Author Topic: [FFVII-R] 03.2020 - New Trailer  (Read 12573 times)

Kuraudo.

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Re: [FFVII-R] 03.2020 - New Trailer
« Reply #175 on: 2019-09-14 17:56:16 »

Koby

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Re: [FFVII-R] 03.2020 - New Trailer
« Reply #176 on: 2019-09-14 17:57:49 »
Cloud basically looks like Lightning's identical twin here...

DLPB

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Re: [FFVII-R] 03.2020 - New Trailer
« Reply #177 on: 2019-09-14 23:22:12 »
*the CS is like FFXV!*

*S-E announces Classic Mode*

LOL.

https://www.polygon.com/2019/9/14/20865479/final-fantasy-7-remake-classic-mode-turn-based-option-tgs-2019

Here is the problem with your line of thinking:

1. You think everyone who "hates" what they've done in the remake is universally hating it because of one or two things - like the lack of a proper turn based game.  They're not.  My list of gripes run from the shoddy terrible dialogue and voice acting we've so far heard, through to character design and that little, emo fart they're calling "Cloud", through to the story changes, through to the battle system, through to the episodic approach and money making greed.  I personally do hate it.  But not everyone who dislikes the FF7 remake is me.

2. You think that adding "classic mode" makes people like me happier than before.  It does not.  Why?  Because it's a sad gimmick and not actually anything close to what I wanted in the remake.  It's like what they did in FF12 - where no-one who valued their sanity actually used the "turn based mode".  It was impossible to like it.  Having optional modes for battles seldom, if ever, works. Why?  Because common sense alone should tell you the amount of work needed to pull that off properly is insurmountable. 

tl;dr:
 It's still dreadful and shitty - with or without a poxy gimmick that's designed to appease and trick the people who are still not onboard for this train wreck abomination of a "game".


Kefka

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Re: [FFVII-R] 03.2020 - New Trailer
« Reply #178 on: 2019-09-15 08:54:13 »
It's like what they did in FF12 - where no-one who valued their sanity actually used the "turn based mode".  It was impossible to like it.  Having optional modes for battles seldom, if ever, works. Why?  Because common sense alone should tell you the amount of work needed to pull that off properly is insurmountable.

Actually, I did just that on my first FF12 playthrough, lol. I didn't like that new idea of my party acting automatically without me doing anything in combat, so I decided to turn off gambits entirely and try to play it the oldschool-way. But... it was just like you said, a real chore. Enemies would always go much faster than my own party. Naturally, because selecting actions manually takes time, whereas AI-controlled entities (be it enemies or characters) act instantly the moment their ATB gauge is full. As a manual player, you would always end up losing valuable seconds for command input, causing your party members to get way fewer turns than the enemy. And why? Because the game's battle system and difficulty were tailored towards the gambit system, and the developers were expecting players to make use of it. If you chose not to, the entire balance would be ruined, as a manually controlled party would always end up getting only about half (or even less) as many turns as a gambit-controlled party, with direct consequences regarding difficulty. I can't even remember how often I got pummeled to death simply due to a lack of turns. Once I replayed the game using gambits the second time through, the difference was astounding! It was almost too easy now.

The problem with multiple modes for battle systems is, like you said, that any battle system will be naturally geared towards one mode, and then the difficulty balance would be way off when chosing the other. If geared towards AI-controlled mode, then manual battling will be too hard. If geared towards manual mode, then auto-battling would make everything am breeze. At least that's what it was like in FF12. And I'm afraid in FFVII Remake it'll be similar...

d1474796

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« Reply #179 on: 2019-09-15 09:54:06 »
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« Last Edit: 2019-11-22 08:28:50 by Lorath »

DLPB

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Re: [FFVII-R] 03.2020 - New Trailer
« Reply #180 on: 2019-09-15 12:36:06 »
And I specifically mean your line of thinking in the post I actually quoted.
« Last Edit: 2019-09-15 13:24:14 by DLPB »

gjoerulv

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Re: [FFVII-R] 03.2020 - New Trailer
« Reply #181 on: 2019-09-15 13:59:29 »
Which is no secret. It IS an action game. However, the fact they actually added an option to try and please people who are far more into the turn based combat system is pretty cool. Is it going to be perfect? Well I guess it remains to be seen... it appears that instead of your characters just sitting with their weapon in their hands, waiting for commands, they'll just be moving around and doing some very light damage hits. It might not be a 1:1 copy but hey! At least the option exists. I personally didn't see it coming at all so it's definitely a nice surprise.

Yup, exactly, this IS an action game. Making the classic mode more "true" to the traditional FF experience would be very awkward the way they have showcased the game (I think the action game-play LOOKS awkward and stupid too, but that's another discussion)

They could also make a puzzle-game-mode option, where you defeat enemies by completing a level in tetris, while your character AI makes some small hits in the background and move around. It wouldn't be 1:1 but, hey, at least the option would exist!

I don't mean to offend you here btw, just show how I feel about the "classic" mode atm. Then again I haven't actually tried it, and know little about it. Perhaps it will be the greatest thing humanity have ever created. But how it looks right now, I'm guessing I won't be too impressed by it. The action mode will still be the main mode, and everything will be designed around that. In this regard, trying to keep turn-based fans satisfied by the classic mode, expecting them to not "complain", seems rather offensive imo.

It doesn't need to be 1:1, I think anyone would expect some difference, however, the way SE are pushing action oriented gameplay into FF makes it seem like they think that turn-based is outdated, and/or (more likely) appeal to the masses. Will we ever see a "traditional" FF in the main series ever again?

At least they haven't turned main DQ series into action games yet. I'm guessing that would be too weird and unacceptable for the Japanese audience.

d1474796

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« Reply #182 on: 2019-09-15 14:05:20 »
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« Last Edit: 2019-11-22 08:29:01 by Lorath »

DLPB

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Re: [FFVII-R] 03.2020 - New Trailer
« Reply #183 on: 2019-09-15 14:08:40 »
No, I don't.  I am reacting to your post, which I found rather insulting to people who don't like the remake... the use of "LOL" in it is also immature and rubs people up the wrong way.

d1474796

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« Reply #184 on: 2019-09-15 14:17:16 »
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« Last Edit: 2019-11-22 08:29:09 by Lorath »

DLPB

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Re: [FFVII-R] 03.2020 - New Trailer
« Reply #185 on: 2019-09-15 14:18:36 »
It's a difference of opinion but most people who dislike the remake are not black and white on their reasons.

hotdog963al

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Re: [FFVII-R] 03.2020 - New Trailer
« Reply #186 on: 2019-09-24 20:18:52 »
Official box art:
https://live.staticflickr.com/65535/48784465518_9c1dac418f_o.png

The ugly logo basically ruins it completely.

Manakaiser

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Re: [FFVII-R] 03.2020 - New Trailer
« Reply #187 on: 2019-09-25 03:23:32 »
agreed the boxart itself is pretty nice imo but the logo doesnt fit the style at all

DLPB

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Re: [FFVII-R] 03.2020 - New Trailer
« Reply #188 on: 2019-09-25 03:51:36 »
Another example of that lot not understanding that sometimes more is less.

Kuraudo.

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Re: [FFVII-R] 03.2020 - New Trailer
« Reply #189 on: 2019-09-25 07:41:39 »
Equip & Materia



Ice element linked to weapon


d1474796

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« Reply #190 on: 2019-09-25 12:14:05 »
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« Last Edit: 2019-11-22 08:29:20 by Lorath »

Kefka

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Re: [FFVII-R] 03.2020 - New Trailer
« Reply #191 on: 2019-09-25 15:18:36 »
Am I seeing right that the Elemental Materia now only gives a 2-5% damage boost when used in the weapon? In the original game the damage doubled when taking advantage of an elemental weakness, but 2-5%? Why even bother? At least the armor effect remains unchanged, so the Materia will now be restricted to defensive purposes only, too bad...
« Last Edit: 2019-09-25 15:20:16 by Kefka »

DLPB

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Re: [FFVII-R] 03.2020 - New Trailer
« Reply #192 on: 2019-09-25 16:20:58 »
It depends how they've balanced the game.  Numbers don't tell you anything.

Izban

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Re: [FFVII-R] 03.2020 - New Trailer
« Reply #193 on: 2019-09-26 00:29:25 »
It's also not very specific with the elemental damage, like is that a universal damage increase that doubles total on hitting weakness, is it 2-5% magic damage i.e casted magic damage added to every strike cause that could get rather excessive

mr_nygren

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Re: [FFVII-R] 03.2020 - New Trailer
« Reply #194 on: 2019-09-28 14:12:10 »
So they've changed the sequence before fighting Air Buster... instead of getting President Shinra in the helicopter, you get a couple of drones and a giant hologram of the President and Heidegger...

Looks like the summons are playable and/or at least the summoner stays in the battle (something like FF12)

There are rumors about Don Corneo being voiced by Mark Hamill...

Also every character has his/her own frog model when in Frog status (i think Cloud's has a sword lol)

I wonder who's that new biker?


I loved what they did with the summons, as that's one of the things i always wished for as a kid/teenager - to be able to control the summons!

However, i do not like what they did to President Shinra in that scene before fighting Air Buster - it can't be too hard to just have him do what he did in the original. No need for pointless changes like that. The helicopter-escape made him more like his son Rufus who also escaped by a helicopter.

mr_nygren

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Re: [FFVII-R] 03.2020 - New Trailer
« Reply #195 on: 2019-09-28 14:26:33 »
Official box art:
https://live.staticflickr.com/65535/48784465518_9c1dac418f_o.png

The ugly logo basically ruins it completely.

What ruins it is Clouds hair. It were much more bad-ass looking and pointy in the old cover/game. I'd think they should have made it more pointy.

LordUrQuan

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Re: [FFVII-R] 03.2020 - New Trailer
« Reply #196 on: 2019-09-28 14:28:30 »
What ruins it is Clouds hair. It were much more bad-ass looking and pointy in the old cover/game. I'd think they should have made it more pointy.
They couldn't.  Cloud used up all the AquaNet we had left from the 80s, and hair sculpting products since then are just plain inferior.

LeonhartGR

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d1474796

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« Reply #198 on: 2019-11-03 21:33:48 »
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« Last Edit: 2019-11-22 08:29:34 by Lorath »

Fewtch

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Re: [FFVII-R] 03.2020 - New Trailer
« Reply #199 on: 2019-11-04 05:28:33 »
I still couldn't understand the story of that video... even with the 8min one...
Try the subbed version
https://www.youtube.com/watch?v=H-2JXYDfXCQ&feature=youtu.be