Author Topic: [FF7PC]TSUNAMODS SYW V5 upscale : Battle, world map, fields, videos  (Read 2828 times)

satsuki

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TSUNAMODS SYW V5

Here's my V5 release of SYW Textures pack

The main new feature is that the full vanilla animations of fields as been restored in HD (AI upscaling).
Those animations have never been done before in any mod for FF7.

(It could have been done thanks to FFNx 1.8.0 and aeris software from [email protected])

This v5 is a corrected / updated version of my v4 (not lots of big corrections but lots of small improvements).
Aavock helps also mainly by correcting or re-drawing most of the writings.
I used mostly esrgan (5 models mixed by hand for each fields) with some prefilter for some fields and world map.
I used mostly gigapixel for battles.
The main goal of this pack is to get as much details as possible without oversharping nor overcleaning the files.
I wanted to get the rendering as natural and constant in quality as possible across the whole game.

The game have been done countless time for bug hunting and optimisations, no bug reported so far.

With this pack you'll have :
-Upscaled Fields with full animations (+ char texture for 3D elements like the flipper in the bar for exemple)
-Upscaled Battle background (+ textures for some ennemis)
-Upscaled World map (+fx)
-HD from scratch magics and FX by Kela51 (+lots of fix by myself)
-Upscaled minigames based on english version of my old waifu version (translation by Grimmy)
-Upscaled movies (the same as in the v4 but properly packed)


ATM only iro's version and manual install but i plan to do a full install for vanilla steam version.

To use thoses iro's without issues you need to update the FFNx driver provided with 7h with 1.8.0 or more and use "the enable_animated_textures = true" (in the FFNx.toml config file)
If you don't you won't have field's advanced animations and with some fields it can hide you stuff

You can download FFNx here : https://github.com/julianxhokaxhiu/FFNx/releases/tag/1.8.1 (use the 1998 with 7h)
You'll find instructions here : https://github.com/julianxhokaxhiu/FFNx/wiki/How-To_Install look at "7thHeaven 2.2.3+"

Download SYWV5 here : https://mega.nz/folder/nIBhCAwa#oilVZO8_jL_OTWoql6OFJA

In this mega folder you'll also found an archive file : SYW.iro.Extractor.7z
If you put any SYWV5 iro's file in the same folder than this extracted archive and double click on the .bat file, it'll auto extract and sort the dds mod files, ready to use if you want to do a manual installation without 7h.


ingame previews picture

Fields
Spoiler: show




























World map:
Spoiler: show








Battles and Magics:
Spoiler: show




























Movies (v5 vs curent version):
http://wowsatsuki.free.fr/comparo.2.mkv


some previews Vs remako (i use the fonts and menus from Aavock for both but none use it ATM ^^)
(Those show you the advanced fields animation in the SYW part, look at the lights effect for exemple)
(The loading's speed difference is not a bug, remako's slower because it's using png, i'm using dds)
http://wowsatsuki.free.fr/v5vsrem/fields1.mp4
http://wowsatsuki.free.fr/v5vsrem/fields2.mp4
http://wowsatsuki.free.fr/v5vsrem/spells.mp4
http://wowsatsuki.free.fr/v5vsrem/worldmap.mp4
http://wowsatsuki.free.fr/v5vsrem/cobo.mp4


My future plan for this pack are :
-(WIP, done waiting for Aavock menu translation before doing a release) Do a standalone installer for vanilla steam edition (easy modding for all users)
-(WIP) Translate to english the great Aavock's menu and fonts (the one you seen in comparison videos - french only ATM)
-(To do)Translate to english the great Aavock's minigames (french only and not released ATM) because the minigames are mostly from my v2 and it would be great to update them ^^)
« Last Edit: 2021-01-02 13:07:06 by satsuki »

satsuki

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I'll do full support on this thread too (some people tell me they can't properly register tsuna forum ATM)

Manakaiser

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nice  :)

Loki_

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Thanks for the update, looks great ;)

satsuki

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V6.00 movies iro is ready to dl ^^
It' a big improvement other my v5 version
I've donne the whole processing from ff7 psx iso from scratch.

a quick comparison v5 Vs v6 : http://wowsatsuki.free.fr/comparo.2.mkv

Maggyboy

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The new FMV's look amazing!  Thank you so much for this pack, really appreciate it. Going to hold off with my annual FF7 playthrough until you get Aavocks UI ported over aswell. And then i can truly enjoy a FF7 Remaster :)

satsuki

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As soon as Aavock ui will be translated (working on it but while take some time) i'll make an iro for the menu + font and also a full installer from my pack (+kaldarasha's chaos models and myst6re's psf files) for vanilla steam, so no need for 7h nor manual tweak.

I'll also provide a minimal UI for ffnx basic settings.

Preview:






obesebear

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Every now and then I forget how incredible your upscales look, and then you push a new update to remind everyone the definitive way to play FF7

satsuki

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Every now and then I forget how incredible your upscales look, and then you push a new update to remind everyone the definitive way to play FF7
Thanks ^^

RaimeST

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v6 looks great!
« Last Edit: 2021-01-05 00:17:23 by RaimeST »

Manakaiser

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V6.00 movies iro is ready to dl ^^
It' a big improvement other my v5 version
I've donne the whole processing from ff7 psx iso from scratch.

a quick comparison v5 Vs v6 : http://wowsatsuki.free.fr/comparo.2.mkv

wow thats a significant improvement

LolcatPlays

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Why not try and use DAIN or something similar to make the FMVs 30fps before upscaling them?

satsuki

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doing some interpolation tests maybe a v6.5 for the fmv in some days/weeks ^^.
http://wowsatsuki.free.fr/comparosmooth.mp4

LolcatPlays

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wow!! looks absolutely amazing
Another question will it be possible to have a png version for The Reunion or a direct install folder setup so I can convert the dds to png myself without moving things out of many directories?

obesebear

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doing some interpolation tests maybe a v6.5 for the fmv in some days/weeks ^^.
http://wowsatsuki.free.fr/comparosmooth.mp4
a 6.5 does seem necessary

satsuki

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wow!! looks absolutely amazing
Another question will it be possible to have a png version for The Reunion or a direct install folder setup so I can convert the dds to png myself without moving things out of many directories?
No you can't dds is mandatory for advanced animation feature, png is useless because way too slow for loading 100 or 1000 files for animations

satsuki

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a 6.5 does seem necessary
Seems we need to have to patch ffnx of flevel because out of box 30 fps cause issues in script timing (based on waiting x fmv frame)
So .... we'll see ^^
All fmv processed so far but 5 show issues i need to slove too

obesebear

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Hopefully it won't be too difficult to implement (wait, fmv frames x2)

LolcatPlays

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No you can't dds is mandatory for advanced animation feature, png is useless because way too slow for loading 100 or 1000 files for animations
Alright

satsuki

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Hopefully it won't be too difficult to implement (wait, fmv frames x2)
TrueOdin tryed it's doesn't works.
Seem related to the cam data (in moviecam.lgp).
So he's working on it atm, and if it's ok, i'll only need to ship the modded lgp with my 30fps movie pack

satsuki

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30 fps movie ingame preview, look at how smooth the fmv and 3d models mouvement are now ^^ : http://wowsatsuki.free.fr/pil.mp4
some differences in 3d models animations, but not a big deal here, probabli can't optime more than that.

now need to do the full game (again) to check each fmv just to be sure that no bug or bad path model animations

Valvadrix

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I want to use your mod with only the Steam version. No Reunion and no 7th Heaven. How do you install it manually?

satsuki

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ATM it's not possible out of box, you need to setup FFNx manualy, unpack de iros files and do manual setup
But wait some time, i plan to do an automated installer for vanilla steam version (need to finish HD menu translation in english)

Hyperthesis

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Two questions, Satsuki:

  • Will your upcoming "easy installer" of SYWV5+Aavock UI play nice with Reunion R06h/R07? I imagine many people will want to use both mods to get the most "definitive edition" possible of FFVII. But as you know, Reunion has its own menu overhaul and DLPB is very particular as to what mods do and don't work with Reunion.
  • Will we have the option to choose the original 15 fps FMVs for SYWV5 (and upcoming SYWV6) or will be forced to use 30 fps FMVs? I feel like 30 fps will look too smooth next to the 15 fps field/battle model animations
« Last Edit: 2021-01-12 23:52:46 by Hyperthesis »

satsuki

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1)
DLPB never share anything, i won't enter in a debate here again, but i helped him, he never returned any help or hex value i needed, he does the same with lots of devel, too bad for users but reunion will never be supported by me and my mods, and as my mod needs lastest FFNx feature and DLPB don't use it...
long story short "never"

2)
fields animations are 30fps but fields animation while fmv are 15 fps so if fields is used as 15 fps with 30 fps fmv the animation is messed up.
that's why ATM trueOdin working on make the field's animation while fmv in 30 fps, so no speedup nor slowdows feeling when doing fields to fmv transition
so 30 fps fmv will look great with 30 fps fields aniation and it's only in this way i'll release the 30 fps fmv
long story short you won't be able to choose because 15 fps fmv will be useless and will only degrade the game comparing to 30 fps