Author Topic: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)  (Read 180723 times)

Vincent88

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Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
« Reply #675 on: 2020-10-03 23:00:44 »

hi guys, but the behemoth who defeats himself in the armory in Toleno kills everyone with one shot but is this normal? is there a way to beat it?

-Ori

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Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
« Reply #676 on: 2020-10-04 21:43:28 »
i posted earlier that scaled battle ui was working with 8.2.1.2, i was wrong, it was working with 8.2.0.0 but not latest version after all, those two versions came out pretty close to each other i think and really threw me off... but anyway

adding an additional world map texture to my gripe list: the bulk of the deserts

https://cdn.discordapp.com/attachments/749506432130351114/762425700225253397/FF9_2020-09-30_21-17-32.png

the forests and look amazing, the grasslands look good, can see some tiling but i wouldnt expect all that to be fixed, but the desert just looks blurred/faded compared to the rest of the textures on the outer continent, just the way (to me) the mountains did on the mist continent


edit: here is a better screenshot of the differences in quality between features

https://cdn.discordapp.com/attachments/749506432130351114/762431531456790548/FF9_2020-10-04_16-48-00.png

the qu marsh and surrounding area looks freakin' sick!
by contrast the desert area almost looks unmodded


edit2: for me, the tinkling scene was messed up
https://cdn.discordapp.com/attachments/749506432130351114/762495020334186546/FINAL_FANTASY_IX_-_Map__1607_Loc__358_Name__Mdn._Sari_Open_Area_2020-10-04_20-50-32.mp4
« Last Edit: 2020-10-05 02:35:12 by -Ori »

Elfen89

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Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
« Reply #677 on: 2020-10-05 12:08:36 »
Hello, the archive of Moguri Mod is impossible to open and unpack. I have downloaded the it 3 times(5GB each time) and the rar results always "damaged or in an unknown format. There is a problem with the source of download?

-Ori

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Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
« Reply #678 on: 2020-10-06 02:12:35 »
Hello, the archive of Moguri Mod is impossible to open and unpack. I have downloaded the it 3 times(5GB each time) and the rar results always "damaged or in an unknown format. There is a problem with the source of download?

its a .zip file, not a .rar

try 7zip and unpack

7zip: https://www.7-zip.org/download.html

Icy

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Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
« Reply #679 on: 2020-10-06 18:14:11 »
Hello,
First of all, want to say that I'm really happy with this mod overall, amazing amount of work there for sure.
But there're some problems still present, mostly with sound. For example, airship sound is broken like in this random playthrough https://youtu.be/s-xD4RhoQzE?t=3755
I think I saw some discussions about it earlier, but it's not really clear what to do to fix it actually

papill6n6

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Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
« Reply #680 on: 2020-10-07 05:29:02 »
It seems that this water color is from the new updated Moguri.
The coor is yellow /clear green:
http://www.mediafire.com/view/1u0enz8v5m7ynft/Capture%20d’écran%20(198).png

-Ori

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Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
« Reply #681 on: 2020-10-12 02:01:35 »
found a widescreen issue (dagger, beatrix, and later Steiner can all be seen off-screen)

https://cdn.discordapp.com/attachments/749506432130351114/765026538075717682/FF9_2020-10-11_20-31-41.png


« Last Edit: 2020-10-12 02:14:51 by -Ori »

e2zippo

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Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
« Reply #682 on: 2020-10-13 14:20:05 »
Is there a discord of any other place where we can follow progress? :)

sonnym1

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Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
« Reply #683 on: 2020-10-23 02:48:50 »
There is an amateur Korean patch.

However, it is not compatible with this mode.

Can you help me? Korean patches modify sharedassets1~3,resource.

Personally, I tried to use it with this mode but failed. I'll send it to you if you need it.

-Ori

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Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
« Reply #684 on: 2020-10-24 05:27:49 »
when kuja and black mages get off the hilda garde 2 at kuja's hideout, the scene has zorn/thorn problems

https://cdn.discordapp.com/attachments/749506432130351114/769428464812949534/FINAL_FANTASY_IX_2020-10-22_01-34-09.mp4

Edentaylor001

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Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
« Reply #685 on: 2020-10-26 21:48:48 »
Hi there. I've recently been using an earlier version of Moguri and everything worked just fine, but once I updated to the latest version, suddenly, no characters can inflict damage or take damage and when you target a character or enemy, the name boxes just seem to appear in random places on the screen. Any idea what could be causing this?

randfal

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Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
« Reply #686 on: 2020-10-28 23:32:25 »
Hi all, new to FF9 modding and moguri, the amazing detail and work drew me to replaying my favorite ff again.

When I downloaded and installed 8.2.1.2, I am getting a lot of errors in the memoria.log file. I am not seeing widescreen backgrounds despite the widescreen checkbox being checked, and my resolution set to 1920x1080

I've attached a pastebin of my memoria.log file - https://pastebin.com/VGWNjfcG
Also, here is my memoria.ini and setttings.ini in case that is helpful - https://pastebin.com/CHNtGbi5 https://pastebin.com/Zk6eZbf3
If anyone could reach out and help with troubleshooting, Id really appreciate it!

--randfal

mmmrb

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Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
« Reply #687 on: 2020-11-10 12:31:09 »
Hello all,
This mod is amazing, i was waiting for this to play ff9 again, one of my favorite game ever.

I follow the mod since the beginning trying it sporadically. When i tried moguri 8.2 with my ff9 version (not updated to latest patch), this was obviously incompatible, no more screen dialogue and one annoying icon on the middle of the screen. Once update to the latest patch with clean install the mod works fine now.

However i still have annoying tearing in fullscreen. I don't know if this question has been answer here, it looks to be something more related to memoria engine, but honestly i haven't the patience to read the 28 pages. Not much info over internet also. Anyway, i tried everything related to vsync without success. I red somewhere is related to the way the game handle graphical settings, in fullscreen the game ignore settings from the graphics card driver, and there is no proper vsync option. In window mode the graphic option from amd driver (same for nvidia apparently) works fine, no more tearing. So i try program to remove border in window mode, like "Windowed Borderless Gaming" but the tearing appear again once the borders are removed.

Maybe someone here have a tip to make it works.

Thank you

ghettowario

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Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
« Reply #688 on: 2020-11-29 09:07:22 »
I've been using Moguri Mod for about 2 months without issue.  I haven't played for about 2 weeks.  Today I tried to play and the menu for the FFIX Steam Launcher comes up at pre-boot instead of the Moguri Mod menu.  I checked in game and the mod isn't working anymore for some strange reason.  So I uninstalled Moguri Mod and reinstalled, but the issue remains unchanged.  Any help to get me back up and running again would be greatly appreciated.  Thanks.

ghettowario

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Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
« Reply #689 on: 2020-11-30 05:56:27 »
I've been using Moguri Mod for about 2 months without issue.  I haven't played for about 2 weeks.  Today I tried to play and the menu for the FFIX Steam Launcher comes up at pre-boot instead of the Moguri Mod menu.  I checked in game and the mod isn't working anymore for some strange reason.  So I uninstalled Moguri Mod and reinstalled, but the issue remains unchanged.  Any help to get me back up and running again would be greatly appreciated.  Thanks.

After reinstalling both the game and Moguri Mod and manually copying the files into the game directory the mod works again.  However, there are black bars on the right and left sides of the screen.  Were those always there?  I know they are supposed to be there for the 4:3 screens, but I also have them on the widescreen rooms as well.  On the widescreen rooms there are black bars but they are narrower than the 4:3 rooms.  Are the black bars normal?  I really can't remember.  Is anyone still reading this forum?

WolvClaw

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Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
« Reply #690 on: 2020-12-16 13:08:59 »
I have a problem when using a Cheat Engine table with this mod.
And I really would like to play FFIX again wie EXP, Gil & ABP mutiplier and when playing the unmodded game i didn't have any problems using it.

But when playing it with the Moguri Mod (which is great btw  :) ) and I activate the script in the table it says "GetEventStatAOB not found".
Back in game when I try to go into the character menu it suddenly crashes. This only happens when having the Cheat Engine table active - so I guess it's something that happens between the game and the table.

Is this something that can be fixed?
Or will it be impossible because it's a problem with the CE table?


XLMaths

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Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
« Reply #691 on: 2021-01-02 21:38:06 »
Whenever I install Moguri Mod, there's a dark blue bit of dialogue box in the centre of the screen.

In battle, the damage just 'cascades' up and down without disappearing and the ATB disappears.

When I use the Memoria Patcher, the graphics are scrambled.

Basically, it doesn't work. Any advice?

papill6n6

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Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
« Reply #692 on: 2021-01-04 17:35:19 »
Would it be possible to screenshot the area cue where are the chocographs and use that in the preview picture of a chocograph treasure instead of the blurry/AI rendered picture that we got ingame in the Chocograph treasures menu?

Tirlititi

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Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
« Reply #693 on: 2021-01-05 10:12:44 »
Technically possible but it would be hard to screenshot the exact same view as the normal chocographs.

Xenogears

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Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
« Reply #694 on: 2021-01-08 20:06:51 »
Probably it will be possible if somewhere you can find a mod for a free camera.

Neodoris

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Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
« Reply #695 on: 2021-01-09 17:32:07 »
Whenever I install Moguri Mod, there's a dark blue bit of dialogue box in the centre of the screen.

In battle, the damage just 'cascades' up and down without disappearing and the ATB disappears.

When I use the Memoria Patcher, the graphics are scrambled.

Basically, it doesn't work. Any advice?
They say that the "dark blue bit of dialogue box in the centre of the screen" and "some strange UI behavior" appear when resolution is too high. They advise everyone to use 1440p or less:
https://sites.google.com/view/moguri-mod/support#h.p_CsXJ5opSSC8e
« Last Edit: 2021-01-09 17:34:42 by Neodoris »

fqefthrttwr4thr

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Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
« Reply #696 on: 2021-01-20 14:43:38 »
They say that the "dark blue bit of dialogue box in the centre of the screen" and "some strange UI behavior" appear when resolution is too high. They advise everyone to use 1440p or less:
https://sites.google.com/view/moguri-mod/support#h.p_CsXJ5opSSC8e

I am using 1920x1080 and having the same issues this person has. Using the sharedassets2.assets replacement trick outlined above fixes the issue with the blue check mark but battles are still unplayable. Any fixes?

bayer59

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Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
« Reply #697 on: 2021-01-27 07:37:12 »
Hi everyone,

I'm having issues using my PS4 controller. Only able to play with keyboard and mouse. No problem on others Steam games.
I've seen that this is a known issue, is there any workaround ?

Thanks for your help.

Gensoul

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Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
« Reply #698 on: 2021-02-08 01:26:40 »
Kudos to the amazing work on this project and all those involved. The game looks wonderful! 

Just wanted to check in and say that, IMHO, all your work was definitely worth it. It is giving a lot of joy and nostalgia to people like me and countless others who you will never even hear from.  I'd say you've made the world a little bit better place and have built up a lot of credit for the Karma Gods!

Sado Yasashii

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Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
« Reply #699 on: Yesterday at 19:35:16 »
I also encountered this bug. With installed Moguri Mod in any case the game crashes just after Zidane's farewell to the team, when we beat the final boss of the game. Worth uninstalling Moguri Mod and no problems. Not very critical, but unpleasant. Fix it is unclear how, and whether it is possible? Will this be fixed in the main version?

In general, a big bow to the authors Moguri Mod. Great job! I, as an old PSOne player was a pleasure to dive into this wonderful game. :wink:

This is my first playthrough so I'm not sure if this is the last FMV, but I know I'm pretty sure I'm getting close to the end and the game is suddenly crashing at the end of this FMV



Haven't had any issues up until now. I've done a full clean re install of the game and mod.

Here is the log file

29.08.2020 04:15:08 |M| [SteamSdkWrapper] Initialized: True
29.08.2020 04:15:08 |M| Loading configuration Memoria.ini
29.08.2020 04:15:08 |M| [FontInterceptor] Dynamic font initialization.
29.08.2020 04:15:08 |M| [FontInterceptor] Pass through {Configuration.Font.Enabled = 0}.
29.08.2020 04:15:09 |M| [FontInterceptor] Loading font [Original: TBUDGoStd-Bold (UnityEngine.Font)]
29.08.2020 04:15:09 |M| [GameLoopManager] RaiseStartEvent
29.08.2020 04:15:09 |M| InitializeItemText
29.08.2020 04:15:09 |M| InitializeImportantItemText
29.08.2020 04:15:09 |M| InitializeAbilityText
29.08.2020 04:15:09 |M| InitializeCommandText
29.08.2020 04:15:09 |M| InitializeBattleText
29.08.2020 04:15:09 |M| InitializeLocationText
29.08.2020 04:15:09 |M| InitializeEtcText
29.08.2020 04:15:09 |M| InitializeEtcText
29.08.2020 04:15:09 |M| [ResourceExporter] Pass through {Configuration.Export.Enabled = 0}.
29.08.2020 04:15:09 |M| [ResourceImporter] Pass through {Configuration.Import.Enabled = 0}.
29.08.2020 04:15:09 |M| InitializeItemText
29.08.2020 04:15:09 |M| InitializeImportantItemText
29.08.2020 04:15:09 |M| InitializeAbilityText
29.08.2020 04:15:09 |M| InitializeCommandText
29.08.2020 04:15:09 |M| InitializeBattleText
29.08.2020 04:15:09 |M| InitializeLocationText
29.08.2020 04:15:09 |M| InitializeEtcText
29.08.2020 04:15:09 |M| InitializeEtcText
29.08.2020 04:15:09 |M| [AudioResourceExporter] Pass through {Configuration.Export.Audio = 0}.
29.08.2020 04:15:10 |M| [SteamSdkWrapper] Request stats: True
29.08.2020 04:15:19 |M| [AssetManager] Asset not found: FieldMaps/FBG_N45_CYSW_MAPX29_CW_MBG_1/spt.tcb

I'm gonnna give the p0data2 file snouz posted for testing a try just for the heck of it and see if that fixes it.

Edit: That didn't change anything, but following this step from the known issues list did fix it.

"Still some rare crashes at the end. You can delete this file without consequence and it should work fine: \SteamLibrary\steamapps\common\FINAL FANTASY IX\MoguriFiles\StreamingAssets\ma\mbg116.bytes"

After deleting that file the game got past that FMV just fine.