Author Topic: [FF7 PC]Remade Honey Bee Inn : Rebeerth Mod  (Read 5037 times)

markul

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[FF7 PC]Remade Honey Bee Inn : Rebeerth Mod
« on: 2019-06-18 20:32:24 »
Hi   ;D
I want to share this mod with all of you. Its a recreation of 3 of the unused maps of the Honey Bee Inn.
Onna_1,Onna_3,Onna_6
The 3 maps are interconected with the actual Honey Bee Inn and they are totally playable in the FF7 (IRO Version)
I have some limitations, for example i cant recreate the background animations :(

[Update 24/05/2020]
English and Spanish version: https://www.mediafire.com/file/c28oxd54xmzkv9w/Rebeerth_Mod.rar/file

The mod its compatible with the New Threat Mod(in theory, should be compatible with any gameplay mod), for now in the Dark Cave, the maps are not accesible.


Enjoy it ;)

Quiero agradecer en mi idioma :)(asi puedo expresar lo que realmente quiero decir) a los creadores de las herramientas que me han permitido montar este mod:
myst6re : Gracias por el MakouReactor,la verdad es que es una de las herramientas mas potentes que he visto en el foro :)
Aali: Gracias por el editor Palmer,encontrar esta herramienta fue como encontrar un oasis en mitad del desierto,muchas gracias.
Sega Chief: Traducir tu mod me permitio adquirir la capacidad para poder lograr mi primer mod :)
Y muchas gracias al creador y a todos los que colaboran en el desarrollo y mantenimiento del 7Th Heaven ,sois Dios  O_O

« Last Edit: 2020-05-24 13:49:04 by markul »

Sega Chief

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Re: [FF7 PC]Remade Honey Bee Inn
« Reply #1 on: 2019-06-18 21:35:10 »
o:

How did you manage this sorcery?

Tsunamix

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Re: [FF7 PC]Remade Honey Bee Inn
« Reply #2 on: 2019-06-18 23:28:22 »
These are deleted scenes from the original. Final Mix has these in it too actually.
It's cool

markul

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Re: [FF7 PC]Remade Honey Bee Inn
« Reply #3 on: 2019-06-19 06:21:13 »
o:

How did you manage this sorcery?
O_O With 3 Sacred Magics: Makoureactor,palmer and 7thheaven
 i  created this maps in the Debug Mode maps (blackbg6,blackbg7,blackbg8) ,In every map i copied the same walkmesh,models(searching...the models ....1 by 1....T_T),script (touching things that didnt work how i expected) ,etc. And with palmer i was able to use the same backgrouds of the 3 unused maps( with better resolution :D) and export them to run with every debug map (the export process of the 3 maps are based in the blackbg8,the other 2 didnt work ,but luckely ,this 3 maps has the same background structure).

And thats all, the only diffycult was to locate the original Japanese Version  :/

These are deleted scenes from the original. Final Mix has these in it too actually.
It's cool
So im not the first one that made this?.... :(   $%&#@
Well, at least i learned a lot doing this  O_o

markul

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Re: [FF7 PC]Remade Honey Bee Inn : Rebeerth Mod
« Reply #4 on: 2019-06-20 19:31:21 »
Hi, i just uploaded the English and Spanish Versions of the mod.
I hope all works fine +_+


English Version :https://www.mediafire.com/file/mrfyq3q08qg7lc6/rebeerth_IRO_ENG.rar/file
Spanish Version:https://www.mediafire.com/file/w2dckfma3fj1dai/rebeerth_esp.rar/file

« Last Edit: 2019-06-20 19:33:14 by markul »

anikava

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Re: [FF7 PC]Remade Honey Bee Inn
« Reply #5 on: 2019-07-05 10:31:56 »
These are deleted scenes from the original. Final Mix has these in it too actually.
It's cool
Can you tell me please, when approximatly Final Mix will be available?

markul

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Re: [FF7 PC]Remade Honey Bee Inn : Rebeerth Mod
« Reply #6 on: 2020-04-13 14:34:34 »
New version.
This time i modified all maps (backgrounds fixed,dialogs,animations,etc) the best of all is that the 3 maps are identified as Onna_1 Onna_3 and Onna_6 ,so i only modified 1 map from the original flevel (i didnt tested this in a full gameplay, i hope work fine :/)



Here i show the process to create new maps in the flevel: https://www.youtube.com/watch?v=jTXeiDacimc&t=123s

List of posible maps to add:

92   qe
102  blackbga
107  blackbgf
108  blackbgg
113  whitebg1
114  whitebg2
215  onna_1
217  onna_3
221  onna_6
265  blin69_2   
346  trap     
357  convil_3   
403  junmon     
410  subin_4     
571  pass       
685  hyou14     
743  xmvtes   
769  fallp     
770  m_endo   
776  fship_26   
« Last Edit: 2020-04-13 14:44:09 by markul »

DLPB

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Re: [FF7 PC]Remade Honey Bee Inn : Rebeerth Mod
« Reply #7 on: 2020-04-13 15:35:16 »
I've been thinking of re-adding this as an option in The Reunion R07-8.  I was going to do it all from scratch from PSX game.  If you're happy for me to use this when you're done, please let me know.  It would be great to add this back in.  Otherwise, I'll code my own but I'd rather not reinvent the wheel.  Looks good!

markul

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Re: [FF7 PC]Remade Honey Bee Inn : Rebeerth Mod
« Reply #8 on: 2020-04-13 17:37:55 »
I've been thinking of re-adding this as an option in The Reunion R07-8.  I was going to do it all from scratch from PSX game.  If you're happy for me to use this when you're done, please let me know.  It would be great to add this back in.  Otherwise, I'll code my own but I'd rather not reinvent the wheel.  Looks good!
Hmmm for now the changes that i could do are some fixes in dialog boxes and animations,but for now i m not gonna update it , if there is no errors in the mod.
And the background animations and layers,i think im not able to do anything better than what i did, so this its done for me xD
If you want to use it in the Reunion, i dont have any problem, you have permisson  ;D.

DLPB

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Re: [FF7 PC]Remade Honey Bee Inn : Rebeerth Mod
« Reply #9 on: 2020-04-13 17:56:30 »
Thanks! I'll have a look at adding to what you've done when I get time.  For now, just having them back in the game is a start.

vayneruel

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Re: [FF7 PC]Remade Honey Bee Inn : Rebeerth Mod
« Reply #10 on: 2020-04-13 21:16:11 »
Congratulations, this is a great job

markul

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Re: [FF7 PC]Remade Honey Bee Inn : Rebeerth Mod
« Reply #11 on: 2020-04-14 12:04:35 »
Congratulations, this is a great job
Thanks ! :)
Thanks! I'll have a look at adding to what you've done when I get time.  For now, just having them back in the game is a start.

One thing, the music in palmer scene its not "comical",i changed it, to make the map compatible with NT , but the music is imported into the map if you want to changed it

indrema

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Re: [FF7 PC]Remade Honey Bee Inn : Rebeerth Mod
« Reply #12 on: 2020-04-28 15:01:48 »
Markul can you please share your modded flevel file instead of chunk ones? I need to install they without using 7 Heaven.
TNX.

markul

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Re: [FF7 PC]Remade Honey Bee Inn : Rebeerth Mod
« Reply #13 on: 2020-04-28 20:10:02 »
Markul can you please share your modded flevel file instead of chunk ones? I need to install they without using 7 Heaven.
TNX.
Sorry ,but ...
Spoiler: show

Agravaile

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Re: [FF7 PC]Remade Honey Bee Inn : Rebeerth Mod
« Reply #14 on: 2020-04-28 22:36:50 »
Would be possible just to unpack the IRO and use for it Reunion, perhaps?

markul

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Re: [FF7 PC]Remade Honey Bee Inn : Rebeerth Mod
« Reply #15 on: 2020-04-29 09:59:38 »
Would be possible just to unpack the IRO and use for it Reunion, perhaps?
I dont know how it works Reunion, cant say it if could be possible or not, and thats why i said to DLPB that if he want ,he can use the mod to integrate it in Reunion, ask him xD

indrema

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Re: [FF7 PC]Remade Honey Bee Inn : Rebeerth Mod
« Reply #16 on: 2020-04-29 12:13:27 »
Would be possible just to unpack the IRO and use for it Reunion, perhaps?
I don’t think that’s can be possible, Reunion using the mod folder for overwrite original files. This mod using IRO patch like structure based on .chunk files. If the entire modded files are not distribute they cannot work on a standalone installation.

indrema

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Re: [FF7 PC]Remade Honey Bee Inn : Rebeerth Mod
« Reply #17 on: 2020-04-29 23:41:43 »
I have manually connected onna_1 by using Makou Reactor, but now when Cloud entry into Honey Been Inn it’s remains stuck in place, everything else works well.
Any helps?

markul

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Re: [FF7 PC]Remade Honey Bee Inn : Rebeerth Mod
« Reply #18 on: 2020-04-30 06:00:05 »
I have manually connected onna_1 by using Makou Reactor, but now when Cloud entry into Honey Been Inn it’s remains stuck in place, everything else works well.
Any helps?

indrema

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Re: [FF7 PC]Remade Honey Bee Inn : Rebeerth Mod
« Reply #19 on: 2020-05-01 17:53:05 »

That’s di the trick! Thanks, by the way I‘be noticed that the two side room are a lot more pixelated compared to the main one.
I’ve try to upscale PNGs by using AI Topaz but it’s give me a lot of lines artifacts, and ideas?

markul

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Re: [FF7 PC]Remade Honey Bee Inn : Rebeerth Mod
« Reply #20 on: 2020-05-02 07:36:38 »
That’s di the trick! Thanks, by the way I‘be noticed that the two side room are a lot more pixelated compared to the main one.
I’ve try to upscale PNGs by using AI Topaz but it’s give me a lot of lines artifacts, and ideas?
Thats because initially i used the 3 maps edited like onna1,but when i recreated the other 2 maps to the update,it seems that i take the original maps instead of the ones that i edited.I will fix it for next update.

markul

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Re: [FF7 PC]Remade Honey Bee Inn : Rebeerth Mod
« Reply #21 on: 2020-05-24 12:11:08 »
Mod Updated.
I changed some npc animations  and the maps Onna3 and Onna6 has the correct image instead the original, with some modif.


Sega Chief

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Re: [FF7 PC]Remade Honey Bee Inn : Rebeerth Mod
« Reply #22 on: 2020-05-24 15:02:28 »
Is that the Trap field I spy on the TV?

markul

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Re: [FF7 PC]Remade Honey Bee Inn : Rebeerth Mod
« Reply #23 on: 2020-05-24 17:13:06 »
Is that the Trap field I spy on the TV?
Oh, yes. Originally,  the TV in this rooms showed other fields of the game(like cosmo canyon) so i thought that it could be more interesting to see something 'new'