2005: http://forums.qhimm.com/index.php?topic=4582.msg61116#msg61116
Wow, 2005. This thread in particular gave some decent insight into FF7's field lighting, thank you for digging it up!
I have brought this up some years ago on the reunion thread. The problem is a bit difficult. The main problem is probably a difference in displaying coordinations. The PSX has some strange logic and doesn't follow the usual xyz. Though the PSX does also bake the light on the models and I can't say in what position it does that. On PC the light is applied in real time on the model.
Ah, I saw your name in
Reunion's big spreadsheet about this bug! I never realized that FF7-PS1's lighting wasn't being updated on every frame, that's a funny quirk. Thanks for the info!
After a little poking around, I have a suspicion that lighting is baked into models based on what the first available animation is for each model per field (this usually ends up being a neutral standing pose). It seems though that
Makou Reactor can't currently edit which models appear per field in FF7-PS1, so I don't know how to test this theory..