Author Topic: [FF7PC] Dual-Font UI  (Read 2061 times)

-Ori

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[FF7PC] Dual-Font UI
« on: 2020-07-11 08:49:15 »
The time has finally arrived! (For you to roll your eyes at me, once again.)

https://drive.google.com/file/d/1CYNNqXnCyUYhk2Np3LcjsOVvuH0fJoS3/view?usp=sharing
« Last Edit: 2020-09-19 03:04:52 by -Ori »

sithlord48

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Re: Dual-Font UI
« Reply #1 on: 2020-07-11 12:37:23 »
A Screenshot might be helpful here.

-Ori

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Re: Dual-Font UI
« Reply #2 on: 2020-07-11 16:26:10 »
A Screenshot might be helpful here.

i've had a problem in the past with posting preview images, people look at the preview picture and are too lazy to click on the pictures to see the full resolution and say "OMG, THATS LOW-REZ CRAP"

but you're right, i'll upload some and post direct links with no preview

LeonhartGR

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Re: Dual-Font UI
« Reply #3 on: 2020-07-11 17:10:47 »
Please do! I'd love to look how this one looks like. Also would love to watch your outer line project with the pattern you used to be using in your former avatar but you already mentioned that it is impossible to be generated in the FFVII engine since it keeps tiling the line texture.

-Ori

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Re: Dual-Font UI
« Reply #4 on: 2020-07-11 17:15:42 »
Please do! I'd love to look how this one looks like. Also would love to watch your outer line project with the pattern you used to be using in your former avatar but you already mentioned that it is impossible to be generated in the FFVII engine since it keeps tiling the line texture.

it is indeed impossible without a mod that changes the way the game uses the border, on larger dialogue boxes the game will take a small part of the border and stretch it across, so any textured spots WILL get warped and look bad, i tried though

but where did you get that image of tifa's glove? i thought about putting that in but was worried it was from an artist that copyrighted it or something
« Last Edit: 2020-07-11 17:21:30 by Orichalcon »

LeonhartGR

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Re: Dual-Font UI
« Reply #5 on: 2020-07-11 18:29:10 »
I tried to relocate the original image but failed... I remember googling for tifa's gloves and then editing the icon to look transparent and in the right direction. I think it was a gif image and I just ripped off a frame.
Edit: also this handwritten font looks cool.
« Last Edit: 2020-07-11 18:32:09 by LeonhartGR »

-Ori

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Re: Dual-Font UI
« Reply #6 on: 2020-07-11 21:03:49 »
i still have the pics from the links you gave i think, if you got it from google images should be OK, i'll play around with it

Edit: also this handwritten font looks cool.

thanks!

so far the feedback says its a love it or hate it type of thing, *I* personally love it as well, adds an element of fun to it for me

but if you hate it, as i said more fonts are coming
« Last Edit: 2020-07-11 21:07:20 by Orichalcon »

unab0mb

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Re: Dual-Font UI
« Reply #7 on: 2020-07-12 04:47:30 »
Wow, everything looks really nice in those screenshots. Looks unique, fun, clean. Only part that seems out of place IMO is the font/style used in the main menu/limit break text, etc. It looks "dirty" or like a low-res CAPTCHA instead of clean like everything else. The borders look great too. Awesome job. Now I wonder if I can edit my ESUI iro to bolt this on...

-Ori

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Re: Dual-Font UI
« Reply #8 on: 2020-07-20 04:58:52 »
Wow, everything looks really nice in those screenshots. Looks unique, fun, clean. Only part that seems out of place IMO is the font/style used in the main menu/limit break text, etc. It looks "dirty" or like a low-res CAPTCHA instead of clean like everything else. The borders look great too. Awesome job. Now I wonder if I can edit my ESUI iro to bolt this on...

if you look in-game, both fonts are actually far from 'clean looking', i went quite heavy on the effects on each  ;D

the newest font that will be coming soon is much, much cleaner and meant for better readability in mind, this font isnt 'out there' like the first 2 fonts included with this mod

screenshot of font coming soon (made with DLPB's font spacing hext template):

https://cdn.discordapp.com/attachments/726956405407481917/734629966951612487/20200719233409_1.jpg

-Ori

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Re: Dual-Font UI
« Reply #9 on: 2020-08-07 04:43:08 »
https://cdn.discordapp.com/attachments/285894248988016640/741152416183091210/unknown.png
https://cdn.discordapp.com/attachments/285894248988016640/741146979987619850/unknown.png
https://cdn.discordapp.com/attachments/285894248988016640/741146019005464616/unknown.png

version b for reunion: https://cdn.discordapp.com/attachments/726956405407481917/739577211362738297/DFUI.zip

eventually this will be one mod you can configure all the options you want, but i'm still actively working on implementing new things, so merging to one .iro will come later as this UI is still very much in a beta state... perhaps even alpha, i've done 100% of the testing and bug fixing myself

things i'm working on:
     -creating light colored borders and dark font versions
     -implementing my own battle menu alignment
     -getting ESUI controller buttons add-on to work with DFUI

edit: crap, forgot to resave the colored fonts after i adjusted the spacing, so some config texts are a little off, this has already been fixed along with an issue with the pause window in battle, when i release the update i'll erase this and add a changelog
« Last Edit: 2020-09-20 19:43:24 by -Ori »

Chrysalis

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Re: Dual-Font UI
« Reply #10 on: 2020-08-08 10:35:16 »
ESUI controller addon I plan to rename to vanilla gameplay controller addon (or something similar to indicate its for stock gameplay), and add an option to work on zomiplay font (as its popular), if your font spacing is similar (and icons in same place on font palletes) it should then work on your font as well.

-Ori

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Re: Dual-Font UI
« Reply #11 on: 2020-08-08 16:28:27 »
ESUI controller addon I plan to rename to vanilla gameplay controller addon (or something similar to indicate its for stock gameplay), and add an option to work on zomiplay font (as its popular), if your font spacing is similar (and icons in same place on font palletes) it should then work on your font as well.

thats awesome!

zomiplay is indeed great, it was really the first HQ font that was available for r06... and most of my work is built on top of it

version 1 in the original post does indeed have identical spacing and controller button placement

EDIT:  this version b update is coming soon, i keep testing and keep finding other things that need tweaked
 when i finish the update on the iro of version b, it will be largely issue-free, the changelog will actually have to be condensed there are so many

-pause will be centered in the window
-colored texts fixed
-better alignment on inventory icons
-spacing on capital letters fixed for ALL CAPS TEXT
-spacing improved on numbers and symbols
-many punctuation fixes and tweaks, including fixing some game dialogue errors (game uses wrong set of single or double quotes in many places)
-most importantly... updated the credits, thanks everyone
« Last Edit: 2020-08-14 00:50:12 by -Ori »

-Ori

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Re: Dual-Font UI
« Reply #12 on: 2020-08-14 00:14:44 »
very large update to the .iro of version b: https://drive.google.com/file/d/1pYUTSXgZBDykDAaY5GhUmDAdILdFSimE/view?usp=sharing

the changelog is above, here are some screenshots showcasing the fixes:

https://cdn.discordapp.com/attachments/285894248988016640/743589552324608080/unknown.png
https://cdn.discordapp.com/attachments/285894248988016640/743614639459401808/unknown.png
https://cdn.discordapp.com/attachments/285894248988016640/743615337282535564/unknown.png
https://cdn.discordapp.com/attachments/285894248988016640/743616180434108486/unknown.png
https://cdn.discordapp.com/attachments/285894248988016640/743617301718368276/unknown.png

so this mod has 2 versions and both with 2 different fonts, and i'm also maintaining both of these versions for reunion (which requires different hext codes and spacing, in many cases)
so basically, 4 versions of this mod right now  :?  (when i'm done the 7h compatible versions will all be in one, configurable .iro file)

right now this .iro of version b has seen the most polishing by far

also, there is no .lgp files nor chunks in these mods to maintain maximum compatibility
« Last Edit: 2020-08-14 00:26:06 by -Ori »

Chrysalis

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Re: Dual-Font UI
« Reply #13 on: 2020-08-15 21:38:33 »
nice work Ori.

-Ori

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Re: Dual-Font UI
« Reply #14 on: 2020-08-23 09:19:47 »
another decent update to version b
 -improved spacing on closed parenthesis
 -fixed and cleaned up countless cursor misalignments
 -imported some fixes and tweaks from DLPB's Menu Overhaul

nice work Ori.

thanks man! at the end of the day, its just nice to have more options for how you want your game to look, IMO

this is my first crack at modding any game, and i am finding that seeing my work inside of one of my favorite games of all-time feels quite surreal

« Last Edit: 2020-09-20 01:32:23 by -Ori »

-Ori

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Re: Dual-Font UI
« Reply #15 on: 2020-09-07 07:44:14 »
just made a thinner box border to add to this mod

     screenshots: https://cdn.discordapp.com/attachments/285894248988016640/752463553146912798/FF7_2020-09-07_04-52-39.png
                        https://cdn.discordapp.com/attachments/285894248988016640/752463744054984704/FF7_2020-09-07_04-35-20.png
                        https://cdn.discordapp.com/attachments/285894248988016640/752463768906367006/FF7_2020-09-07_04-34-47.png

the next update will add this as an option, as well as add everything i've done to 1 configurable .iro
« Last Edit: 2020-09-07 09:54:24 by -Ori »

-Ori

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Re: [FF7PC] Dual-Font UI
« Reply #16 on: 2020-09-19 03:26:02 »
updated the original post

very large update again:  the configurable .iro with (almost) everything i've done

so in this .iro there are 6 options, 2 sets of fonts (fonts A and B, or C and D) with 3 borders each

i made an additional stock-sized border that there are no screenshots of, it is stockborder2


i fixed the cursors, but am still in the process of fine-tuning the capital letters and punctuation of fonts C and D the way i've already done with A and B
(but fonts C and D are supposed to be wild and crazy, so its less of a deal)

also i suck at making .iros, and the consequence of that is this mod is way larger than it needs to be, as i continue to add new options i'll be forced to use proper methods, but its fine for now

big things being worked on:
     already have a set of great looking xbox buttons provided by Agravaile
     dark font/light colored border versions
     battle UI alignment
       
     and much more being planned... including more fonts


« Last Edit: 2020-09-19 22:15:37 by -Ori »