Author Topic: [FF7PC-98/Steam] Lv.1 Challenge Mod (2014-04-18)  (Read 5891 times)

Sega Chief

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[FF7PC-98/Steam] Lv.1 Challenge Mod (2014-04-18)
« on: 2014-04-18 16:33:40 »
Hey there, folks.

I cobbled together a Lv.1 mod for someone recently and figured I'd release it here too for anyone who's interested in running a Lv.1 challenge (without the headache of setting it up). Essentially, this mod sets all characters to start at Lv.1 and all enemies give 0EXP. It also covers Cait Sith and Vincent by setting their EXP charts high enough so that their starting EXP doesn't push them up to Lv.2 automatically when they join the party. For Cloud's Lv.1 stats, I've used the in-game stat tables (so rather than using Young Cloud's Lv.1 stats, I've used what I'm hoping is Cloud's 'natural' Lv.1 stats; if not, it's fairly consistent with the other character's Lv.1 stats in any case).

-Mod Link-
https://www.mediafire.com/?ztx9h111txytisx

The installer is compatible with both the 1998 and Steam releases; you'd select the data folder for the 1998 installation or the lang-en folder for the Steam installation. If you have any questions or if you find a bug with this mod, then let me know. The installer is around 5MB in size.
« Last Edit: 2014-07-21 03:39:56 by Covarr »

CarcinogenSDA

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Re: [FF7PC-98/Steam] Lv.1 Challenge Mod (2014-04-18)
« Reply #1 on: 2020-05-06 00:21:30 »
Hi, I was looking to use this mod, but the file is no longer hosted. Does Sega Chief still post here or does anyone have it and would be gracious enough to rehost?

Sega Chief

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Re: [FF7PC-98/Steam] Lv.1 Challenge Mod (2014-04-18)
« Reply #2 on: 2020-05-06 02:40:46 »
Here it is:

https://mega.nz/file/u00lxb6B#JYDK7iJQOupoAFmLeaID6iyoq05c28zHHAr1B-F3-TM

That contains the scene.bin + kernel.bin; place them in the data/battle and data/kernel folders (1998 version) or data/lang-en/battle + data/lang-en/kernel folders (Steam).

If an IRO is needed let me know, but I think the Qhimm Catalog had it.

I think they can be put into the PSX version as well.

CarcinogenSDA

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Re: [FF7PC-98/Steam] Lv.1 Challenge Mod (2014-04-18)
« Reply #3 on: 2020-05-07 04:13:08 »
thanks man! Can't wait to get my ass kicked!

t90

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Re: [FF7PC-98/Steam] Lv.1 Challenge Mod (2014-04-18)
« Reply #4 on: 2020-05-30 23:39:25 »
I'm just before Reno & the plate, really loving how the battles are more involved versus "mash circle to win lololol".

I am curious to one thing though.... Since we are capped at level 1, doesn't that make our steal rates effectively zero percent? Is there a way to patch this to a flat percentage (ex/ 30% or 50%)?

Thanks for this mod!

Edit: tried some google-fu earlier and couldn't seem to come up with anything that worked. Tried to do it with the Godo setting of "Max Drop/Steal" to no avail. I think I understand how to do it through Bahamut with patch-all, I am just confused as to the actual values to be entered. Am I on the right track?
« Last Edit: 2020-05-31 04:44:59 by t90 »

Sega Chief

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Re: [FF7PC-98/Steam] Lv.1 Challenge Mod (2014-04-18)
« Reply #5 on: 2020-05-31 21:05:38 »
I'm just before Reno & the plate, really loving how the battles are more involved versus "mash circle to win lololol".

I am curious to one thing though.... Since we are capped at level 1, doesn't that make our steal rates effectively zero percent? Is there a way to patch this to a flat percentage (ex/ 30% or 50%)?

Thanks for this mod!

Edit: tried some google-fu earlier and couldn't seem to come up with anything that worked. Tried to do it with the Godo setting of "Max Drop/Steal" to no avail. I think I understand how to do it through Bahamut with patch-all, I am just confused as to the actual values to be entered. Am I on the right track?

Yeah, but I'd say that's a part of it. The goal is to beat the game with a Lv.1 party so things like steal/manip success, magic accuracy, party damage, etc. all factor. Setting the steal-rates to the highest possible rate with an editor will only help for a little while as the level-difference between the party and enemies slowly ramps up over the course of the game until it becomes impossible again.

Sneak Glove and Hypnocrown can get around this but the former isn't available until the late stages of Disc 2.

t90

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Re: [FF7PC-98/Steam] Lv.1 Challenge Mod (2014-04-18)
« Reply #6 on: 2020-05-31 23:42:23 »
Ah makes sense. Thanks for the quick response, I'll just forego stealing this time around. TBH I tried New Threat today and it piqued my interest to say the least.