Author Topic: Cosmo VS FF7 :D  (Read 26282 times)

JOONAS

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Cosmo VS FF7 :D
« Reply #25 on: 2001-02-10 20:04:00 »
I figured it out, already, I have accessed the debug room with JENOVA. The one thing that is bugging me is that Cosmo can't open all these BLACK files...

ficedula

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Cosmo VS FF7 :D
« Reply #26 on: 2001-02-10 21:35:00 »
One thing I could do, to make editing easier, is to incorporate Qhimm's background-viewing code into Cosmo. Since he's kindly made the source available, it wouldn't be too much trouble to add it into the editor.

JOONAS

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« Reply #27 on: 2001-02-10 23:23:00 »
Way to go! Inform us when you're done...

The Skillster

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« Reply #28 on: 2001-02-11 01:16:00 »
ALLRIGHT! If u can do that it should be piece of cake to be able to incorparate some primitive form of editing for it too  :wink:.
Dont u agree Fice'?

ficedula

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« Reply #29 on: 2001-02-11 16:25:00 »
Ermmm ... not necessarily. If you remember what Qhimm said about the backgrounds, they're split up into lots of small tiles, some of which occupy the same location so you can have animation ... not that simple to edit.
I'll try and incorporate Qhimm's background viewer into Cosmo, but I can't say when it'll be done.

UPDATE: 12th Feb: Done already. Not as hard as I expected, I've uploaded the new version.

[This message has been edited by ficedula (edited February 12, 2001).]


JOONAS

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« Reply #30 on: 2001-02-12 19:33:00 »
COOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL!  
 :o  :o   :o   :o   :o   :o  :o
That helps me a LOT with the guide!

[This message has been edited by JOONAS (edited February 12, 2001).]


Srethron Askvelhtnod

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Cosmo VS FF7 :D
« Reply #31 on: 2001-02-12 21:10:00 »
JOONAS: I was actually thinking that at some point I would have to write a doc on the field files, but I see you're saving me the trouble.  :D Do you mind if, once it's finished, I include it with my doc?

Ficedula: As I've said, I love the new features. Cosmo just keeps getting better and better. Now I've got little reason to use Gast anymore.


The Skillster

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« Reply #32 on: 2001-02-12 21:20:00 »
the only reason is to decompress the feild files from gast

JOONAS

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« Reply #33 on: 2001-02-13 21:08:00 »
ok, but let's talk it over once it's finished. strawberries, my computer failed me yesterday and I didn't save the file, so it slows me down a bit...

EDIT: typos....

[This message has been edited by JOONAS (edited February 13, 2001).]


Srethron Askvelhtnod

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Cosmo VS FF7 :D
« Reply #34 on: 2001-02-15 20:39:00 »
The Skillster: No, for that I use LGP Tools to extract the files and then use Ficedula's decompression app. Gast has too many page faults.

JOONAS: Sure thing. Say, that reminds me. Ficedula, is it alright if I include copies of your docs that explain the LZS compression and the P file format with my document? They'll be completely unaltered, they'll just be extra files inside the .ZIP.


ficedula

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« Reply #35 on: 2001-02-15 21:10:00 »
Sure, no probs. Either include the original file unaltered, or copy the information into your doc and credit me (and Qhimm where my text did - P format in particular was really his!) as the source.

Srethron Askvelhtnod

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Cosmo VS FF7 :D
« Reply #36 on: 2001-02-16 01:12:00 »
Alright. Thanks a million.

The SaiNt

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« Reply #37 on: 2001-02-16 16:33:00 »
Ficedula, just something I wanted to point out. In Cosmo you said that you didn't know the title of the midi comical.mid, right?
Well the title is "Comical" and it's played when you first meet Cait Sith.

I also noticed some missing stuff in the internal text editor of COSMO.
Here are snippets of Kao Megura's FF7 FAQ.
The items below appear in the same order in COSMO too so I assume they are exactly alike.
Hope this helps you finish COSMO.


000 = Potion____________________________0A0 = Gatling Gun
001 = Hi-Potion_________________________0A1 = Assault Gun
002 = X-Potion__________________________0A2 = Cannon Ball
003 = Ether_____________________________0A3 = Atomic Scissorss
004 = Turbo Ether_______________________0A4 = Heavy Vulcan
005 = Elixir____________________________0A5 = Chainsaw
006 = Megalixir_________________________0A6 = Microlaser
007 = Phoenix Down______________________0A7 = A*M Cannon
008 = Antidote__________________________0A8 = W Machine Gun
009 = Soft______________________________0A9 = Drill Arm
00A = Maiden's Kiss_____________________0AA = Solid Bazooka
00B = Cornucopia________________________0AB = Rocket Punch
00C = Echo Screen_______________________0AC = Enemy Launcher
00D = Hyper_____________________________0AD = Pile Banger
00E = Tranquilizer______________________0AE = Max Ray
00F = Remedy____________________________0AF = Missing Score
010 = Smoke Bomb________________________0B0 = Mythril Clip
011 = Speed Drink_______________________0B1 = Diamond Pin
012 = Hero Drink________________________0B2 = Silver Barrette
013 = Vaccine___________________________0B3 = Gold Barrette
014 = Grenade___________________________0B4 = Adaman Clip
015 = Shrapnel__________________________0B5 = Crystal Comb
016 = Right arm_________________________0B6 = Magic Comb
017 = Hourglass_________________________0B7 = Plus Barrette
018 = Kiss of Death_____________________0B8 = Centclip
019 = Spider Web________________________0B9 = Hairpin
01A = Dream Powder______________________0BA = Seraph Comb
01B = Mute Mask_________________________0BB = Behimoth Horn
01C = War Gong__________________________0BC = Spring Gun Clip
01D = Loco weed_________________________0BD = Limited Moon
01E = Fire Fang_________________________0BE = Guard Stick
01F = Fire Veil_________________________0BF = Mythril Rod
020 = Antarctic Wind____________________0C0 = Full Metal Staff
021 = Ice Crystal_______________________0C1 = Striking Staff
022 = Bolt Plume________________________0C2 = Prism Staff
023 = Swift Bolt________________________0C3 = Aurora Rod
024 = Earth Drum________________________0C4 = Wizard Staff
025 = Earth Mallet______________________0C5 = Wizer Staff
026 = Deadly Waste______________________0C6 = Fairy Tale
027 = M-Tentacles_______________________0C7 = Umbrella
028 = Stardust__________________________0C8 = Princess Guard
029 = Vampire Fang______________________0C9 = Spear
02A = Ghost Hand________________________0CA = Slash Lance
02B = Vagyrisk Claw_____________________0CB = Trident
02C = Light Curtain_____________________0CC = Mast Axe
02D = Lunar Curtain_____________________0CD = Partisan
02E = Mirror____________________________0CE = Viper Halberd
02F = Holy Torch________________________0CF = Javelin
030 = Bird Wing_________________________0D0 = Grow Lance
031 = Dragon Scales_____________________0D1 = Mop
032 = Impaler___________________________0D2 = Dragoon Lance
033 = Shrivel___________________________0D3 = Scimitar
034 = Eye drop__________________________0D4 = Flayer
035 = Molotov___________________________0D5 = Spirit Lance
036 = S-mine____________________________0D6 = Venus Gospel
037 = 8inch Cannon______________________0D7 = 4-point Shuriken
038 = Graviball_________________________0D8 = Boomerang
039 = T/S Bomb__________________________0D9 = Pinwheel
03A = Ink_______________________________0DA = Razor Ring
03B = Dazers____________________________0DB = Hawkeye
03C = Dragon Fang_______________________0DC = Crystal Cross
03D = Cauldron__________________________0DD = Wind Slash
03E = Sylkis Greens_____________________0DE = Twin Viper
03F = Reagan Greens_____________________0DF = Spiral Shuriken
040 = Mimett Greens_____________________0E0 = Superball
041 = Curiel Greens_____________________0E1 = Magic Shuriken
042 = Pahsana Greens____________________0E2 = Rising Sun
043 = Tantal Greens_____________________0E3 = Oritsuru
044 = Krakka Greens_____________________0E4 = Conformer
045 = Gysahl Greens_____________________0E5 = Yellow M-phone
046 = Tent______________________________0E6 = Green M-phone
047 = Power Source______________________0E7 = Blue M-phone
048 = Guard Source______________________0E8 = Red M-phone
049 = Magic Source______________________0E9 = Crystal M-phone
04A = Mind Source_______________________0EA = White M-phone
04B = Speed Source______________________0EB = Black M-phone
04C = Luck Source_______________________0EC = Silver M-phone
04D = Zeio Nut__________________________0ED = Trumpet Shell
04E = Carob Nut_________________________0EE = Gold M-phone
04F = Porov Nut_________________________0EF = Battle Trumpet
050 = Pram Nut__________________________0F0 = Starlight Phone
051 = Lasan Nut_________________________0F1 = HP Shout
052 = Saraha Nut________________________0F2 = Quicksilver
053 = Luchile Nut_______________________0F3 = Shotgun
054 = Pepio Nut_________________________0F4 = Shortbarrel
055 = Battery___________________________0F5 = Lariat
056 = Tissue____________________________0F6 = Winchester
057 = Omnislash_________________________0F7 = Peacemaker
058 = Catastrophe_______________________0F8 = Buntline
059 = Final Heaven______________________0F9 = Long Barrel R
05A = Great Gospel______________________0FA = Silver Rifle
05B = Cosmo Memory______________________0FB = Sniper CR
05C = All Creation______________________0FC = Supershot ST
05D = Chaos_____________________________0FD = Outsider
05E = Highwind__________________________0FE = Death Penalty
05F = 1/35 Soldier______________________0FF = Masamune
060 = Super Sweeper_____________________100 = Bronze Bangle
061 = Masamune Blade____________________101 = Iron Bangle
062 = Save Crystal______________________102 = Titan Bangle
063 = Combat Diary______________________103 = Mythril Armlet
064 = Autograph_________________________104 = Carbon Bangle
065 = Gambler___________________________105 = Silver Armlet
066 = Desert Rose__________________106 = Gold Armlet
067 = Earth Harp___________________107 = Diamond Bangle
068 = Guide Book___________________108 = Crystal Bangle
069 = ___________________________109 = Platinum Bangle
06A = ___________________________10A = Rune Armlet
06B = ___________________________10B = Edincoat
06C = ___________________________10C = Wizard Bracelet
06D = ___________________________10D = Adaman Bangle
06E = ___________________________10E = Gigas Armlet
06F = ___________________________10F = Imperial Guard
070 = ___________________________110 = Aegis Armlet
071 = ___________________________111 = Fourth Bracelet
072 = ___________________________112 = Warrior Bangle
073 = ___________________________113 = Shinra Beta
074 = ___________________________114 = Shinra Alpha
075 = ___________________________115 = Four Slots
076 = ___________________________116 = Fire Armlet
077 = ___________________________117 = Aurora Armlet
078 = ___________________________118 = Bolt Armlet
079 = ___________________________119 = Dragon Armlet
07A = ___________________________11A = Minerva Band
07B = ___________________________11B = Escort Guard
07C = ___________________________11C = Mystile
07D = ___________________________11D = Ziedrich
07E = ___________________________11E = Precious Watch
07F = ___________________________11F = Chocobracelet
080 = Buster Sword______________________120 = Power Wrist
081 = Mythril Saber_____________________121 = Protect Vest
082 = Hardedge__________________________122 = Earring
083 = Butterfly Edge____________________123 = Talisman
084 = Enhance Sword_____________________124 = Choco Feather
085 = Organics__________________________125 = Amulet
086 = Crystal Sword_____________________126 = Champion Belt
087 = Force Stealer_____________________127 = Poison Ring
088 = Rune Blade________________________128 = Touph Ring
089 = Murasame__________________________129 = Circlet
08A = Nail Bat__________________________12A = Star Pendant
08B = Yoshiyuki_________________________12B = Silver Glasses
08C = Apocalypse________________________12C = Headband
08D = Heaven's Cloud____________________12D = Fairy Ring
08E = Ragnarok__________________________12E = Jem Ring
08F = Ultima Weapon_____________________12F = White Cape
090 = Leather Glove_____________________130 = Sprint Shoes
091 = Metal Knuckle_____________________131 = Peace Ring
092 = Mythril Claw______________________132 = Ribbon
093 = Grand Glove_______________________133 = Fire Ring
094 = Tiger Fang________________________134 = Ice Ring
095 = Diamond Knuckle___________________135 = Bolt Ring
096 = Dragon Claw_______________________136 = Tetra Elemental
097 = Crystal Glove_____________________137 = Safety Bit
098 = Motor Drive_______________________138 = Fury Ring
099 = Platinum Fist_____________________139 = Curse Ring
09A = Kaiser Knuckle____________________13A = Protect Ring
09B = Work Glove________________________13B = Cat's Bell
09C = Powersoul_________________________13C = Reflect Ring
09D = Master Fist_______________________13D = Water Ring
09E = God's Hand________________________13E = Sneak Glove
09F = Premium Heart_____________________13F = HypnoCrown

-   Codes ending in 069 - 07F give you these items.  As of right now,
     I don't know what their purpose is (they may be disabled Key
     Items, I think).
 -   Codes ending in 080 - 08F are swords for Cloud.
 -   Codes ending in 090 - 09F are claws for Tifa.
 -   Codes ending in 0A0 - 0AF are cannons for Barret.
 -   Codes ending in 0B0 - 0BD are combs for Red XIII.
 -   Codes ending in 0BE - 0C8 are rods for Aeris.
 -   Codes ending in 0C9 - 0D6 are spears for Cid.
 -   Codes ending in 0D7 - 0E4 are shurikens for Yuffie.
 -   Codes ending in 0E5 - 0F1 are M-phones for Cait Sith.
 -   Codes ending in 0F2 - 0FE are handguns for Vincent.
     The code ending in 0FF looks like a gun, but it is in
     fact Sephiroth's Masamune blade.
 -   Codes ending in 100 - 11F are defensive bracelets.
 -   Codes ending in 120 - 13F are accessories you equip.
 -   Codes ending in 140 - FFF are 'glitch' items that don't exist
     and have no purpose/effect on the game.

In the Japanese version of FF7, having 'selected' items in your inventory
would cause an 'error checker' to appear (see it's description under the
'Super Select' code listing).


00 = MP Plus____________________________2E = (glitch)
01 = HP Plus____________________________2F = (glitch)
02 = Speed Plus_________________________30 = Master Command
03 = Magic Plus_________________________31 = Fire
04 = Luck Plus__________________________32 = Ice
05 = EXP. Plus__________________________33 = Earth
06 = Gil Plus___________________________34 = Lightning
07 = Enemy Away_________________________35 = Restore
08 = Enemy Plus_________________________36 = Heal
09 = Chocobo Plus_______________________37 = Revive
0A = Pre-emptive________________________38 = Seal
0B = Long Range_________________________39 = Mystify
0C = Mega All___________________________3A = Transform
0D = Counter Attack_____________________3B = Exit
0E = Slash-All__________________________3C = Poison
0F = Double Cut_________________________3D = Demi
10 = Cover______________________________3E = Barrier
11 = Underwater    3F =
12 = HP <-> MP__________________________40 = Comet
13 = W-Magic____________________________41 = Time
14 = W-Summon___________________________42 =
15 = W-Item_____________________________43 =
16 = ________44 = Destruct
17 = All________________________________45 = Contain
18 = Counter____________________________46 = Full Cure
19 = Magic Counter______________________47 = Shield
1A = MP Turbo___________________________48 = Ultima
1B = MP Absorb__________________________49 = Master Magic
1C = HP Absorb__________________________4A = Choco/Mog
1D = Elemental__________________________4B = Shiva
1E = Added Effect_______________________4C = Ifrit
1F = Sneak Attack_______________________4D = Titan
20 = Final Attack_______________________4E = Ramuh
21 = Added Cut__________________________4F = Odin
22 = Steal as well______________________50 = Leviathan
23 = Quadra Magic_______________________51 = Bahamut
24 = Steal______________________________52 = Kjata
25 = Sense______________________________53 = Alexander
26 = ____________54 = Phoenix
27 = Throw______________________________55 = Neo Bahamut
28 = Morph______________________________56 = Hades
29 = Deathblow__________________________57 = Typoon
2A = Manipulate_________________________58 = Bahamut ZERO
2B = Mime_______________________________59 = Knights of Round
2C = Enemy Skill **_____________________5A = Master Summon
2D = (glitch)___________________________89 = (glitch)

*   Codes ending in 16, 26, 3F, 42 and 43 are 'disabled' Materia that
    you can't normally get during the game.  In the Japanese game,
    they were still usable, but their abilities, descriptions, and
    other stats. have been removed/altered in this release.

   Note that the Underwater materia has been made into a
    real, usable Materia!  It's not used to revive Aerith, but to
    explore more of the underwater areas (and fight the underwater
    Weapon monster).

**  Starts off with a variable number of stars (usually missing the
    first eight or stars 3, 6, and 7).

- Codes ending in 00 - 0D, 10 and 12 are Independant Materia.
 - Codes ending in 0E, 0F and 17 - 23 are Combination Materia.
 - Codes ending in 13 - 15, 24, 25, 27 - 2C and 30 are Command Materia.
 - Codes ending in 31 - 3E, 40, 41, and 44 - 49 are Magic Materia.
 - Codes ending in 4A - 5A are Summon Materia.
 - Codes ending in 2D - 2F, 89 are game glitches and not real Materia.
 - However, equipping the '089' materia will raise most of your stats.
   to 255 and your MAX MP to 999, although your HP will be dramatically
   reduced.
 - All other codes (5B - FF, excluding 89) are game glitches and not
   real Materia.

For information on the disabled materia, refer to part 2 of my Japanese
FF7 FAQ.  However, here is a quick explanation:

16 - Booster : A Support materia with no use.
 26 - Law     : A Command materia with the Throw and Coin abilities.
 3F - MBarrier: A Magic materia with the MBarrier spell (3 levels).
 42 - Reflect : A Magic materia with the Reflect and Wall spells.
 43 - Rifuabu : A Magic materia with the Wall spell (3 levels).

and....

 11 - Underwater Breath : An Independent materia with no use.  This
       was made into a real, usable materia called 'Underwater' in the
       US version.

Hope this helps!!

***EDIT***
Had to change the formatting.

[This message has been edited by The SaiNt (edited February 16, 2001).]


ficedula

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Cosmo VS FF7 :D
« Reply #38 on: 2001-02-16 23:38:00 »
A fairly comprehensive list ... but how is this supposed to help me in Cosmo?

All the items, spells, materia are covered already. It's only status messages like "Ran out of skill points", "Summon exhausted", etc. you can't edit with it yet.

Update: Cosmo 0.65 uploaded.

[This message has been edited by ficedula (edited February 16, 2001).]


JOONAS

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« Reply #39 on: 2001-02-16 23:56:00 »
THANKS FICEDULA AGAIN FOR A GREAT UPDATE!

[This message has been edited by JOONAS (edited February 16, 2001).]


The Skillster

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« Reply #40 on: 2001-02-17 16:59:00 »
cosmo keeps getting better and better  :D
could you incorperate a refresh on window resize option? cause when i stretch the window (of the backgraound veiwer) and select 'stretch to window' it doesnt automatically happen. i have to close the window and open it again.
the preview window; where did u get the font from? the FF7 one has a shadow uhder it. and whats that 'next' written there for?
but this release is a step in the right direction to becoming 'the complete ff7 editor'.
about the background editing;
if the backgrounds are tiles which are put together then loaded into memory to be displayed (correct?) then why not allow editing (with the same pallete) then simply write over the existing image in the memory, then procedd to 'dismantle' (or reverse the process) the tiles and then save them into the appropriate 'block' in the file?

The Skillster

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« Reply #41 on: 2001-02-17 17:28:00 »
time for a quick cosmo bug reprt  :D
ficedula: when the dialog has the [new screen] code in it, the preview window is the size of the 2nd screen of dialog, and so the 1st screen of dialog sometimes dowsnt fir in the preview window! (understand?) IE, the preview window is not the right size for the 1st set of text, but is in fact the right size for the 2nd peice. (?) find some text with the [new screen] command in it and youll see what i mean.
PS:
cosmo at work  :D http://members.tripod.co.uk/TheSkillster/images/cosmo.png" TARGET=_blank>http://members.tripod.co.uk/TheSkillster/images/cosmo.png
bye

ficedula

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Cosmo VS FF7 :D
« Reply #42 on: 2001-02-17 18:07:00 »
I'm away from my PC at the moment so I can't make any changes to Cosmo for a few days. Comments all noted though.

I take it you've found out what 'Next' does then?


The Skillster

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« Reply #43 on: 2001-02-17 21:39:00 »
yeah finally  :D
could have had a nice hand/arrow at the BOTTOM of the preview window ....

The SaiNt

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« Reply #44 on: 2001-02-18 07:37:00 »
Skillster, don't take this as any form of insult or whatever, but from the picture of your desktop, uugh the colours are horrible.
Hey, that gives me an idea for the general chat forum!

The SaiNt

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« Reply #45 on: 2001-02-18 12:09:00 »
Anyone mind sending me the images for all the backgrounds (in full not in blocks) in flevel.lgp to me? I'm gonna make use of the fanatics in FFWA message boards to help me name all the locations.

The Skillster

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« Reply #46 on: 2001-02-18 13:15:00 »
uh, sorry about the colour scheme  :wink:
its just i have to log in as admin to be able to change any display settings ;(
even though i am part of the admin user group  :(
ps; thats win2k.
and i think every one here couldname the locations.
I mean, it doesnt take i fanativ to name them.and the only way to save them is to do a printscreen, and doing that for over 140 locations is well dedious/boring. maybe you could just put a list of the location names (md1_1, etc) and ppl can use gast/cosmo to find them themselves then report back on the forum....
PS; u dont mean as part of a quiz by any chance?

JOONAS

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« Reply #47 on: 2001-02-18 16:33:00 »
What's your next move on Cosmo, Ficedula?

[This message has been edited by JOONAS (edited February 18, 2001).]


ficedula

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Cosmo VS FF7 :D
« Reply #48 on: 2001-02-19 14:10:00 »
Not much in the near future I'm afraid. I've got 3 pieces of coursework due in within a month, and another being set later this week. Plus I bought Oni at the weekend (kickass game!) so between that lot I'll be short on time for a few weeks...

Bug fixes can happen of course, but new features might not.


The SaiNt

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« Reply #49 on: 2001-02-20 05:38:00 »
fice, since you'll be busy for some time, would you mind documenting how you read the kernel.bin file and how you got around to actually reading it? That way we can get some stuff done while you're busy.