1
ultima = 1

World Models - Vehicles
ID: 0e056cf4-7b37-49e1-aa9e-c57bc73db954
Version: 2.0
buggy = 1
chocobo = 1
highwind = 1
submarine = 1
tiny_bronco = 1

World Textures
ID: 35e0906d-7da4-4da2-b10d-87149d291a38
Version: 2.0
world_bg = 3



Any help is appreciated!!

iDerek759

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Re: Crash on Startup
« Reply #1 on: 2019-02-10 01:07:23 »
Which exe are you using?

omnplayer

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Re: Crash on Startup
« Reply #2 on: 2019-02-10 01:22:00 »
I'm using ff7_bc.exe. Also when I launch the game it gives me the "Oops something very bad happened" message
« Last Edit: 2019-02-10 05:14:46 by omnplayer »

omnplayer

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Re: Crash on Startup
« Reply #3 on: 2019-02-12 01:40:17 »
I figured out that the crashing happens when I activate the The Reunion Beacause and Menu Overhaul. I really want to have the translation, any suggestions?

EQ2Alyza

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Re: Crash on Startup
« Reply #4 on: 2019-02-12 08:37:20 »
I'll release an update soon (this weekend?) that will hopefully fix your issue. It will make it so that only the original ff7.exe will need to be set and no longer require the ff7_mo.exe or ff7_bc.exe to be used.

omnplayer

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Re: Crash on Startup
« Reply #5 on: 2019-02-12 21:34:14 »
Sweet!! Looking forward to it

Volkier

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Re: Crash on Startup
« Reply #6 on: 2019-02-13 13:39:37 »
Hi all

First of all, awesome job! Huge improvement to the old modding options!

Anyway, thought I'll drop in here since I think it's relevant - but there definitely seems some kind of an issue with the reunion Beacause and Menu Overhaul - I get the exact same crash on any dialogue box that appears.

Disabling it works, with all the other mods running without any issues. BUT the text is some low res 320x280 stretched pixellated thing which makes it impossible to read anything inside the ingame dialogue boxes sadly. I'm not even sure what my old modded FF7 had in terms of menu - whether it was the menu overhaul or something else - but this is what the game text looked like running my old modded FF7 (https://drive.google.com/file/d/1eGLuXze81TMBOPnLb1Hl39g2X3G0Z_uZ/view) and this is what it looks with Menu Overhaul / Beacause enabled (https://drive.google.com/open?id=1kZVFdmVUVo6BsunjssT_bMEegOMgBakV). As mentioned previously, getting to the first text box popup in game crashes it when I have Menu Overhaul / Beacause enabled.

Background resolution is the same for both, and textures and models load in the correct resolution too. Hope that all made sense - and hopefully it's related to the same issue the OP is having. Or hopefully it's simply something that I'm doing wrong.

On an unrelated note - do I need to configure every mod separately every time I start up 7th Heaven, or is there a way to save the configurations for each mod?

Cheers

Yuffie1983

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Re: Crash on Startup
« Reply #7 on: 2019-02-13 23:48:34 »
Hi all

First of all, awesome job! Huge improvement to the old modding options!

Anyway, thought I'll drop in here since I think it's relevant - but there definitely seems some kind of an issue with the reunion Beacause and Menu Overhaul - I get the exact same crash on any dialogue box that appears.

Disabling it works, with all the other mods running without any issues. BUT the text is some low res 320x280 stretched pixellated thing which makes it impossible to read anything inside the ingame dialogue boxes sadly. I'm not even sure what my old modded FF7 had in terms of menu - whether it was the menu overhaul or something else - but this is what the game text looked like running my old modded FF7 (https://drive.google.com/file/d/1eGLuXze81TMBOPnLb1Hl39g2X3G0Z_uZ/view) and this is what it looks with Menu Overhaul / Beacause enabled (https://drive.google.com/open?id=1kZVFdmVUVo6BsunjssT_bMEegOMgBakV). As mentioned previously, getting to the first text box popup in game crashes it when I have Menu Overhaul / Beacause enabled.

Background resolution is the same for both, and textures and models load in the correct resolution too. Hope that all made sense - and hopefully it's related to the same issue the OP is having. Or hopefully it's simply something that I'm doing wrong.

On an unrelated note - do I need to configure every mod separately every time I start up 7th Heaven, or is there a way to save the configurations for each mod?

Cheers

7th Heaven should save your configuration, so you will not need to re configure it every time to start the game up. if you want a different configuration set one up by using the new profile tab, and just use the open profile tab to load each profile.