Alright, over the past few days I've been writing a scene.bin editor in Visual C++ (in my quest to learn C++).
Functionality-wise it should be on par with SceneEdit (I tried to make sure of that before release
), albeit I think it is much easier to use. (No offense to Mav, I just found Scene Edit kind of annoying for mass editing)
You will need a decompressed scene.bin, from scene1 (not scene001) to scene256. The program doesn't currently handle exceptions when a file is read-only or doesn't exist and will most likely crash or display garbage.
It
is my first VC++ project, so if there are any bugs (aside from the aforementioned), please let me know ASAP so I can try to fix them! I weeded out a few nasty ones when I switched to the release build from the debug build.
Download here! (Version 0.5)
'Changelog':
v0.5- You can now change whether enemies can be Manipulated, and what attacks (maximum of 3).
- Changed attack name changing so only the currently selected enemy's attacks appear (probably caused some bugs).
- Probably some more but I forgot about them.
v0.4- Added basic formation editing (pretty buggy)
- Fixed text editing bug (hopefully)
- Removed copy/paste restriction but added warning (
use at caution)
v0.3- Moved some crap around
- Added level changing
- Added copy/paste function
- Added attack name changing
- Probable 1600% increase in bugs/errors.
Plans for the future:- Number One Priority: Fix reported bugs
- Add status immunity modification (need to find that part of the file first)
- Complete formation editing
- Discover more of scene.bin
Anyways, hope you enjoy it as much as I enjoyed learning from it's development.