Author Topic: FFVIII Remastered  (Read 2760 times)

Manakaiser

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Re: FFVIII Remastered
« Reply #50 on: 2019-06-29 06:02:57 »
You sound just like DLPB.  A total cynic.  You two need to get a room and let the rest of us enjoy it for what it is.

 ;)

Terid__K

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Re: FFVIII Remastered
« Reply #51 on: 2019-06-30 22:23:33 »
Crap, I was hoping they wouldn't touch the backgrounds at all (especially after they did such a terrible job with the FF9 bgs). I think these look worse than FF9's, just a crappy blur filter from the looks of it.

As for Squall, he does look a bit strange yeah. His hair isn't even close to matching the original design.


Kaldarasha

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Re: FFVIII Remastered
« Reply #52 on: 2019-07-01 00:28:56 »
In the orignal design he looks like in the twentieth, now he looks much more like an older teen-ager. Also the face in the CGI is proportional really bad. Just look how small his ear is. Usually an ear's hight goes from the mouth to the eyebrows, the CGI model has it from the nose to the eyebrows. This results in a lot more problems and is making the whole face to little for his head.
I just saying this because complaints are not justified even though the new model design doesn't portray the concept art very well (which has also a too small ear). The redesign is better as before. The only bad thing I see is that it clashes with the CGI scenes and that the team is (probably) too lazy to upgrade the unimportant NPCs as well.

Aavock

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Re: FFVIII Remastered
« Reply #53 on: 2019-07-01 02:10:40 »
I forgot to specified in my last post that the first image is from the remaster and bottom one the current steam version.

As mentioned by Kaldarash, there's this weird "voiceover" thing goin' on from the official website code:
https://www.dsogaming.com/news/final-fantasy-8-remaster-will-feature-english-japanese-voices-according-to-its-official-website/

Terid__K

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Re: FFVIII Remastered
« Reply #54 on: 2019-07-01 02:44:14 »
Voice acting? Now that does sound very interesting. Would make a new playthrough feel quite fresh.


Manakaiser

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Re: FFVIII Remastered
« Reply #55 on: 2019-07-01 07:18:33 »
This is very nice news; I think its awesome even if the voices end up being subpar. I would use them even if they were bad just because its an intertesting feature.

Yagami Light

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Re: FFVIII Remastered
« Reply #56 on: 2019-07-01 08:39:03 »
I doubt the voice over thing is real, the website also says "With fully overhauled visuals", "with a complete visual refresh" but we've already seen that the battlegrounds are still the same.

Kaldarasha

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Re: FFVIII Remastered
« Reply #57 on: 2019-07-01 10:40:59 »
I doubt the voice over thing is real, the website also says "With fully overhauled visuals", "with a complete visual refresh" but we've already seen that the battlegrounds are still the same.

We have no info if the footage is final. Let's hope we can mod the game to what we like much easier.

DLPB

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Re: FFVIII Remastered
« Reply #58 on: 2019-07-01 11:50:53 »
We have no info if the footage is final. Let's hope we can mod the game to what we like much easier.

It's almost 100% likely to be.  You don't release previews as a teaser if they're not reflective of the final version. It also takes man hours to change backgrounds.  They aren't going to do all that and then change it again.

Manakaiser

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Re: FFVIII Remastered
« Reply #59 on: 2019-07-01 12:10:25 »
I can 100% agree that there is a 0 percent chance that they will redo the backgrounds other than a bicubic filter or something similar like we have already seen in the preview shot with squall and quistis in the garden hallway.
Redrawing them completely would actually cost a very significant amount of money and require massive amount of work, and the chances of a company using AI tools like ESRGAN to upscale are also 0 for various reasons (especially in a commercially released product), massive inconsistency among others. This only leaves filters slapped over the existing ones.

Its a real shame but I would almost say understandable / no surprise.

Kaldarasha

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Re: FFVIII Remastered
« Reply #60 on: 2019-07-01 13:13:28 »
I can 100% agree that there is a 0 percent chance that they will redo the backgrounds other than a bicubic filter or something similar like we have already seen in the preview shot with squall and quistis in the garden hallway.
Redrawing them completely would actually cost a very significant amount of money and require massive amount of work, and the chances of a company using AI tools like ESRGAN to upscale are also 0 for various reasons (especially in a commercially released product), massive inconsistency among others. This only leaves filters slapped over the existing ones.

Its a real shame but I would almost say understandable / no surprise.

We talked about the battle backgrounds. And regarding AI upscales: https://techgage.com/news/deep-learning-used-to-enhance-zelda-twilight-princess-for-nvidia-shield-in-china/


Manakaiser

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Re: FFVIII Remastered
« Reply #61 on: 2019-07-01 14:05:42 »
Oh ok I misread when glancing over, I read "backgrounds" not "battlegrounds"; As for that ai upscale; Thats very interesting would not have expected that being used even for 3d asset textures in the gurrent gen of ai scaling in any commecrcial release, although the case is very specific and fringe in terms of application (china only shield only). But Sadly it has to be said though that upgrading 3d textures with Ai cant even remotely be compared to prerendered backgrounds/multi asset encompassing 2d textures sot its a while out until those will be done reliably and therefore in a commercially viable manner; didnt really think too broadly in terms of usage possibilities.
« Last Edit: 2019-07-01 14:29:27 by Manakaiser »

Goth

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Re: FFVIII Remastered
« Reply #62 on: 2019-07-04 21:09:34 »
I don't really know what to think.

LordUrQuan

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Re: FFVIII Remastered
« Reply #63 on: 2019-07-05 13:40:51 »
I don't really know what to think.
Then don't, it's too much hard work anyways  8-)