Author Topic: [FF8:Remastered] SeeDRemastered-UI v1.0  (Read 8096 times)

Mcindus

  • Freak
  • *
  • Posts: 856
  • Karma: 150
  • Artist, Modder, Musician.
    • View Profile
    • Lunatic Pandora
[FF8:Remastered] SeeDRemastered-UI v1.0
« on: 2019-09-15 23:34:39 »
SeeDRemastered-UI v1.0
Menu, UI, Icon, and misc textures for Final Fantasy 8 Remastered
For use only with the Steam release of Final Fantasy VIII Remastered (Working on creating a Switch Port)
by MCINDUS

**CURRENTLY ONLY IN ENGLISH, PORTING TO ALL OTHER LANGUAGES**

To get the ENTIRE Lunatic Pandora Remastered Mods Pack, or early access to mods:
Join my PATREON!

 Before/After


This mod must be installed using latest zzzDeArchive program
Get zzzDeArchive HERE


Unlike the original SeeDReborn, this mod will be broken up into three components: Main/Menu/UI; Fonts; and Gradient Text Backgrounds.
This is for the MAIN mod, which includes the Menu, UI, Icons, etc. and NO main text FONT (UI Menu Fonts only)

There is an extra file located in the download known as 'hitech' that will give a more updated look, with a hi-tech gradient and gunblade icon instead of the finger-pointer

"SeeDRemastered-UI v1.0"
Is a graphical overhaul which includes:

- New Title Screen (Higher Resolution)
- Optional Alternate Menu Gradient (Comes with alternate 'seedreborn-ui-hitech_rem_v1.0' file that can be used)
- NEW UI Font, (NOT Game Font) as well as various menu objects modified.  (SeeD, Time, Play, Disc, Fast/Slow, etc.)
- NEW Battle/Menu Icons and Text! (Target, Miss, Battle Numbers, Renzokuken indicators, etc.)
- NEW Optional Gunblade Cursor (Comes with alternate 'hitech' file)
- NEW Updated and colored Item Icons! (by MCINDUS)
- NEW colored Custom Icons for Status and Elemental Magic! (by MCINDUS)
- NEW Custom Icons for Junction Stats instead of old TEXT abbreviations! (HP, Str, Vit, Mag, Spr, Spd, Eva, Hit, Luck) (by MCINDUS)
- Alignment fixes!!
- Transparency fixes!


PLEASE DONATE HERE!

SeeDRemastered-UI v1.0 (EN-English)

Before/After



This is the official release! Let me know if you find any bugs!


READ THE INSTRUCTIONS INSIDE THE MOD!

(MORE IMAGES BEFORE/AFTER) COMING SOON

Thanks to Sebanisu and Maki for making mods possible!

Enjoy!

**CREATED 9/15/2019**
Join my PATREON for perks!
« Last Edit: 2019-10-22 17:09:33 by Mcindus »

Darziak

  • Fast newbie
  • *
  • Posts: 8
  • Karma: 3
    • View Profile
Re: [FF8:Remastered] SeeDRemastered-UI v1.0
« Reply #1 on: 2019-09-16 00:59:23 »
Looks great, I swapped out the menu gradient to your Blue and my border. Your file also helped me realise how I was packing the files wrong.  :-D

« Last Edit: 2019-09-16 22:01:50 by Darziak »

IFireflyl

  • Fast newbie
  • *
  • Posts: 20
  • Karma: 2
    • View Profile
Re: [FF8:Remastered] SeeDRemastered-UI v1.0
« Reply #2 on: 2019-09-16 01:15:31 »
I am only upset that I wasn't your first patron! :D

Showcase

  • Newbie
  • *
  • Posts: 2
  • Karma: 1
    • View Profile
Re: [FF8:Remastered] SeeDRemastered-UI v1.0
« Reply #3 on: 2019-09-16 14:24:00 »
for people who are having trouble writing the file into the program zzzDeAarchive u can open Ur map drag and drop the mod and the main into the windows dos window and it will create the path automatically

gunner_1207

  • Cool newbie
  • *
  • Posts: 62
  • Karma: 1
  • If your upright an above ground,its a gd day
    • View Profile
Re: [FF8:Remastered] SeeDRemastered-UI v1.0
« Reply #4 on: 2019-09-16 19:53:09 »
Looks great, I swapped out the menu gradient to your Blue and my edge. Your file also helped me realise how I was packing the files wrong.  :-D


little bit jealous i want that border in my original stream version lol

Darziak

  • Fast newbie
  • *
  • Posts: 8
  • Karma: 3
    • View Profile
Re: [FF8:Remastered] SeeDRemastered-UI v1.0
« Reply #5 on: 2019-09-16 22:31:40 »
little bit jealous i want that border in my original stream version lol
You mean the 2013 version? I made it for that first. XD

vitgil

  • Newbie
  • *
  • Posts: 2
  • Karma: 0
    • View Profile
Re: [FF8:Remastered] SeeDRemastered-UI v1.0
« Reply #6 on: 2019-09-16 22:35:05 »
Hello! I am engaged in porting translation of Final Fantasy VIII from 2013 Steam version to 2019 Remaster version. I can port texts, but I do not know how to change the width of characters in the font. Editing sysfnt.tdw do not give a result in Remaster. Mcindus or anybody else can you help me?
P.S.
I used google translator. Sorry.

Divatox

  • Cool newbie
  • *
  • Posts: 80
  • Karma: 9
    • View Profile
Re: [FF8:Remastered] SeeDRemastered-UI v1.0
« Reply #7 on: 2019-09-16 22:59:02 »
WOW this is beautiful!!!  :'( :'(
im emotional after see this

« Last Edit: 2019-09-17 00:04:17 by Divatox »

ytaloxd524

  • Newbie
  • *
  • Posts: 3
  • Karma: 0
    • View Profile
Re: [FF8:Remastered] SeeDRemastered-UI v1.0
« Reply #8 on: 2019-09-17 01:38:54 »
When i try to merge the mod i always get this error: https://imgur.com/a/6p2Woaq
can someone help pls?

Relyn1981

  • Newbie
  • *
  • Posts: 1
  • Karma: 0
    • View Profile
Re: [FF8:Remastered] SeeDRemastered-UI v1.0
« Reply #9 on: 2019-09-17 02:38:54 »
Looks great, I swapped out the menu gradient to your Blue and my border. Your file also helped me realise how I was packing the files wrong.  :-D



man I really like that blue to hehe looks nice though

Mcindus

  • Freak
  • *
  • Posts: 856
  • Karma: 150
  • Artist, Modder, Musician.
    • View Profile
    • Lunatic Pandora
Re: [FF8:Remastered] SeeDRemastered-UI v1.0
« Reply #10 on: 2019-09-17 04:49:14 »
When i try to merge the mod i always get this error: https://imgur.com/a/6p2Woaq
can someone help pls?

You have to put the mod path first, not the main.zzz path. the SECOND file you put in is the main.zzz

ytaloxd524

  • Newbie
  • *
  • Posts: 3
  • Karma: 0
    • View Profile
Re: [FF8:Remastered] SeeDRemastered-UI v1.0
« Reply #11 on: 2019-09-17 13:38:37 »
I managed to get the mod installed but i don't see nothing changed,the Hud is not blue and i don't have the Gunblade icon,can anyone help?

Mcindus

  • Freak
  • *
  • Posts: 856
  • Karma: 150
  • Artist, Modder, Musician.
    • View Profile
    • Lunatic Pandora
Re: [FF8:Remastered] SeeDRemastered-UI v1.0
« Reply #12 on: 2019-09-17 19:24:17 »
I managed to get the mod installed but i don't see nothing changed,the Hud is not blue and i don't have the Gunblade icon,can anyone help?

Try using the 1.6.5 release of the zzzDeArchiver!  My directions follow that exactly. Had the same issue with someone else last night.  I will try to troubleshoot the new zzzDeArchive program and see what the issue might be.

gunner_1207

  • Cool newbie
  • *
  • Posts: 62
  • Karma: 1
  • If your upright an above ground,its a gd day
    • View Profile
Re: [FF8:Remastered] SeeDRemastered-UI v1.0
« Reply #13 on: 2019-09-17 21:51:24 »
You mean the 2013 version? I made it for that first. XD
:o you did ha my bad , i know what im doin now lol

ytaloxd524

  • Newbie
  • *
  • Posts: 3
  • Karma: 0
    • View Profile
Re: [FF8:Remastered] SeeDRemastered-UI v1.0
« Reply #14 on: 2019-09-18 01:04:05 »
I managed to get working with ZZZ 1.6.5 big thanks for this mod man you are awesome.

vinnycthatwhoibe

  • Newbie
  • *
  • Posts: 1
  • Karma: 0
    • View Profile
Re: [FF8:Remastered] SeeDRemastered-UI v1.0
« Reply #15 on: 2019-09-18 02:10:54 »
:o you did ha my bad , i know what im doin now lol

The issue is the steps you list in your included instructions for zzzDeArchive are no longer correct. After pushing 3, it first asks for the path to the original zzz file, followed by the mod zzz file. This is reverse of what your instructions for 1.6.5 say. I was having the same problem until I actually took the time to read what was being shown in the command window.

Sebanisu

  • Crazy poster
  • *
  • Posts: 153
  • Karma: 8
    • View Profile
Re: [FF8:Remastered] SeeDRemastered-UI v1.0
« Reply #16 on: 2019-09-18 23:29:08 »
Sorry about that I changed the order of merge to accept multiple mods. New version has a new gui. It might be easier to use.

The idea is the files with data you want to replace should go first and the holds true for all the mods you add as well. If you have mods, that replace some of the same files. The ones that are added later will overwrite the ones earlier.

So by putting main.zzz at the end you are basically coping main.zzz as it'll override all the mods. :P
« Last Edit: 2019-09-18 23:34:14 by Sebanisu »

Sebanisu

  • Crazy poster
  • *
  • Posts: 153
  • Karma: 8
    • View Profile
Re: [FF8:Remastered] SeeDRemastered-UI v1.0
« Reply #17 on: 2019-09-18 23:46:23 »
When i try to merge the mod i always get this error: https://imgur.com/a/6p2Woaq
can someone help pls?
You have to put the mod path first, not the main.zzz path. the SECOND file you put in is the main.zzz

google translate of error: given path format is not supported
So looking at your path you put the path to a zzz file and put a / then the other one. That's why it didn't work.

You had to put the path to main.zzz push enter, then the path to the mod and push enter.

Oh I see you got it working. Well if anyone was wondering what the error was. :P

I think I got it so it won't crash out on that error anymore. In the next release (>=0.1.7.5) if this happens again it'll show/log the error and in the console just ask again for input.
« Last Edit: 2019-09-19 00:18:35 by Sebanisu »

rartart

  • Cool newbie
  • *
  • Posts: 55
  • Karma: -1
    • View Profile
Re: [FF8:Remastered] SeeDRemastered-UI v1.0
« Reply #18 on: 2019-09-19 11:34:58 »
thanks :D , i give a look at the folders, and actually there are the icons from the ps4 version, so at this point a mod for the buttons icons would only require to switch the respective files with the icons so the game will  use the ones from the ps4 version :D
« Last Edit: 2019-09-19 13:19:06 by rartart »

gunner_1207

  • Cool newbie
  • *
  • Posts: 62
  • Karma: 1
  • If your upright an above ground,its a gd day
    • View Profile
Re: [FF8:Remastered] SeeDRemastered-UI v1.0
« Reply #19 on: 2019-09-19 19:31:55 »

Yo darziak  ;D your border looks sweet my man , works with pretty much all the colour options in the reborn mod, i like the contrast of this one , but still choosing. thank you for your help.
p.s forgive the use of paint....amateur hour over here lol
« Last Edit: 2019-09-19 19:37:06 by gunner_1207 »

rartart

  • Cool newbie
  • *
  • Posts: 55
  • Karma: -1
    • View Profile

rrgaming28

  • Fast newbie
  • *
  • Posts: 6
  • Karma: 0
    • View Profile
Re: [FF8:Remastered] SeeDRemastered-UI v1.0
« Reply #21 on: 2019-09-22 05:42:02 »

Yo darziak  ;D your border looks sweet my man , works with pretty much all the colour options in the reborn mod, i like the contrast of this one , but still choosing. thank you for your help.
p.s forgive the use of paint....amateur hour over here lol
how did you change the color? or this is other mod?

gunner_1207

  • Cool newbie
  • *
  • Posts: 62
  • Karma: 1
  • If your upright an above ground,its a gd day
    • View Profile
Re: [FF8:Remastered] SeeDRemastered-UI v1.0
« Reply #22 on: 2019-09-22 20:18:07 »
how did you change the color? or this is other mod?
the colour options are in the seed reborn 4.1 mod that mcindus did for the original 2013 steam release,the border that darziak did is compatible with both the seed reborn 4.1 , and the new SeeD remastered version. but as i don't use the remastered game i don't know if the colour options were included in that. 

IFireflyl

  • Fast newbie
  • *
  • Posts: 20
  • Karma: 2
    • View Profile
Re: [FF8:Remastered] SeeDRemastered-UI v1.0
« Reply #23 on: 2019-10-01 14:13:28 »
Is there a way to not use the gunblade cursor? I personally feel like that's more distracting than the normal hand. I like the rest of the mod. That cursor unnerves me for some reason. :D

Koby

  • Fast newbie
  • *
  • Posts: 9
  • Karma: -1
  • Beyond the Grave
    • View Profile
    • Kametsu
Re: [FF8:Remastered] SeeDRemastered-UI v1.0
« Reply #24 on: 2019-10-01 21:43:45 »
Would be sweet if all the color options had screenshot previews or at least a listing of what all options the mod has.