Author Topic: [FF8PC - Steam] Succession Mod (v.1.0)  (Read 24958 times)

sweetken

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Re: [FF8PC - Steam] Succession Mod (v.1.0)
« Reply #125 on: 2021-03-21 17:25:22 »
This mod looks super interesting to me, and I'm curious as to how it would play out. Is this compatible with the 2019 Remaster? I'm hoping to use it in conjunction with McIndus' Project Angelwing Ultima graphics overhaul pack when that releases.

Also, I've been watching Resonant Arc's podcast where they are dissecting FFVIII, and I actually am finding through their observations that the characterization in FFVIII is a lot better than I realized. I also never really had any problem with the localization. I'm not asking you to watch any of these 2+ hour long videos, but maybe anyone who is a RA fan can tell me if this mod lived up to (or surpassed) the characterization in the original?

Percival

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Re: [FF8PC - Steam] Succession Mod (v.1.0)
« Reply #126 on: 2021-04-03 19:19:03 »
@sweetken

   Yes, I have a lot of respect for Mike and Casen, and I greatly enjoyed their analysis. Every point they discussed was one that I am already intimately familiar with (as well as many they didn't mention), and I have attempted to address them in some way with my mod.
   For example, I have given special attention to the messaging (or lack of messaging) in the intro cinematic, and have developed a more coherent theme throughout the story, one that focuses on the conflict between Squall and Seifer, and between Edea and Rinoa. I have also provided numerous call-backs to the dialogue in the intro, in order to provide greater context and significance of those words as they related to Squall and Rinoa's relationship.

  Regarding the characterization, I agree, in the original the characters are very well realized (with the possible exception of Irvine, who was poorly introduced). The unique personalities of the main cast was possibly the most enjoyable thing about creating this mod, and I have done my best to retain and elevate that aspect.
  The main problem with this story was never its characters in general, but how disconnected they were from the plot and setting (a point that Resonant Arc drove home). And that is perhaps the greatest thing I have improved. The motivation of the characters from scene to scene is now far more natural, and the decisions they make have far more justification, set-up, and payoff.

  Beyond that, I have also raise the apparent maturity level of every single character in the game. While the original felt a bit like a story about teenagers, aimed at adolescents, my version feels more like a story about exceptional and surprisingly mature late teenagers, aimed at 20+ year-olds. The best way to harmonize the setting with the characters was to assume that the main cast were gifted children, and nowhere near 'typical teenagers', with the possible exception of Rinoa. This results in the tone of the entire story feeling closer to college level rather than adolescent level.

  But, be warned that I have made several strident changes to a select few characters. Seifer, Rinoa, and Cid have been altered the most from their vanilla characters. I have very good reasons for this, however. And so far, it seems that everyone who has played this mod highly approves of those changes.
« Last Edit: 2021-04-06 18:06:33 by Percival »

Percival

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Re: [FF8PC - Steam] Succession Mod (v.1.0)
« Reply #127 on: 2021-04-06 18:15:04 »
I gotta tell ya, I actually shelled out another ten bucks for the 2013 Steam release just so I play the game with your script!
Back in '99, I always felt there was a decent story somewhere in this game and that it just wasn't being told quite right. 

  Thank you so much!  I had the same feeling when I first played it, as well. It surprised me, especially after playing games like FF7 and FFT. I had come to expect more, and I didn't quite know what to think.
  This mod was an attempt to act on those feelings, and to see if I could bring out the best in this game's potential, without breaking the original entirely.

Percival

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Re: [FF8PC - Steam] Succession Mod (v.1.0)
« Reply #128 on: 2021-04-06 18:18:24 »
Oh man, just saw this, right the field.fs files. Would it be a big undertaking for the creator of Ragnarok to insert your dialogue in their mod and compile the field files?

  Yes.
  As far as I am aware, I would have to copy and paste all of my dialogue into the Ragnarok file, or copy and paste all of Ragnarok's altered code into my file. Either way, I can't currently justify the time. At least, not until I do the same thing for the Remaster.

sakamdi

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Re: [FF8PC - Steam] Succession Mod (v.1.0)
« Reply #129 on: Yesterday at 02:47:23 »
Hi Percival!

After playing through FF7's Beacause retranslation mod, I grew interested.
Like you, and likely countless others, the amnesia storyline hit me like a punch to the gut.

*MOD SPOILERS FOLLOW*
I'm currently returning to Balamb, and I'm delighted that NORG has been alluded to in the past and I won't just get chucked in with Squall's epic dialogue "What a surprise" on learning of NORG.
As a long playing fan I'm really happy to see Sorceresses mentioned in texts previously, to see a recognition that everybody WENT TO THE SAME ORPHANAGE, along with reasonable explanations that many seeds were originally orphans.

I'm greatly enjoying your work. I look forward to seeing what kind of turns and clear motives are next.