Great job there, M4v3r. Simply great. This is going to ease my work in such a way you cannot imagine. No more evil Hex-Editing!
About the coments of Aaron:
The Gil extra-rewards I did is because I'm planning on changing, after the monster status, the whole economy of the game too, just because I think items ARE too cheap as they are now. So, the extra-rewards, while making things easier for now, serves a later purpose, which I was planning from the beginning.
Now, about the AP extra rewards: These will follow a diminishing curve through the game. While I was chatting with Alhexx, we found that a very bad gameplay aspect is the fact that, while the first city (Midgar) serves the purpose of teaching you how to play the game (i.e.: easy bosses etc), the main magic system of the game remains untouched until far later. The sooner I could level my Fire Materia was in the caves near Midgar Zollom. Later, when you have access to Midel, gaining AP gets very easy, and you can easily outbalance the game to your favor by leveling your materias more than you should. Later, I'm going to reduce the AP gains, because of this. Again, it's all Beta.
About the Experience extra rewards: The absolutely same thing, plus I will also be fixing the ridiculous experience spots (a.k.a. Junon after you get the buggie, Middel etc) which allows you to get to Level 50 before finishing the first CD, but won't give you freedom to level up when two or three levels make absolutely no difference (anyone who have read the formulae knows that the first levels changes as much in your attributes as your acessories affect your magic defense). Not only that but really, 25 points, while a 25% extra bonus, still will not affect the total of difficulty, and even if it did (for example, making you level up) the difference doesn't overweight the challenge added.
It is the same thing as the first two bangles: What difference makes two points, after all? The difference here is that I'm not taking any base of comparation within the game (after all, you won't fight two different guard scorpions in the same patch), instead just balancing the experience gains.
Increased 25% of experience will not make the game cheaper. Supposing this 25% applied to the whole game, AND it meant y ou was supposed to get 1/4 more levels than you should (which we know the two affirmations are wrong), and supposing Cloud is in an area where his average level is 11 (and I will suppose that you will fight Guard Scorpion by level 11, which we all know it's possible, with patience, but I doubt anyone other than me keeps leveling up), that means his level will now be (rounding up) 14 (which would never be).
If by some ungodly reason you manage to get the maximum bonuses per level, and supposing your original Strength was 26, this means you will have a damage enhancement of (not counting weapons).
Original: 26 + 11+26/32 * 11*26/32 = 26 + 1,15*8,9 = 26+10 = 36
"Added" Experience: 35 + 14+35/32 * 14*35/32 = 35 + 1,5*15 = 57
Difference: 1,6x or an additional 60% damage.
Now compare his HP, which changed from 800 to 2000, an additional 150% value. The difference between this and the damage is of 120%, or more than the double. The "statistical" difference still overweights the "extra bonus", even if he, somehow, managed to give you a full effect through the whole. But this is all theorical. In the game, it won't even make that 60% different, or any at all.
Not only that, but while some critters have a minimal experience increased, others have the experience reduced. M4V3R just happened to pick up a very famous example, which I happened to rise the experience gained.
Hope I answered the question. Sorry for taking so much space from your topic, M4V3R, I just liked to set clear how these bonus won't affect the game overall.
Cheers!
Edit:
Suggestions: It would be nice to edit Evasion, Luck and mainly Speed.
Also, some enemies can drop more than one item when killed. I may not be sure, but I think it uses the same allocation in the hexadecimals of "steal" when this happens, and steal uses morph and so go on. I will confirm this.
Because of this, a better item editor with chances to get item and multiple options when necessary would be great.