Author Topic: New to modding and i have a few Questions/Problems....  (Read 343 times)

Roxas12hk

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Hello, this is my first time using this site and modding FF7 in general so this is all new to me.

I need help with my mods not working with ff7_en.exe,ff7_bc.exe, and ff7_mo.exe  but they work with ff7.exe however once i boot up ff7.exe a message that reads "Post-processing initialization failed, check APP.LOG for more Information." Then it actually works. (I saw guides and tutorials saying to use the other exe's so i'm a little confused.)

I go to the APP.LOG file however and see this:

[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: Intel Intel(R) HD Graphics 520 4.4.0 - Build 21.20.16.4550
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 64, vert uniform 4096, frag uniform 4096
[00000000] INFO: postprocessing program link log:
Fragment shader contains a user varying, but is linked without a vertex shader.
Out of resource error.


[00000000] ERROR: init_postprocessing failed, postprocessing will be disabled
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized

Not entirely sure what's wrong...Now a question i have about 7th Heaven mod manager is about the extra folders. Are there supposed to be multiple Direct and Music folders (Pretty sure their aren't but i'm asking just in case.) I've noticed them popping up a lot on there.

And my last question has to do with the Miscellaneous - Dynamic Cloud Weapons mod conflicting with Clouds model change in in the Fiels Models - Main Characters Mod, basically when i turn on Dynamic Cloud Weapons Mod it turns off Clouds model change in the Field Model mod.

This is my Mod Load Order just in case:

Miscellaneous - Dynamic Cloud Weapons

Miscellaneous - Jessie Mod

Miscellaneous - Team Avalanche Fields

Battle Models - Weapons

Field Models - Objects

Animations

Battle Models - Characters

Battle Models - Enemies

Battle Textures

Field Models - Main Characters

Field Models - Non-Player Characters

Gameplay - Difficulty and Story

Gameplay - Tweaks and Cheats

Media - Movies

Media - Music and Sound

Menu - Avatars and Backdrops

Minigames Collection

Spell Textures

The Reunion - Beacause and Menu Overhaul

World Models - Characters

World Models - Enemies

World Models - Vehicles

World Textures

1a64c5e2-17df-4a21-aa9d-42e69392f545_Remako_HD_Graphics_Mod_BETA_0.1 (1)

FF7 NT IRO 20th March 2019 (A New Threat Mod)

avensis18

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Re: New to modding and i have a few Questions/Problems....
« Reply #1 on: 2019-06-08 15:24:50 »
Hi, have you managed to find a solution to your problem?


TweakBox  Tutuapp
« Last Edit: 2019-06-10 17:07:40 by avensis18 »

strife98

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Re: New to modding and i have a few Questions/Problems....
« Reply #2 on: 2019-06-09 15:23:38 »
This should solve or explain most of the problems listed here. http://forums.qhimm.com/index.php?topic=18921.0
As for Dynamic weapons, I'm pretty sure that uses a model of it's own so trying to use another model would cause errors. 7H seems to have something that'll auto detect certain conflictions and fix them by disabling one of the conflicting mods.