Author Topic: [FF7 PC] Mod Manager - 7th Heaven 2.0  (Read 94851 times)

Xathyr

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Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« Reply #200 on: 2020-03-12 09:56:00 »
If you want good and stable shader injection, use ReShade. Tons of effects and super stable. Here are some screens of what mine looks like (still tweaking) https://photos.app.goo.gl/JRnGovP5GLkDtorT8


Wow this is kinda amazing, i have several questions if you don't mind, which shaders did you activate? And which mods? For the character models i believe you may be using the chibi version from this guy: https://www.nexusmods.com/finalfantasy7/mods/4?tab=description  but for the pre-rendered backgrounds i have no clue, this looks way better than the Remako.
« Last Edit: 2020-03-12 10:14:29 by Xathyr »

NeveValkoinen

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Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« Reply #201 on: 2020-03-12 21:28:53 »
somebody knows if it's possible to apply mods to the original launcher (ff7_eng.exe)?
here in Italy we use that exe file to apply our own italian translation of the game (it has never been translated into Italian, officially speaking)...

KaidenJames

Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« Reply #202 on: 2020-03-12 21:44:03 »

Wow this is kinda amazing, i have several questions if you don't mind, which shaders did you activate? And which mods? For the character models i believe you may be using the chibi version from this guy: https://www.nexusmods.com/finalfantasy7/mods/4?tab=description  but for the pre-rendered backgrounds i have no clue, this looks way better than the Remako.

So i'm using the Nino style chibi models as you pointed out. The background fields are SYW v4 Satsuki. And here is a list of the shaders I use in Reshade: ambientlight, curves, HDR, Tint (sepia), Vibrance, SMAA and high pass sharpen. You can also use advanced CRT if you want the old school CRT look.

Edit: I took a couple more screens with some recreated backgrounds. The Nino chibi models are just the best thing ever. I can't wait for that mod to be completed! https://photos.app.goo.gl/JRnGovP5GLkDtorT8
« Last Edit: 2020-03-12 21:53:46 by KaidenJames »

dddvg4

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Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« Reply #203 on: 2020-03-12 22:49:32 »
I'm not keen on adding shaders because they're unstable, and reading through that thread only proves my point. Plus that thread is old and those don't look supported anymore. I'm actually thinking of removing the existing ones because of the instability problems. I like to offer choice as much as possible but not at the expense of stability. The shaders are unpredictable and never work the same across all video cards. If you want the shaders you can manually copy them and edit your config and even the UI to include them on your own.

I see. Didn't know shaders are unstable. I would also prefer stability over shaders. Thanks for the heads up 8-)

dddvg4

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Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« Reply #204 on: 2020-03-12 23:29:41 »
If you want good and stable shader injection, use ReShade. Tons of effects and super stable. Here are some screens of what mine looks like (still tweaking) https://photos.app.goo.gl/JRnGovP5GLkDtorT8

WOW that looks very good and natural. I don't like some over saturated shaders but this is not one of them!  :wink:
Thanks for letting me know there is a ReShade option. I will install and look for some good presets. I m not good at tweaking one for myself lol

NeveValkoinen

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Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« Reply #205 on: 2020-03-13 00:02:45 »
If you want good and stable shader injection, use ReShade. Tons of effects and super stable. Here are some screens of what mine looks like (still tweaking) https://photos.app.goo.gl/JRnGovP5GLkDtorT8

OMG, how do i find that mod?? it's awesome!

KaidenJames

Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« Reply #206 on: 2020-03-13 00:10:53 »
WOW that looks very good and natural. I don't like some over saturated shaders but this is not one of them!  :wink:
Thanks for letting me know there is a ReShade option. I will install and look for some good presets. I m not good at tweaking one for myself lol

Absolutely. I use Reshade with anything I can lol. I love it.

KaidenJames

Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« Reply #207 on: 2020-03-13 00:16:09 »
OMG, how do i find that mod?? it's awesome!

Which one? Reshade has it's own website where you can download from. Most of the mods I got through 7th Heaven. The chibi models are from here https://www.nexusmods.com/finalfantasy7/mods/4. Some of those models are in 7th Heaven already. I don't think the Chibi ones are though.

Flash0429

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Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« Reply #208 on: 2020-03-13 00:41:17 »
WOW that looks very good and natural. I don't like some over saturated shaders but this is not one of them!  :wink:
Thanks for letting me know there is a ReShade option. I will install and look for some good presets. I m not good at tweaking one for myself lol

heres a vibrant preset that ive messed with that you can use and tweak further to your liking https://drive.google.com/open?id=1irNDHEvzSUi2Z3FXhUOeLWYbFSpRMgc1

Xathyr

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Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« Reply #209 on: 2020-03-13 06:44:18 »
So i'm using the Nino style chibi models as you pointed out. The background fields are SYW v4 Satsuki. And here is a list of the shaders I use in Reshade: ambientlight, curves, HDR, Tint (sepia), Vibrance, SMAA and high pass sharpen. You can also use advanced CRT if you want the old school CRT look.

Thank you a lot! Although in my monitor this group of shaders doesn't look as good as they do in the screenshots you shared, i'm still testing a few combinations, i may aswell share the result once i find it good enought.

Cheers!


Edit: https://photos.app.goo.gl/oPs4m4EvmqPq4x6r6  not entirely happy about the end result of me messing up with the shaders but i think i'm getting there.


Edit: I took a couple more screens with some recreated backgrounds. The Nino chibi models are just the best thing ever. I can't wait for that mod to be completed! https://photos.app.goo.gl/JRnGovP5GLkDtorT8

Totally agree, i'm kinda waiting for him to finish every npc to try it out too.
« Last Edit: 2020-03-13 07:58:39 by Xathyr »

MuchoMu

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Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« Reply #210 on: 2020-03-13 15:30:43 »
Hi guys, thanks for this incredible modmanager.


I modified this files to set ''half encounters'' and ''x2.2 XP'' on game, if anyone is interested.

this on data>field
https://drive.google.com/file/d/1QZSIpy3A-E5vfXzEAgMpCMbc9C8mFSVl/view?usp=sharing

this on data>battle
https://drive.google.com/file/d/1aa5TROkkdATeJoQ7XqesPw0YZOWict22/view?usp=sharing


Mythrialus

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Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« Reply #211 on: 2020-03-13 16:08:48 »
Two questions, not sure if this is the right place for it, but:

1) The Reunion+Because mod was crashing my game, and while trying to troubleshoot it, I seem to have deleted it comepletely, where do I go to redownload that because I don't see it popping up in the IRO catalog?

2) While troubleshooting, I seem to have added several file directories to my mod list on 7th Heaven 2.0. Is there a way to remove them from the list without deleting them from my PC? I ask because I used the delete option to remove Reunion, thinking it would just remove it from the list, but that seems to be what deleted it from my computer.

Flash0429

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Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« Reply #212 on: 2020-03-14 05:03:30 »
is there a way to get the game to play at a higher resolution but fit the screen its on for example play at 4k on a 1440 monitor but have the entire game fit on screen as of right now either window mode extends off screen to other monitors or Full screen will load on one screen but the image is zoomed in and you only see a portion high DPI fix doesnt help

Zentrius

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Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« Reply #213 on: 2020-03-14 16:33:14 »
Love this mod manager. One question: is it normal that the game automatically closes up when finished? I mean, after the last cutscene with Red XIII finishes, the game just closes up. Is this configurable?

MuchoMu

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Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« Reply #214 on: 2020-03-14 17:09:46 »
Fixed, i forgot ap and gil xD

Hi guys, thanks for this incredible modmanager.


I modified this files to set ''half encounters'' and x2.2 on XP/AP/Gil on game, if anyone is interested.

this on data>field
https://drive.google.com/file/d/1QZSIpy3A-E5vfXzEAgMpCMbc9C8mFSVl/view?usp=sharing

this on data>battle
https://drive.google.com/file/d/1aa5TROkkdATeJoQ7XqesPw0YZOWict22/view?usp=sharing

Zara9

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Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« Reply #215 on: 2020-03-14 18:09:14 »
Hey Zentrius

yes that is normal for the ff7 steam version for the game to close after that final cutscene with Red XIII

and no it is not configure able

Loki_

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Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« Reply #216 on: 2020-03-14 19:47:22 »
is there a way to get the game to play at a higher resolution but fit the screen its on for example play at 4k on a 1440 monitor but have the entire game fit on screen as of right now either window mode extends off screen to other monitors or Full screen will load on one screen but the image is zoomed in and you only see a portion high DPI fix doesnt help

https://www.reddit.com/r/nvidia/comments/40bs34/4k_dsr_on_a_1440p_monitor/ btw on 1440p screen there's no difference at all with 4k resolution, tryed myself

if your looking for something to go from i made a decent preset for Reshade makes things more crisp and vibrant yo can use it to play around with if you like

Can you post some screens about this? :)
« Last Edit: 2020-03-14 19:58:13 by Loki_ »

Dohko

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Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« Reply #217 on: 2020-03-14 21:11:23 »
Hello everyone,

I am using the field models from Kaldarasha and everything is fine except the model of young Cloud. In the first flashback, young Tifa appears with the new model but young Cloud appears with the classic (chibi) model.

I don't know what i am doing wrong.

EQ2Alyza

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Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« Reply #218 on: 2020-03-14 23:42:56 »
Hello everyone,

I am using the field models from Kaldarasha and everything is fine except the model of young Cloud. In the first flashback, young Tifa appears with the new model but young Cloud appears with the classic (chibi) model.

I don't know what i am doing wrong.

This isn’t a problem with the tool, so it needs to be reported in the 7th Heaven thread (which also needs to be relabeled to avoid this confusion). Field Models have several issues that will be worked on for the 3.1 release. I’m pretty sure this is already fixed, but I’ll add this to the list anyways. Do you have a save close to the flashback?

Drakonas

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Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« Reply #219 on: 2020-03-15 08:51:30 »
So.. I have been watching this thread to see if someone would report the issue, and nobody has so it must be isolated.

I can launch with mods fine. Just great in fact, but if I close the game, and attempt to launch again, this happens:


This cannot be fixed. Closing 7th Heaven and reopening it does not let me launch the game (same error). Uninstalling 7th heaven and installing the mods again does not let me launch the game.

The only thing that fixes it is restarting my computer. It's like a file is being locked somewhere that doesn't get released.


I should note I have an odd configuration with my PC, and I'm unsure if it affects it, but I have 2x GTX 1070's in SLI using a HB Bridge.

Drakonas

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Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« Reply #220 on: 2020-03-15 08:57:39 »
Apologies for double post (I know it's against the rules), but I can't edit the last post and I forgot to attach the logs.

https://mega.nz/#!5ApHxQxR!kE0Vbc7SNqF1UsaneX6sxmSCKwS5jZ1pSB878kmaC0k

Thank you.

Dohko

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Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« Reply #221 on: 2020-03-15 11:22:16 »
This isn’t a problem with the tool, so it needs to be reported in the 7th Heaven thread (which also needs to be relabeled to avoid this confusion). Field Models have several issues that will be worked on for the 3.1 release. I’m pretty sure this is already fixed, but I’ll add this to the list anyways. Do you have a save close to the flashback?

Thank you very much for your answer.

Yes, i have a save file just before the flashback. I'll now wait for the 3.1 release of the Field Models before continuing my playthrough.

Cheers!!

KEVINMGXP

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Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« Reply #222 on: 2020-03-15 12:45:06 »
Hi,

I am trying for two days to download this cmh175 HQ FMV Pack but every time I try to download it, it gets stuck on exactly the same time and speed as you can see on the screenshot. My internet is working perfectly and I download anything else W.O. any issues any idea? Or is there an alternate download for this specific mod i can use?



And another question would be why is Cloud in this version not modeled to the newer graphics like on the previous 7th Heaven mod launcher?



Best regards
« Last Edit: 2020-03-15 13:03:51 by KEVINMGXP »

Chrysalis

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Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« Reply #223 on: 2020-03-15 14:09:39 »
you can download the fmv pack from the torrent link on this page http://7thheaven.rocks/

KEVINMGXP

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Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« Reply #224 on: 2020-03-15 14:22:29 »
you can download the fmv pack from the torrent link on this page http://7thheaven.rocks/

Thanks in advance :)