Author Topic: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)  (Read 135564 times)

snouz

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Re: [FF9 PC] Moguri rework (progress report)
« Reply #25 on: 2019-10-19 21:34:37 »
Thanks!
So it's official, I'm past the half point now! :mrgreen:

KaidenJames

Re: [FF9 PC] Moguri rework (progress report)
« Reply #26 on: 2019-10-19 23:08:42 »
Thanks for all your hard work! Those screens with the new models added in look amazing. I can't wait to see the finished product!

Fireflew

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Re: [FF9 PC] Moguri rework (progress report)
« Reply #27 on: 2019-10-21 02:06:28 »
Absolutely AMAZING work! I had to create an account just to say that!  ;D

snouz

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Re: [FF9 PC] Moguri rework (progress report)
« Reply #28 on: 2019-10-26 15:31:32 »
YAY encouragement :D

I have fixed all (>30) scrolling skies (as well as scrolling sand, smoke, etc) that were not correctly looped, like so:



I have actually re-upscaled them after looping them, so they now scroll seamlessly. So that's a big bug fixed.

Aavock

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Re: [FF9 PC] Moguri rework (progress report)
« Reply #29 on: 2019-10-26 17:33:18 »
Great news once again, keep up the good work!

snouz

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Re: [FF9 PC] Moguri rework (progress report)
« Reply #30 on: 2019-11-03 15:36:06 »
I'm almost at Conde Petie for masks, but still a lot to correct in Fossil Roo.
I remade a few UI things like treasure description backgrounds, the worldmap etc.

e2zippo

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Re: [FF9 PC] Moguri rework (progress report)
« Reply #31 on: 2019-11-03 19:43:54 »
Can't wait for his, amazing work! Wow!

olearyf2525

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Re: [FF9 PC] Moguri rework (progress report)
« Reply #32 on: 2019-11-04 20:57:40 »
Looks fantastic!

snouz

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Re: [FF9 PC] Moguri rework (progress report)
« Reply #33 on: 2019-11-10 13:56:43 »
For the last week, I've been working on improving the visual quality after I found a good workflow with a certain ESRGAN model called "BOX". I pass the images in a dithering removal model for ESRGAN, then upscale with BOX. It has more details, a bit more noise, but a lot of color noise, so I combined it with existing images one by one, taking the original color and adding the details at a certain percentage. It works especially well on cave/grungy/dark textures, like Fossil Roo, Gismar and Gould.

Comparison:
http://www.framecompare.com/image-compare/screenshotcomparison/DYLDGNNX

Before/After:


It adds a bit of contrast, removes that annoying pattern you can see currently with moguri:

Makes it a bit more organic. I used the new images with restrain, blending them with zePilot's renders (some of them I already heavily modified)

Also, I corrected a few frames like this one:

KaidenJames

Re: [FF9 PC] Moguri rework (progress report)
« Reply #34 on: 2019-11-10 18:19:11 »
Man when this mod and the Battle UI mod are done, IX will be more perfect than it already was! I can't wait!

Xenogears

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Re: [FF9 PC] Moguri rework (progress report)
« Reply #35 on: 2019-11-10 18:33:17 »





In Lindblum is full of that.

snouz

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Re: [FF9 PC] Moguri rework (progress report)
« Reply #36 on: 2019-11-13 13:48:47 »
I've worked a bit to try and improve some FMVs (especially those 18 ones that blend with scenes or have 3d characters in them), and it's going well so far.

I extracted the images from the videos with ffmpeg, divided resolution by 4 (to their original size: 320x240) using nearest interpolation, then passed in ESRGAN (first in anti-dithering, then using zePilot's model), and managed to re-inject a video in the game using the same codec/format. This will allow me to color correct some videos.

e2zippo

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Re: [FF9 PC] Moguri rework (progress report)
« Reply #37 on: 2019-11-14 17:41:00 »
That looks really good, this mod is gonna be amazing once it's done! I know zepilot mentioned at one point he wanted to get the PSX hud back into the steam version, you know anything about that? That would be the perfect version if possible! Thanks!

Xenogears

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Re: [FF9 PC] Moguri rework (progress report)
« Reply #38 on: 2019-11-15 22:20:00 »
I've worked a bit to try and improve some FMVs (especially those 18 ones that blend with scenes or have 3d characters in them), and it's going well so far.

I extracted the images from the videos with ffmpeg, divided resolution by 4 (to their original size: 320x240) using nearest interpolation, then passed in ESRGAN (first in anti-dithering, then using zePilot's model), and managed to re-inject a video in the game using the same codec/format. This will allow me to color correct some videos.

It's great! Can I also increase the frequency of FPS? It is a pity no one remakes FMV's for Final Fantasy VIII Remastered, they are there in very terrible quality.

Xenogears

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Re: [FF9 PC] Moguri rework (progress report)
« Reply #39 on: 2019-11-17 17:22:29 »
Can you fix it? This error continues with PS One. Black Waltz No. 3 uses "Fira", but the animation "Fire" is played.
https://www.youtube.com/watch?v=cbn4kx9Wi5s&list=PL3E75E253F09DD12A&index=4 на 11:28
https://youtu.be/cbn4kx9Wi5s?t=688

snouz

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Re: [FF9 PC] Moguri rework (progress report)
« Reply #40 on: 2019-11-26 17:31:42 »
OFFICIAL: I'm at the 3rd CD for masks! YAY! Just finished the Ifa tree.

That looks really good, this mod is gonna be amazing once it's done! I know zepilot mentioned at one point he wanted to get the PSX hud back into the steam version, you know anything about that? That would be the perfect version if possible! Thanks!
Last thing he mentioned I think is that the last version is not open source. I've heard say people say it's still buggy. If someone does it well, I'd love it.

It's great! Can I also increase the frequency of FPS? It is a pity no one remakes FMV's for Final Fantasy VIII Remastered, they are there in very terrible quality.
There are techniques for interpolation, but I have yet to make it work and still have to test if the game would even accept a double speed video (if it's tied or not to the framerate of the game).
So not a priority right now. First, I finish the initial project.

Can you fix it? This error continues with PS One. Black Waltz No. 3 uses "Fira", but the animation "Fire" is played.
It's not in my scope, and not really the subject of this thread (and pretty minor?)
It's also a Russian version in your video apparently? I have a US-UK-IT-ES-FR-GE-JA version.

Xenogears

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Re: [FF9 PC] Moguri rework (progress report)
« Reply #41 on: 2019-11-27 11:52:03 »
There are techniques for interpolation, but I have yet to make it work and still have to test if the game would even accept a double speed video (if it's tied or not to the framerate of the game).
So not a priority right now. First, I finish the initial project.

It seems that in Memoria.ini you can set the video speed.

[Graphics]
Enabled=1
BattleFPS=15
MovieFPS=15
BattleSwirlFrames=115

snouz

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Re: [FF9 PC] Moguri rework (progress report)
« Reply #42 on: 2019-11-27 13:59:52 »
It seems that in Memoria.ini you can set the video speed.

[Graphics]
Enabled=1
BattleFPS=15
MovieFPS=15
BattleSwirlFrames=115

Ah! Great find! I'll test that!
Now I just need to make the AI based interpolation work: https://github.com/sniklaus/sepconv-slomo


Neodoris

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Re: [FF9 PC] Moguri rework (progress report)
« Reply #44 on: 2019-12-08 18:38:49 »
The result is awesome!

Just one question, will your mod need the moguri mod to be installed first, or will it include everything, including the upscaled world map textures?

Thanks and keep up the good work!

Aavock

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Re: [FF9 PC] Moguri rework (progress report)
« Reply #45 on: 2019-12-08 19:56:38 »
Definitely sharper and more detailed both backgrounds and world map, great job!

snouz

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Re: [FF9 PC] Moguri rework (progress report)
« Reply #46 on: 2019-12-17 22:08:48 »
Just one question, will your mod need the moguri mod to be installed first, or will it include everything, including the upscaled world map textures?
Hi, I would like all of this to be part of Moguri. It's an evolution of Moguri.

Little update: I reached the open world part with the boat, so I will now work on all those bonus scenes, and maybe correct a few textures on the world map, and probably try to improve on the grass texture. But since I'm playing the game legit in parallel, Chocobo quest's got me for a while.
Anyway, I'm 75% done on the masks work.

e2zippo

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Re: [FF9 PC] Moguri rework (progress report)
« Reply #47 on: 2019-12-19 21:01:38 »
Hi, I would like all of this to be part of Moguri. It's an evolution of Moguri.

Little update: I reached the open world part with the boat, so I will now work on all those bonus scenes, and maybe correct a few textures on the world map, and probably try to improve on the grass texture. But since I'm playing the game legit in parallel, Chocobo quest's got me for a while.
Anyway, I'm 75% done on the masks work.

You're awesome dude!
FF9 is on sale on Steam now for those of you who don't have it! :)

Will surely wait until this mod is complete before I start another playthrough!

RikYnsider

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Re: [FF9 PC] Moguri rework (progress report)
« Reply #48 on: 2019-12-20 07:42:34 »
Amazing work man!!!
I've downloaded your world map retexture and went around during different moments in game, I couldn't find anything wrong for the first 3 CDs, the only two little things were one waterfall hole in Daguerrero entrance in low res (CD4 only) and the black mages village wood still in low res (CD4 only) also the 4 sand whirls where you enter desert palace have decentered sand animation (Only before Kuja Palace plot CD3).

P.S.: I dunno if I should have posted this here or in your other thread and if you already fixed them or they can't be fixed but still I love your work keep it on  ;D

snouz

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Re: [FF9 PC] Moguri rework (progress report)
« Reply #49 on: 2019-12-20 17:50:53 »
Amazing work man!!!
I've downloaded your world map retexture and went around during different moments in game, I couldn't find anything wrong for the first 3 CDs, the only two little things were one waterfall hole in Daguerrero entrance in low res (CD4 only) and the black mages village wood still in low res (CD4 only) also the 4 sand whirls where you enter desert palace have decentered sand animation (Only before Kuja Palace plot CD3).

P.S.: I dunno if I should have posted this here or in your other thread and if you already fixed them or they can't be fixed but still I love your work keep it on  ;D
Thanks for the report, yes I still need to fix some things, like rocky beaches animations, and I only now see those as I just arrived at the 3rd disk in my parallel playthrough, just got the boat and the blue chocobo.