Author Topic: Mythril Mines  (Read 285 times)

Onidurum

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Mythril Mines
« on: 2019-08-07 11:56:45 »
Greetings all. I recently started playing FF7 again via the 7th heaven tool and copious amounts of amazing mods created by all of you master modders. I've run into my first issue. After leaving leaving Kalm, getting a chocobo, going through the swamp via the chocobo, I get to the other side which has the entrance to the mythril mines. I dismount and go into the cave. You get that initial shot of the zolom skewered by the tree. Cloud then runs up to the tree but he never stops ( i believe the party is supposed to step out and they talk about the sight they are beholding), he just runs in place endlessly. The game doesnt crash nor does it give me any errors. He just runs in place indefinitely. The party doesnt step out of him either. Ive tried deactivating mods but i'm basically out of my depth with this.

LordUrQuan

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Re: Mythril Mines
« Reply #1 on: 2019-08-07 15:34:25 »
What mods are you running, and how did you activate/deactivate them? 

Onidurum

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Re: Mythril Mines
« Reply #2 on: 2019-08-08 00:46:20 »
These are my mods and load order:

Miscellaneous - Dynamic Cloud Weapons
Miscellaneous - Jessie Mod
Miscellaneous - Team Avalanche Fields
Battle Models - Weapons
Field Models - Objects
Animations
Battle Models - Characters
Battle Models - Enemies
Battle Textures
Field Models - Main Characters
Field Models - Non-Player Characters
Field Textures - Omzy/satsuki/yarLson
Gameplay - Difficulty and Story
Gameplay - Tweaks and Cheats
Media - Movies
Media - Music and Sound
Menu - Avatars and Backdrops
Minigames - Chocobo Race
Minigames - Coaster
Minigames - Fort Condor
Minigames - Motorbike Chase
Minigames - Wonder Square
Spell Textures
The Reunion - Beacause and Menu Overhaul
World Models - Characters
World Models - Enemies
World Models - Vehicles
World Textures

I'm certain I barely scratched the surface with my attempts to remedy the problem. In the 7th heaven tool, I hit the "deactivate" button on all the mods that changed models and textures. I was assuming one of those might be causing the problem.


LordUrQuan

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Re: Mythril Mines
« Reply #3 on: 2019-08-08 03:49:58 »
Oh lookie here, someone knows how to copy and paste straight out the FAQ.  I'm done with this thread.

Onidurum

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Re: Mythril Mines
« Reply #4 on: 2019-08-08 03:52:16 »
I figured it would be the easiest way to show my loadout. I followed the installation and configuration guide step by step. I placed all the mods in the order it listed.

Fewtch

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Re: Mythril Mines
« Reply #5 on: 2019-08-08 04:40:52 »
Thats not a list of mods. That is a recommended loading order, depending on the types of mods you're enabled. You dont want to actually activate those all at once.