Author Topic: Things we know about FF7's file system  (Read 15320 times)

Srethron Askvelhtnod

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Things we know about FF7's file system
« Reply #25 on: 2001-03-21 00:10:00 »
Well, I suppose that puts a different spin on things. And of course I know mods only have power in their respective forums. I'm not *that* dumb.  :wink:

mirex

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Things we know about FF7's file system
« Reply #26 on: 2001-05-24 02:15:00 »
(Finaly I'v found the forum I was searching for for so long! The same interest)

ficedula: in the battle.lpg there are p files, at least some of them. For example try to view file 'slbj' as if it was .p file, you'll surely find that it's a chainsaw. And file 'ezac' is some picture.
Looks like there are files like in char.lgp, but there are no connections between them. At least i couldn't find any.

Then, i'm also studying P format, and ill try to post it somewhere, when i get my notes together.
see you soon

hmm. one picture. if i can
[http://sklad.host.sk/CAITH.GIF]

[This message has been edited by mirex (edited May 23, 2001).]


Alhexx

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Things we know about FF7's file system
« Reply #27 on: 2001-05-24 15:05:00 »
mirex: You're right. Most of the Files in the battle.lgp are .p files (but very big ones). The file ruhb, for example, is Tifa's head. But the files named **ab and **da (ruab and ruda for example) aren't p files, they'r another format (textures or something)If u want to know what I know 'bout the .p files (in the battle.lgp), visit this topic:
'.p, Battle Files 'n Milkshape 3D'

- Alhexx


The SaiNt

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Things we know about FF7's file system
« Reply #28 on: 2001-05-24 19:30:00 »
I would make a more meaningful reply but college calls  :(
I might not be working on the project for the next few weeks. Assignments and research papers are aplenty  :(

I'm pretty surprised someone even read till the last thread of this board.


ficedula

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Things we know about FF7's file system
« Reply #29 on: 2001-05-24 21:54:00 »
Well, that answers one question anyway (where the battle models are - or rather, how they're stored). In retrospect it makes so much sense, why didn't we try viewing them as .P's before...

Srethron Askvelhtnod

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Things we know about FF7's file system
« Reply #30 on: 2001-05-25 00:23:00 »
Yeah, right now I'm really kicking myself. I *did* try viewing them in the PSX FF7 battle model viewer a while back (didn't work,) but I wonder why it never occurred to me to try viewing them as .P files. Hey, at least we figured them out, though.

Anyway, I'd bet a lot that the structure is very similar to char.lgp. I guess the files just don't have extensions (so things get a bit confusing). That means that some are probably really .HRC files, some are really .RSD, some are .TEX, some are .P, and some are .A.


ficedula

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Things we know about FF7's file system
« Reply #31 on: 2001-05-25 03:34:00 »
Well, the theory's easy enough to test...

I might have a look at the files tomorrow now I'm back at my own computer (mwahahaha!).


The SaiNt

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« Reply #32 on: 2001-05-25 06:42:00 »
If the Battle models do happen to be in the same format, implementing full size models of the characters might be possible after all.  :)

mirex

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« Reply #33 on: 2001-05-25 23:21:00 »
There are lots of battle models in battle.lpg and summons in magic.lgp, only problem is to find some files like .hrc-s, to know what to connet with what. These files are only problem. Like i have bahamut parts, but i don't know how to connect them together to make complete bahamut.

Lets try to find these files.


Srethron Askvelhtnod

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Things we know about FF7's file system
« Reply #34 on: 2001-06-02 16:48:00 »
The SaiNt: Good point. But wouldn't the battle models be out of proportion if we used them in the field?

mirex: IIRC, the .A files contain positioning/bone data. Therefore, if and when we decode the format, we should theoretically be able to create a program that can view an entire model correctly, as long as we have its .hrc/.rsd files.
Several other .lgp archives (the GBike minigame, can't remember the file name offhand) that have .P files don't seem to have .hrc files, either. I wonder if it's a coincidence?