Author Topic: [FF7PC-98/Steam] FFNx - Next generation modding platform for FF7/FF8  (Read 24595 times)

Topken

  • *
  • Posts: 38
    • View Profile
I am loading via 7H and yeah I am aware of the 60FPS issue with FFNX and that is set to 15FPS personally. I have the same setup on a different computer and everything is working fine over there so there is an issue with this PC it would seem.



Here are the mods I have enabled which aren't out of the norm. Animations is already set to 0:15FPS so that isn't the cause of my headache with this setup.
« Last Edit: 2020-10-11 20:07:10 by Topken »

-Ori

  • If anybody's buying:
  • *
  • Posts: 377
  • Nobody's Hero
    • View Profile
    • The Reunion
Here are the mods I have enabled which aren't out of the norm. Animations is already set to 0:15FPS so that isn't the cause of my headache with this setup.

regardless, you can confirm you have completely turned the animations mod off and the same thing happened?

if it does, the next step is to turn ALL the mods off and try to see if it works


if it launches but crashes when the game becomes responsive, its almost certainly a mod compatibility issue
« Last Edit: 2020-10-13 00:51:58 by -Ori »

LordUrQuan

  • Alpha testing your worst nightmares
  • *
  • Posts: 590
  • LOAD "FF2J",8,1
    • View Profile
That screenshot is just which mods you have active, not the options within them.

TrueOdin

  • Moderator
  • *
  • Posts: 40
    • View Profile
It is with great pleasure that I would like to announce the newest FFNx 1.8.0 release :)

Improved rendering performance, super-smooth Vulkan and DirectX 12 support, astonishing Audio Engine and much much more are waiting for you to be explored in this new release.

Feel free to know more about it in the official changelog: https://github.com/julianxhokaxhiu/FFNx/wiki/Changelog_v1.8.0

A special thank you to all the people who have worked together with me in this new milestone.

Looking forward for great new achievements in the future.

Until then, enjoy!

AuthenticM

  • *
  • Posts: 85
    • View Profile
It is with great pleasure that I would like to announce the newest FFNx 1.8.0 release :)

Improved rendering performance, super-smooth Vulkan and DirectX 12 support, astonishing Audio Engine and much much more are waiting for you to be explored in this new release.

Feel free to know more about it in the official changelog: https://github.com/julianxhokaxhiu/FFNx/wiki/Changelog_v1.8.0

A special thank you to all the people who have worked together with me in this new milestone.

Looking forward for great new achievements in the future.

Until then, enjoy!

Congratulations! Looking at the changelog, this is a very sweet release indeed!

I have a question. Would FFNx 1.8 allow a mod that tries to implement a menu layout similar to FF7 Remake?



By that I mean having the menu entries on the left, full character portraits in the middle, and even having the menu transparent so that the player can see the gameplay screen behind it.

I believe that I have read, in the past, that the menu screen layout in FF7 is pretty hardcoded into the game, which makes it difficult to be modified. That's why I'm asking; I'm curious if advances have been made on that front.

Thank you
« Last Edit: 2020-10-23 05:17:04 by AuthenticM »

Chrysalis

  • ESUI Developer
  • Global moderator
  • *
  • Posts: 357
    • View Profile
It is possible, but as always with UI layout changes it requires knowing the memory/executable addresses to modify, and in some cases custom code may need to be injected into the game.  On my mod ESUI, I did document the address modifications I did so you can extract the mod to find some of these addresses, I do not know all the addresses required to achieve this though so some effort is required to pull it off.  The bit I am unsure off is if the game background can be visible behind the menu, the game very likely does not keep the field rendered, when the menu is on screen, the frame rate is changed as an example when the menu is drawn.

Salk

  • *
  • Posts: 528
    • View Profile
Congratulations on this newest release!

The change-log is indeed impressive and if I understand correctly now it will be possible to have the animated background working also when using upscaled background textures?

Cheers!

Zera

  • *
  • Posts: 6
    • View Profile
Did you manage to implement proper analog support? Also, is it possible to use Tonberry with this driver (I think it wasn't last time I checked)?

EDIT: Never mind, the answer is no to both. I got hopeful when XInput support was mentioned.
« Last Edit: 2020-11-24 23:19:33 by Zera »

andreasaspenberg

  • *
  • Posts: 17
    • View Profile
i have no issues running final fantasy 8. it actually works better in my version of windows 10 than it did in windows xp(that goes for both steam and disc versions). even the installer worked perfectly. the steam version of final fantasy 7 also works perfectly. i have tested them recently. final fantasy 7 and 8 on steam i tested while i was writing this.

TrueOdin

  • Moderator
  • *
  • Posts: 40
    • View Profile
Congratulations on this newest release!

The change-log is indeed impressive and if I understand correctly now it will be possible to have the animated background working also when using upscaled background textures?

Cheers!

Thank you :) Yes, Satsuki is working hard on it and a new release is going to be released. Stay stuned!

TrueOdin

  • Moderator
  • *
  • Posts: 40
    • View Profile
Did you manage to implement proper analog support? Also, is it possible to use Tonberry with this driver (I think it wasn't last time I checked)?

EDIT: Never mind, the answer is no to both. I got hopeful when XInput support was mentioned.

What do you mean by proper analog support? Also about Tonberry it will never work as FFNx is a custom rendering engine, while Tonberry hooks the internal game rendering engine. But the same feature may come one day as soon as texture replacement will become a thing.

TrueOdin

  • Moderator
  • *
  • Posts: 40
    • View Profile
i have no issues running final fantasy 8. it actually works better in my version of windows 10 than it did in windows xp(that goes for both steam and disc versions). even the installer worked perfectly. the steam version of final fantasy 7 also works perfectly. i have tested them recently. final fantasy 7 and 8 on steam i tested while i was writing this.

Glad to hear that :) Feel free to follow the development as more is going to come. We're not done...yet!

Salk

  • *
  • Posts: 528
    • View Profile
Thank you :) Yes, Satsuki is working hard on it and a new release is going to be released. Stay stuned!

Well, then this is indeed a great accomplishment.

Thanks again for all the hard work you guys are putting into this.

Zera

  • *
  • Posts: 6
    • View Profile
What do you mean by proper analog support?

Analog movement is broken in FF8 and FF9 (FF7 never supported it because it was released before the PS joypad with analog sticks). It doesn't support sensitivity (so you can walk without needing a dedicated button) and only allows 8 directions as if it was a D-Pad. I believe the Moguri mod fixes it in FF9, but no such mod exists for FF8.



olearyf2525

  • *
  • Posts: 261
    • View Profile
Thank you :) Yes, Satsuki is working hard on it and a new release is going to be released. Stay stuned!

Looking forward to it, thanks for all your hard work.

TrueOdin

  • Moderator
  • *
  • Posts: 40
    • View Profile
Analog movement is broken in FF8 and FF9 (FF7 never supported it because it was released before the PS joypad with analog sticks). It doesn't support sensitivity (so you can walk without needing a dedicated button) and only allows 8 directions as if it was a D-Pad. I believe the Moguri mod fixes it in FF9, but no such mod exists for FF8.

I see what you mean. Actually I did never try this personally but on FFNx I've reimplemented completely the gamepad support, by writing my own layer and supporting DInput and XInput out of the box, and additionally D-Pad works on both ways OOB too. Analogs works as always, but please feel free to try if the sensitivity is fine or not on the latest canaries. I'll be happy to support if not ( as far as I can go ofc as having no source makes the task a little harder :) )

Salk

  • *
  • Posts: 528
    • View Profile
Hello TrueOdin!

After a very long pause I have decided to revisit FF VII with all the new improvements and I wanted to test FFNx. After failing to simply install the game from my original discs on Windows 10 I opted for buying it again on Steam, hoping it would make things generally easier.

After the installation, I downloaded the latest canary and followed the FFNx installation instructions you kindly provided.

The installation itself was of course just a matter of dropping some files into the FF VII directory but I was wondering if you may consider creating a proper installer in the future?

When I run the game I noticed that FFNx seems to override the Full Screen choice I have selected in the Square Enix settings menu because it runs in a window.

I take this opportunity to again thank you and your team for FFXn, hoping that one day the community will be able to experience the best version of Final Fantasy VII yet (as a side note and knowing it is a sore subject I believe that not being able to include the Reunion translation is an unfortunate obstacle to that end).

Cheers!