Author Topic: [FF7PC] Slayersnext's Customized Models (2009-07-08)(Missing Downloads)  (Read 277073 times)

drfeelgud88

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Re: [Release] Slayersnext's Customized Models
« Reply #525 on: 2010-01-01 17:47:17 »
Alright guys.
He's not to blame so much because the discussion of 'ripped models' ticks the Moderator off of this forum.
If the discussion of 'ripped models' or the request of those models is allowed to continue, then the Moderator of this forum (Halkun) will lock this thread and we all wouldn't want that. I mean, sure, he could have easily said "Guys, we can't talk about that here because it is against the rules" but after seeing hundreds of other members asking for those models, one does tend to get tired. So guys ease up, he didn't mean to insult you in any way, it just gets too old after a while.

sl1982

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Re: [Release] Slayersnext's Customized Models
« Reply #526 on: 2010-01-01 19:09:43 »
Not to mention there have been people in the past that do not get it until someone becomes rude with them. Death_gigas comes to mind.

Jaitsu

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Re: [Release] Slayersnext's Customized Models
« Reply #527 on: 2010-01-01 19:20:40 »
i did not know it had been ripped from somewhere else, otherwise i wouldn't have asked, but seriousely, i didn't do anything to be called that

sl1982

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Re: [Release] Slayersnext's Customized Models
« Reply #528 on: 2010-01-01 22:25:22 »
All I can suggest in the future is to read the whole thread. It has come up in the thread before that these models arent allowed anymore. Please read through a thread before reviving it. If a thread is a month old or older there is usually a good reason for it.

posh927

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Re: [Release] Slayersnext's Customized Models
« Reply #529 on: 2010-01-02 03:04:57 »
you dont allow ripping models and model distributions, and model discussions, yet, you allow...

Jaitsu you suck.

this kind of profanity in this forums? well where's the humanity in that huh? :|

Soul

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Re: [Release] Slayersnext's Customized Models
« Reply #530 on: 2010-01-30 01:22:11 »



What happend to this weapon? did iit make out and got released??  :-D

Tekkie.X

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Re: [Release] Slayersnext's Customized Models
« Reply #531 on: 2010-01-30 11:43:43 »
I'd safely assume, "It's dead Jim"

Grimmy

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Re: [Release] Slayersnext's Customized Models
« Reply #532 on: 2010-01-30 22:12:06 »
I do believe that weapon was included in the AC Mod, but if you didn't get it then you won't be able to now.

Soul

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Re: [Release] Slayersnext's Customized Models
« Reply #533 on: 2010-01-31 07:56:51 »
is that so.. what a bummer..  :-(

Takeru

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Re: [Release] Slayersnext's Customized Models
« Reply #534 on: 2010-06-14 00:47:44 »
MOVED TO: http://forums.qhimm.com/index.php?topic=10135.0
In Tech Support Category.
« Last Edit: 2010-06-15 00:14:43 by Takeru »

Takeru

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Re: [Release] Slayersnext's Customized Models
« Reply #535 on: 2010-06-15 00:13:57 »
I tried to install Slayersnext's weapons for cloud and the loveless weapon custom mod but I'm having 1 problem with the textures.

Well, the textures for the Loveless are named as 'rtak.tex' and the ones for the butterfly weapon from slayersnext's custom weapons is named 'rtak.tex' too, I changed the .tex name to other one, and now I'm trying to change the .tex file in the weapon part (rtcn) but I don't know how, I tried with Kimera. and with PCreator. Does anyone know how to do this ?

Edit: Plz somebody help, I tried to change the texture's groups of the weapons in the P editor in Kimera and it shows 'em correctly but in the game it is the same thing.

I dunno what more else is possible to do.

Here's a pic showing the textures mess.



Here's the file with the weapons added if someone wants to see if it can be fixed.  :cry:
EDIT: Here's the battle model with the weapons
Mod edit: Link removed. Ripped models are not allowed here. ~Covarr
« Last Edit: 2011-10-27 23:36:14 by Covarr »

obesebear

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Re: [Release] Slayersnext's Customized Models
« Reply #536 on: 2010-06-15 00:24:32 »
Merged.   No need to move your own topic just because no one has responded.    Either no one knows how to help, or no one wants to answer.

Takeru

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Re: [Release] Slayersnext's Customized Models
« Reply #537 on: 2010-06-15 00:38:29 »
Merged.   No need to move your own topic just because no one has responded.    Either no one knows how to help, or no one wants to answer.

k, sorry. I just thought that it was on the wrong section.   ;)

obesebear

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Re: [Release] Slayersnext's Customized Models
« Reply #538 on: 2010-06-15 00:45:11 »
Tech Support is for getting the game running.  If you need help with mods, that goes in Programming Feedback.

Use an older version of Kimera.

Takeru

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Re: [Release] Slayersnext's Customized Models
« Reply #539 on: 2010-06-15 00:48:37 »
Tech Support is for getting the game running.  If you need help with mods, that goes in Programming Feedback.

Use an older version of Kimera.

K, I'll try with v0.91. I used v0.95b since I heard that that version runs ok to mod the Battle Models.

I tried with an older version of kimera but it didn't worked 

I don't know what more else is possible to do.
« Last Edit: 2010-06-15 03:57:27 by obesebear »

Squalloffire

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Re: [Release] Slayersnext's Customized Models
« Reply #540 on: 2010-06-15 13:53:08 »
Sorry for a long silence, I'm in mid of final term exams.

Yup, I'll release it since you guys like it. Here it is http://www.mediafire.com/download.php?zwldgjyioqz

Well, I edited it a bit, transform it from "normal mode" to "battle mode" so it's different now :)



Hello,how I put this inside the Battle.lgp?

DarkFang

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Re: [Release] Slayersnext's Customized Models
« Reply #541 on: 2010-06-15 21:01:54 »
Sorry for a long silence, I'm in mid of final term exams.

Yup, I'll release it since you guys like it. Here it is http://www.mediafire.com/download.php?zwldgjyioqz

Well, I edited it a bit, transform it from "normal mode" to "battle mode" so it's different now :)



Hello,how I put this inside the Battle.lgp?

Major gravedig there bud. You can't. It was never modeled.

Squalloffire

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Re: [Release] Slayersnext's Customized Models
« Reply #542 on: 2010-06-16 08:18:54 »
Sorry for a long silence, I'm in mid of final term exams.

Yup, I'll release it since you guys like it. Here it is http://www.mediafire.com/download.php?zwldgjyioqz

Well, I edited it a bit, transform it from "normal mode" to "battle mode" so it's different now :)



Hello,how I put this inside the Battle.lgp?

Major gravedig there bud. You can't. It was never modeled.
Thanks for the info;It's a long time that I don't study ff7 Pc modding,so I was unaware on how to major mod in the game at the moment:I thought it was complete,just like the other swords!

archerxtreme

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Re: [Release] Slayersnext's Customized Models
« Reply #543 on: 2012-05-05 17:28:20 »
Ok, i read the warning about this thread not being posted in for atleast thirty days....almost two years now actually, but i dont know where else to ask.......do you have a download link to just the "Butterfly edge" and "organics"?

Nightmarish

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Re: [Release] Slayersnext's Customized Models
« Reply #544 on: 2012-05-05 18:15:07 »
As said before, if you didn't get it by then you most likely won't get it now.
Better use the ones done by Millenia.

archerxtreme

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Re: [Release] Slayersnext's Customized Models
« Reply #545 on: 2012-05-05 18:17:16 »
Oh well...........say is there a post that tells you which files in the lgp archive correspond to what? maybe i'll manually do it or make my own once i finish going through the tutorials.

Edit: never mind....found it.
« Last Edit: 2012-05-05 18:41:07 by archerxtreme »