Author Topic: [FF7PC] World Map Stuff  (Read 777 times)

-Ori

  • In the garage, I feel safe.
  • *
  • Posts: 344
  • No one laughs about my ways.
    • View Profile
    • The Reunion
[FF7PC] World Map Stuff
« on: 2020-10-31 17:41:45 »
so I edited a few textures that either i thought i could improve, were glitched, or were straight up missing in Felix Leonhart's World Map (original thread: https://forums.qhimm.com/index.php?topic=11542.0)  This is the world map used in The Reunion mod.

i originally did this for personal use, but after sharing screenshots, these are all included in Reunion as of now (R06g)

before/after screenshots (before shots come first)




Dont lie, you want YOUR Chocobo Ranch to look like THIS... don't you?  :-P
























This one was very challenging, it reuses a very skinny texture a million times for the base so my course of action was to make a texture that hides tiling the best, rather than make the best mountains i could




















and last one is improved shadows
« Last Edit: 2020-11-01 06:48:39 by -Ori »

-Ori

  • In the garage, I feel safe.
  • *
  • Posts: 344
  • No one laughs about my ways.
    • View Profile
    • The Reunion
Re: [FF7PC] World Map Stuff
« Reply #1 on: 2020-11-21 21:55:59 »
everything in this post will be released in r06h (which will allow time for a further edit, if needed)

once again before/after screenshots:


















-------------------------------------------------------------------------------------------------------------------------------

now i'm going to post all the rocket textures that i know of, because i'm especially proud of this one

vanilla rocket (current rocket texture for r06g as well)

--------------------------

satsuki rocket

--------------------------

remako rocket

--------------------------

orichalcon rocket




will update this thread one more time with my world map animations, and any leftover vanilla/problem textures found


any comments or criticism is quite welcome

sithlord48

  • *
  • Posts: 1569
  • Dark Lord of the Savegame
    • View Profile
    • Blackchocobo
Re: [FF7PC] World Map Stuff
« Reply #2 on: 2020-11-23 00:17:37 »
I don't see any links to download anything here .. Not sure releases is the correct place for this.

-Ori

  • In the garage, I feel safe.
  • *
  • Posts: 344
  • No one laughs about my ways.
    • View Profile
    • The Reunion
Re: [FF7PC] World Map Stuff
« Reply #3 on: 2020-11-23 16:41:20 »
I don't see any links to download anything here .. Not sure releases is the correct place for this.

everything on the first post is released, everything on the second post is WIP, so its half and half  :P

figured it would be silly to make a new thread for the WIP stuff

i find it interesting that you came in here to comment about the thread placement and not anything about the images  :roll:

i'm not sure this forum is even active enough to worry about misplaced topics, you're just a troll
« Last Edit: 2020-11-23 16:51:53 by -Ori »

jusete

  • *
  • Posts: 383
  • https://www.paypal.me/JRGV
    • View Profile
    • Donate here
Re: [FF7PC] World Map Stuff
« Reply #4 on: 2020-11-23 18:58:17 »
This reminds me an old project I started long time ago 🤣








Maybe I'll take a break from project edge's and continue that one 8)

-Ori

  • In the garage, I feel safe.
  • *
  • Posts: 344
  • No one laughs about my ways.
    • View Profile
    • The Reunion
Re: [FF7PC] World Map Stuff
« Reply #5 on: 2020-11-23 23:14:42 »
and i thought i was the first one to skin the chocobo ranch with the field textures...  :lol:

that kalm is amazing! its just like the field

also see you added in the shinra mansion to nibelheim


yours looks more like a full world map overhaul

while i'm trying to make all these textures look the best i can (and add some fun!), for instance, i already edited my rocket and removed those tan splotches on the launch pad...

this project is really just about finishing felix leonhart's incredible work, since no one seems to have heard
from him in a really long time

Maybe I'll take a break from project edge's and continue that one 8)

if you ask me, your (awesome) work would be better spent on something like the world map, the upscaling mods do a solid job on the fields, but as you can see from my rocket screenshots, they do a terrible job on the world map, upscales can be used as a base, but without rolling up your sleeves and doing some work an upscaled world map will always looks like crap

this is also why i'm completely redoing the map animation effects as well, the ones in syw4 and remako both stink (not trying to rag on these fellas that made those mods, if i had done all the fields i wouldnt give a crap about the world map, either)
« Last Edit: 2020-11-23 23:18:17 by -Ori »

satsuki

  • *
  • Posts: 511
    • View Profile
    • My softs (french only)
Re: [FF7PC] World Map Stuff
« Reply #6 on: 2020-11-24 07:34:03 »
The world map fx as been corrected in my v5 beta and now looks like vanilla upscaled (was related to a limitation with tim.exe texture extraction witch remove semi alpha stuff - and as remako just used my work with his upcaling...).
Only need to finalise full game's animation (same fields animation/light/fx as in vanilla but upscaled, thanks to FFNx abilities about it) from 6 fields (thanks LazAr0 too for his software) then the v5 will be released (i corrected wm fx but also done about 8 fields minor correction to be a s close a possible as vanilla game).

-Ori

  • In the garage, I feel safe.
  • *
  • Posts: 344
  • No one laughs about my ways.
    • View Profile
    • The Reunion
Re: [FF7PC] World Map Stuff
« Reply #7 on: 2020-11-24 15:17:33 »
The world map fx as been corrected in my v5 beta and now looks like vanilla upscaled (was related to a limitation with tim.exe texture extraction witch remove semi alpha stuff - and as remako just used my work with his upcaling...).
Only need to finalise full game's animation (same fields animation/light/fx as in vanilla but upscaled, thanks to FFNx abilities about it) from 6 fields (thanks LazAr0 too for his software) then the v5 will be released (i corrected wm fx but also done about 8 fields minor correction to be a s close a possible as vanilla game).

nice!  IMO a well-done upscaled graphics mod will always have its place too, this is because  as soon as you start manually editing a graphic, you start losing the original art

so for all the people who just want a better looking version of the exact same game they played before, pure upscaling is the way to go

however there are drawbacks as well, like the rocket texture, animations, nibelheim mountains, etc, those textures will be almost impossible to make look good with just an upscale, because the original images are garbage

btw also while doing the map effects i saw that you did indeed did spend time cutting out the end game highwind boosts, so they wouldnt have squared edges... i stole this work  :-P

i layered your boosts over mine and erased the edges of mine to make it the same, then deleted yours
-edit: i ended up omitting this part from the mod, not because i used your clip job, just liked it better without those white circles

feel free to do the same with my rocket texture, its the reason you have those thick black lines in there (that, and for some reason this texture doesnt respond to transparency), the texture needs to be bigger
« Last Edit: 2020-11-28 07:22:35 by -Ori »

-Ori

  • In the garage, I feel safe.
  • *
  • Posts: 344
  • No one laughs about my ways.
    • View Profile
    • The Reunion
Re: [FF7PC] World Map Stuff
« Reply #8 on: 2020-11-26 05:03:38 »
guess i'll post a W.I.P....

world map animation comparisons:

       *these comparisons arent exactly fair to satsuki, since the videos show his effects without the rest of his world map, where they actually blend in, i needed to do this so people understand what is being compared without being confused, also it seems he is updating his world map effects soon, i am using satsuki's file as a comparison because his mod is highly regarded... not to be a d$#%


------------------(should be able to play all these in browser) satsuki first, ori second
https://drive.google.com/file/d/1uNT4h6HTHQ_k2fmJ30a4v_F5iIDRHZ1k/view?usp=sharing
https://drive.google.com/file/d/1tL0zd_j0JettOxo4OQE4LtclFq_Hw3aP/view?usp=sharing

https://drive.google.com/file/d/1rnj0evdoo4LE-AyYUHeKiZ5VC9SO3n0v/view?usp=sharing
https://drive.google.com/file/d/11lDPTqEx12mUyGDRJqQ72uIgBGassFBx/view?usp=sharing

https://drive.google.com/file/d/1oXDo98X4LVen5DV_sq9cRx1VGhhmK26n/view?usp=sharing
https://drive.google.com/file/d/1SLaGbQphmTVH6cARdT_a7voSAfqzY71i/view?usp=sharing

https://drive.google.com/file/d/1tiDV5SmJ1i4Zyp00StB3ukUYVXh1A7rc/view?usp=sharing
https://drive.google.com/file/d/150orCNdlE17uA8KunBOCZGcg1EI84Y_I/view?usp=sharing

someone needs to go back to 1996 and inform square that boats/subs dont route exhaust fumes into the water... those animations should be water movement only
« Last Edit: 2020-11-26 05:15:37 by -Ori »

satsuki

  • *
  • Posts: 511
    • View Profile
    • My softs (french only)
Re: [FF7PC] World Map Stuff
« Reply #9 on: 2020-11-26 07:19:15 »
Here's a sample of my v5's fields animation, 100% like vanilla but upscaled
http://yatoshicom.free.fr/v5.mp4

-Ori

  • In the garage, I feel safe.
  • *
  • Posts: 344
  • No one laughs about my ways.
    • View Profile
    • The Reunion
Re: [FF7PC] World Map Stuff
« Reply #10 on: 2020-11-26 08:16:20 »
Here's a sample of my v5's fields animation, 100% like vanilla but upscaled
http://yatoshicom.free.fr/v5.mp4

very nice

you know, i reported your forest-on-foot animation as a bug a long time ago!  perhaps not a 'bug' like i thought, but i knew it wasn't supposed to look like that! glad to see it fixed

also the sub was another bad one that you completely fixed


i actually completely deleted the chocobo on land animation, was thinking about making a few patches of dirt that come up with each step but IMO looks better and less annoyance without it

so our maps and animations are completely different, yours keeps vanilla game 99% in tact, and in mine i took liberties
« Last Edit: 2020-11-26 08:19:24 by -Ori »