Author Topic: Q-gears logo/Splash Screen contest.  (Read 15147 times)

VincentVal

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Re: Q-gears logo/Splash Screen contest.
« Reply #50 on: 2006-06-02 21:10:54 »
I highly doubt Square will say something, because it was drawn from scratch, Yes it may bear a resemblence, but its not the work of Square.

Qhimm

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Re: Q-gears logo/Splash Screen contest.
« Reply #51 on: 2006-06-03 09:09:06 »
Since you're recreating their game and all, somehow I don't think the first thing they'll shout will be "That's too close to our logo, you swine!" :P

VincentVal

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Re: Q-gears logo/Splash Screen contest.
« Reply #52 on: 2006-06-03 15:06:25 »
My point exactly, but its also doubtful this will get shut down, so no worries!

FF7ExpNeg1

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Re: Q-gears logo/Splash Screen contest.
« Reply #53 on: 2006-06-03 15:44:22 »
Do we want to encode this splash screen in LZS?  I have been studying the LZS format (and have found a simpler formula to calculate the offset) used in FF7 (PSX) and should have some code to compress into LZS format shortly. 

The reason I ask this is because on the PSX disc there is a file called SCEAP.LZS (Sony Computer Entertainment America Presents) which is a 640 by 320 16bit raw image compressed in LSZ.

halkun

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Re: Q-gears logo/Splash Screen contest.
« Reply #54 on: 2006-06-03 21:48:59 »
That will be displayed when the engine starts doing more engine-y type stuff.

sfx1999

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Re: Q-gears logo/Splash Screen contest.
« Reply #55 on: 2006-06-04 22:13:13 »
May I suggest storing it as a JPEG? It's much less complicated then putting it in an LZS, and will probably use less space.

If you want it lossless, though, do it as a PNG.

Cyberman

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Re: Q-gears logo/Splash Screen contest.
« Reply #56 on: 2006-06-05 16:09:44 »
May I suggest storing it as a JPEG? It's much less complicated then putting it in an LZS, and will probably use less space.

If you want it lossless, though, do it as a PNG.
Are you refering to QGears Logo? or SCEAP.LZS file in the Media?
One might wish to compile the logo into the executable and load it from within.
JPEG should look fine as long as the Q setting is high enough.

Cyb

sfx1999

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Re: Q-gears logo/Splash Screen contest.
« Reply #57 on: 2006-06-05 18:48:56 »
Yes, but that will make the executable larger, thus making updates take longer to download.

BTW, What is SCEAP.LZS?

Cyberman

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Re: Q-gears logo/Splash Screen contest.
« Reply #58 on: 2006-06-05 19:24:02 »
Yes, but that will make the executable larger, thus making updates take longer to download.
Since I have embeded JPEGs into DLL's from experience this is hardly the case. The difference is quite small.  Especially for something as small as a splash screen.  Unless you are planing a 1024x768 splash logo, I don't see it as a problem at all.  I would like to also point out that the fewer files you have in an installation package the better.
BTW, What is SCEAP.LZS?
The reason I ask this is because on the PSX disc there is a file called SCEAP.LZS (Sony Computer Entertainment America Presents) which is a 640 by 320 16bit raw image compressed in LSZ.
That should answer your question :)

Cyb
« Last Edit: 2006-06-06 05:00:15 by Cyberman »

burnzy

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Re: Q-gears logo/Splash Screen contest.
« Reply #59 on: 2006-06-05 20:34:37 »
nice logo Quimm  :mrgreen: