Author Topic: [FF7] Text editor - Loveless (v2.5)  (Read 115768 times)

Braveheart

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Loveless - a FF7 text editor [v.1 - 2.5]
« Reply #50 on: 2006-12-17 16:32:20 »
no spanish version

Squall78

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Loveless - a FF7 text editor [v.1 - 2.5]
« Reply #51 on: 2006-12-17 19:18:17 »
Ok...

So, can you store the original spanish flevel.lgp file somewhere, in order to I download it ?

Braveheart

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Loveless - a FF7 text editor [v.1 - 2.5]
« Reply #52 on: 2006-12-18 01:09:52 »
i can't do not this i have dial-up connection

Squall78

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Loveless - a FF7 text editor [v.1 - 2.5]
« Reply #53 on: 2006-12-18 13:45:44 »
erf
So I will try to find spanish version. I'll notice you when I have some news. :)

Braveheart

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Loveless - a FF7 text editor [v.1 - 2.5]
« Reply #54 on: 2006-12-19 01:18:02 »
don't worry about this the file nivl_4 seems to be useless,
because this file is the city of nibelheim and i arrived yesterday in the place
and is OK i think this file is a glitch

Squall78

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Loveless - a FF7 text editor [v.1 - 2.5]
« Reply #55 on: 2006-12-19 11:43:49 »
Yes in the others versions (US and FR) this file contains only one text which is weird (like 'fdfh62--/*/sdfdsfn!mm')

So I think it's useless

Synergy Blades

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Loveless - a FF7 text editor [v.1 - 2.5]
« Reply #56 on: 2006-12-19 12:47:26 »
It's not useless. Loveless does not correctly handle fields with no dialogs, such as nivl_4, and I think the junk you're seeing is actually Section 2, the camera matrix, in the text box.

Squall78

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« Reply #57 on: 2006-12-19 14:31:17 »
Whaoo I didn't think about this !

However, if there is no dialog in this file, the file must be the same in all version (SPA, FR, US, ...). So, why it crashes ?
If it's camera matrix or something else, it's the same for each versions :/

but if it's because there is no dialog I will correct this !

Thanks

Squall78

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« Reply #58 on: 2006-12-19 17:40:58 »
Well, I have obtained Spanish version and... there is no problem.

When I open nivl_4 it works :/

Braveheart

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Loveless - a FF7 text editor [v.1 - 2.5]
« Reply #59 on: 2006-12-20 01:29:19 »
i'm relief the file do not affect the game

halkun

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Loveless - a FF7 text editor [v.1 - 2.5]
« Reply #60 on: 2006-12-20 05:28:06 »
As the conversation has turned into Loveless troubleshooting. I'm moving this into "Programming feedback" It's better suited to be there.


Squall78

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« Reply #61 on: 2006-12-20 17:56:32 »
I've fixed this little bug. I will post version 2.2 of Loveless in a few hours :p

Squall78

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« Reply #62 on: 2006-12-20 20:37:41 »
Version 2.2 is available !
Read the help file to know the changes :)

Braveheart

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Loveless - a FF7 text editor [v.1 - 2.5]
« Reply #63 on: 2006-12-21 01:59:33 »
:-D thanks for the new version of loveless, in this version the file nivl_4 work normally for me :-D
« Last Edit: 2006-12-21 02:27:10 by Braveheart »

miracle.flame

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« Reply #64 on: 2006-12-21 08:47:28 »
Thank you for this new version! You work hard and pretty fast.

I'd like to point out something:
  • you forgot to mention this "multi-line (whole texts) find&replace tool" in your changelog history.. and that's IMHO the most impressive change in version 2.2  :-) Oh heck, that's SO WONDERFUL! I'll transate the game within a few days with that tool.
  • a little glitch in menu-view... the "text preview size" should be in fact "level preview size"... but that's just estetical
  • the original in-game size of dialogue windows is still quite needed in preview area

GREAT WORK! You may guess what I'm going to do during holidays.  :roll:

And one question about special characters. Am I able to insert these central-european (CE) characters?:
ĺ ľ ŕ š č ť ď ž ý á í ó é ú ä ň ô
...and how?
I've noticed the symbols ´ and ˇ are there separately, but how to implement them into letters?

Squall78

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Loveless - a FF7 text editor [v.1 - 2.5]
« Reply #65 on: 2006-12-21 11:23:24 »
miracle.flame :

Quote
you forgot to mention this "multi-line (whole texts) find&replace tool" in your changelog history.. and that's IMHO the most impressive change in version 2.2  smiley Oh heck, that's SO WONDERFUL! I'll transate the game within a few days with that tool.

- in history, multilline support is mentionned..... in version 2.1 part :p. This version wasn't a public release because when I've released 2.1 version, 2.2 version was already in progress lol.

Quote
a little glitch in menu-view... the "text preview size" should be in fact "level preview size"... but that's just estetical

- oupps thanks for this report ^^'. I will fix this tonight.

Quote
Am I able to insert these central-european (CE) characters?:
ĺ ľ ŕ š č ť ď ž ý á í ó é ú ä ň ô

- YES you can type most of special characters directly. Some of them are very special and Loveless can't write them into FF7 simply because.... FF7 does not support them =/. The only way is to type the right combination with Alt + a Number or copy/paste from Character Table of Windows. Maybe I will add this kind of special char. in the toolbar in the future (it will be faster to insert them :p). If you want, tonight I will provide you the whole list of the characters available in FF7.


Quote
the original in-game size of dialogue windows is still quite needed in preview area

- about the size of window : I'm currently working on a Window Resizer module in Loveless (in order to show exact window size and ability to modify it !!) so.... just wait ^^''' lol


Braveheart :

Quote
in this version the file nivl_4 work normally for me

Yeah I've fixed this 'little' bug :)
« Last Edit: 2006-12-21 13:04:53 by Squall78 »

miracle.flame

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Loveless - a FF7 text editor [v.1 - 2.5]
« Reply #66 on: 2006-12-21 12:32:50 »
- YES you can type most of special characters directly. Some of them are very special and Loveless can't write them into FF7 simply because.... FF7 does not support them =/. The only way is to type the right combination with Alt + a Number or copy/paste from Character Table of Windows.

 :lol: I don't need to insert them that way because I have them directly on my keyboard. But if I use them they don't show in the preview area.. like if no letter was inserted. Does that mean FF7 doesn't support them and there's no way at all to see them in game?


Maybe I will add this kind of special char. in the toolbar in the future (it wiil be faster to isert them :p). If you want, tonight I will provide you the whole list of the characters available in FF7.

Maybe it's unnecessary work. You know, if someone uses those characters in his native language there is high probability that he has them on the keyboard and that's the fastest method fo inserting. But it will be nice if you write them down (or point me where to find them) to be absolutely sure if they are available.

Thanks for your support, Squall78.
« Last Edit: 2006-12-21 12:39:29 by miracle.flame »

Squall78

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Loveless - a FF7 text editor [v.1 - 2.5]
« Reply #67 on: 2006-12-21 13:01:31 »
They don't appear in text preview ? hummmm...
If you type a character and he does not appear, it's not supported in FF7 I think.

Give me some special characters which don't appear in text preview please.

miracle.flame

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Loveless - a FF7 text editor [v.1 - 2.5]
« Reply #68 on: 2006-12-21 13:21:31 »
ľ š ť ž ý - those show nothing
ĺ ŕ č ď ú ň - those show different characters... see screenshot

Squall78

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« Reply #69 on: 2006-12-21 14:02:11 »
Well, these characters don't exist in FF7 so you can't directly use them. But it's strange they're replaced by others on the text preview lol. Maybe they have the same ASCII code in central-european ? I don't know.

In LGP archives there is a texture file which contains all the characters (can be akin to a font file) and they are not inside it. Only occidental-european characters can be used =/.

Or you can modify this file. But the convenience is that when you will distribute your translation of FF7, the file wihich contains this 'font-file' will have to be distributed too...

However if you want to modify this "font-file" I can help you :)

miracle.flame

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Loveless - a FF7 text editor [v.1 - 2.5]
« Reply #70 on: 2006-12-21 14:10:40 »
naaaah.. it's not that important. Everybody is able to understand even when you don't use the symbols above letters. But the pronounciation sound funny if it's read aloud.  :-D

Edit: btw, your project is linked here...
Loveless    [In progress]
A very usefull text editor for for Final Fantasy VII.  You can even take the french version Here if you like.
         Official topic
...and since you change the name of .zip file with every new version the link becomes invalid. You may want to use single name and mention the version number inside archive to avoid this.
« Last Edit: 2006-12-21 14:17:54 by miracle.flame »

Squall78

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Loveless - a FF7 text editor [v.1 - 2.5]
« Reply #71 on: 2006-12-21 14:29:15 »
Hawaglaglaaaa Loveless on another topic ? I have not seen that :lol:

Yeah I can use a single filename.
I'll do this tonight (I'm currently in course ^^'').

 - Edit -
Just to say that I've fixed the "Level preview size" caption (instead of "Text preview size") :)

Mod Edit: Do not double-post.
« Last Edit: 2006-12-27 19:33:21 by Alhexx »

miracle.flame

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Loveless - a FF7 text editor [v.1 - 2.5]
« Reply #72 on: 2006-12-29 14:23:40 »
Hey I've just run into a possible problem on Chocobo stables (frcyo level).
There are texts like:
Then, give
   Chocobo
   [Code:, Ç#&
   a name.

or

[Code:, `$&    [Code:, Ç#&
   Class [Code:, j$!

which when saved is not displayed correctly in game. Instead of the actual name or class of the Chocobo there are exactly those symbols.

Is there a way to get around this or is it fixable?

Squall78

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Loveless - a FF7 text editor [v.1 - 2.5]
« Reply #73 on: 2006-12-29 14:29:54 »
Yes, in fact these characters are the codes which mean {CHOCOBO1 NAME} or {CHOCOBO1 CLASS}.

I have to fix it, but I thought, if you save there is no problem....
Weird...

I will examine this problem in a moment. Currently, I'm implementing window resizer in Loveless :p.

Thanks for this remark :)

miracle.flame

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« Reply #74 on: 2006-12-29 15:56:28 »
Now I did some tests and I've found out that I can alter the other texts in "frcyo" and save without disrupting the codes.
BUT only if I didn't just view those texts containing the codes otherwise it will come to stop working after saving.

And I've noticed a difference. Cosmo utility shows e.g. "[Code:, Ç#&" where Loveless shows "{MODE}‚Ç#&".
I don't understand the coding at all and maybe it's okay that they handle them differently...I just added that just because maybe it can help you track the problem.
« Last Edit: 2006-12-29 15:58:35 by miracle.flame »