Author Topic: [FF9 PC] Moguri rework (progress report)  (Read 13361 times)

snouz

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[FF9 PC] Moguri rework (progress report)
« on: 2019-09-08 17:43:48 »
Hi everyone,

I'm making a thread to track my progress with my reworking of Moguri since June 2019

◈ Backgrounds masks (redrawing by hand) ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬜⬜⬜ | 88% | 596/678 -> Branbal

◈ Blended/light layers upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 1479/1479

◈ Re-drawing of transparency for fight scenes textures ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 186/186

◈ Monster texture upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 124/124

◈ NPC texture upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 150/150

◈ Item on field texure upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 101/101

◈ Worldmap re-texture ◈
http://forums.qhimm.com/index.php?topic=19178.0
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100%

◈ (background) Videos improvement ◈
⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜ | 0/18

◈ Place names upscaling (when introduced to a new place) ◈
⬛⬜⬜⬜⬜⬜⬜⬜⬜⬜ | 11% | 5/44
----> Aavock is working on it


◈ Extra ◈
-Backgrounds were improved with various ESRGAN models
-Numerous visual corrections
-Upstairs of Dali's Windmill debugged / recreated
-Removed seams in scrolling sky/smoke/sand textures.
-re-created a lot of sky textures for fight scenes, making them seamless and beautiful: 64
-regenerated the battle textures to remove white outlines
-corrected a bug with animated textures in battle scenes
-Multiple other bugs ironed out

◈ Ideas for later ◈
-drawing shadows for some chests/items
-look if I can improve fluidity of the videos with AI video interpolation: https://github.com/sniklaus/pytorch-sepconv (can't make it work yet)
-upscale contextual FMVs?

◈ Screenshots ◈
Spoiler: show

Click to enlarge

« Last Edit: 2020-02-16 21:36:29 by snouz »

riverblink

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Re: [FF9 PC] WIP reworking Moguri - progress report
« Reply #1 on: 2019-09-08 18:24:22 »
is this going to work with non steam versions of the game and any idea on an ETA on the download?

snouz

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Re: [FF9 PC] WIP reworking Moguri - progress report
« Reply #2 on: 2019-09-08 19:03:06 »
is this going to work with non steam versions of the game and any idea on an ETA on the download?

It's a development of an existing mod that only works on the steam version.

ETA: When it's done™️

IFireflyl

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Re: [FF9 PC] WIP reworking Moguri - progress report
« Reply #3 on: 2019-09-08 20:50:33 »
Would you care to take some time to snag and upload some screenshots when you get a chance?

CYRU5

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Re: [FF9 PC] WIP reworking Moguri - progress report
« Reply #4 on: 2019-09-08 21:19:26 »
Great news!!

So, would it be a 7.0.2 release or a 8.0 release?

snouz

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Re: [FF9 PC] WIP reworking Moguri - progress report
« Reply #5 on: 2019-09-09 12:17:37 »
Would you care to take some time to snag and upload some screenshots when you get a chance?
Sure, I'll add some soon.

Great news!!

So, would it be a 7.0.2 release or a 8.0 release?
I need to discuss this with ZePilot, but this is a huge endeavor, so I guess it would be 8.0

Fraggoso

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Re: [FF9 PC] WIP reworking Moguri - progress report
« Reply #6 on: 2019-09-10 21:13:39 »
Keep up the work! :D

CYRU5

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Re: [FF9 PC] WIP reworking Moguri - progress report
« Reply #7 on: 2019-09-17 22:58:13 »
When this is done, it would be my 1st play of FFIX ever, tried a couple of times on PSX but never actually finished it ... looking REALLY forward for it to be released

snouz

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Re: [FF9 PC] Moguri rework (progress report)
« Reply #8 on: 2019-09-23 13:58:34 »
Thanks all : )

I'm almost done with battle scenes textures, so here a comparison

More screenshots to come

levantine

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Re: [FF9 PC] Moguri rework (progress report)
« Reply #9 on: 2019-09-24 13:51:47 »
Nice work !
Could you work for getting your mod fully compatible with gameplay mod (espacially alternate fantasy) because it's impossible to play with the full moguri mod + alternate actually :/

Tirlititi

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Re: [FF9 PC] Moguri rework (progress report)
« Reply #10 on: 2019-09-24 14:45:33 »
@levantine: Have you tried the latest release? I specifically made a "Moguri Mod + Alternate Fantasy" version.

levantine

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Re: [FF9 PC] Moguri rework (progress report)
« Reply #11 on: 2019-09-24 16:11:42 »
Really? Last time i tried was 4 months ago, since i did not checked, thx for answer i will tried later when i got the time for, but nice new :D
Could you give me a link for this please?

Tirlititi

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Re: [FF9 PC] Moguri rework (progress report)
« Reply #12 on: 2019-09-24 18:43:40 »
Well, there's a link in the mod's topic.
It is very recent indeed (I'm still working on adding a "Beatrix only" and "Moguri + Beatrix only" version).

levantine

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Re: [FF9 PC] Moguri rework (progress report)
« Reply #13 on: 2019-09-24 19:00:42 »
Thx a lot !

Psymind

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Re: [FF9 PC] Moguri rework (progress report)
« Reply #14 on: 2019-09-24 21:08:42 »
Woah mate, this looks awesome. This truly makes re-experiencing FF9 something entirely new. Thank you good sir!

snouz

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Re: [FF9 PC] Moguri rework (progress report)
« Reply #15 on: 2019-09-25 19:17:54 »
I have snapped a bunch of comparison screenshots today, and doing gifs of them:

https://imgur.com/a/wjsWmI7

I'm adding them to the main post

obesebear

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Re: [FF9 PC] Moguri rework (progress report)
« Reply #16 on: 2019-09-26 15:06:46 »
Great work on this!  It still be nice to have a definitive upscale pack

snouz

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Re: [FF9 PC] Moguri rework (progress report)
« Reply #17 on: 2019-09-26 21:09:52 »
I'm working on softening the lights.
Here's a random before/after comparison


To achieve this result, I upscale with ESREGAN and zePilot's model, and soften with the "remove noise" (100%) filter in photoshop, applying "removing color noise 100%", I apply it twice, then blur a bit and apply a level filter to make black really black, without obscuring the light. Of course, all is automated with python and photoshop.
« Last Edit: 2019-09-27 06:49:35 by snouz »

e2zippo

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Re: [FF9 PC] Moguri rework (progress report)
« Reply #18 on: 2019-09-29 09:37:12 »
Awesome stuff, really looking forward to it!

Psymind

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Re: [FF9 PC] Moguri rework (progress report)
« Reply #19 on: 2019-09-29 17:00:32 »
This is crazy good mate. I was playing FF9 with Moguri thinking "it can't get better than this, right?" and now you're making it better!! Now I've been holding out on continuing the game until you release this (even if partially done). I'm sure would be a huge upgrade.
Thanks for your work again, you rock!

Gensoul

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Re: [FF9 PC] Moguri rework (progress report)
« Reply #20 on: 2019-10-02 17:30:15 »
Registered an account here just to drop you some encouragement. Love the original Moguri and can't wait for the update. The reworked screenshots look amazing!

snouz

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Re: [FF9 PC] Moguri rework (progress report)
« Reply #21 on: 2019-10-08 21:27:41 »
Thanks for the encouragement!

I have a few goodness to show off, a lot of scenes made better thanks to comparisons with other esrgan models (especially "fatality"). The massive implementation of soft light is a big success as far I can see.

snouz

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Re: [FF9 PC] Moguri rework (progress report)
« Reply #22 on: 2019-10-09 11:49:55 »
I've applied other models to all the screens, and mixed some of them with moguri images. I've partially mixed some (a bit more than 100) screens with other renders. Here's a small comparison (click to enlarge):







I'm back to making progress on the mask redrawing
« Last Edit: 2019-10-09 14:39:03 by snouz »

snouz

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Re: [FF9 PC] Moguri rework (progress report)
« Reply #23 on: 2019-10-14 14:37:26 »
I have finished Clayra, which was a particularly hard zone, as this example shows:



Btw there are 11522 images like that in the game...

Psymind

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Re: [FF9 PC] Moguri rework (progress report)
« Reply #24 on: 2019-10-14 19:57:46 »
Awesome work mate!!