Author Topic: [FF7PC] Slayersnext's Customized Models (2009-07-08)(Missing Downloads)  (Read 262020 times)

Hellbringer616

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Re: [Release] Slayersnext's Customized Models
« Reply #375 on: 2009-05-30 23:13:03 »
potion model, no idea.

Screenshot, press the prnt scrn/sys rq button, just above insert next to scroll lock.

BrokenCrowe (Mendelevium)

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Re: [Release] Slayersnext's Customized Models
« Reply #376 on: 2009-05-30 23:30:44 »
Okay where are the screen shots saved once you take em??? Cause i don't even know if i took them... i pressed the button like three times through out the battle...

Hellbringer616

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Re: [Release] Slayersnext's Customized Models
« Reply #377 on: 2009-05-30 23:34:55 »
I'm sorry i should have been more specific, I was writing it in a hurry, You open up paint and paste using ctrl + V and save it

BrokenCrowe (Mendelevium)

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Re: [Release] Slayersnext's Customized Models
« Reply #378 on: 2009-05-30 23:37:10 »
how do i post the image?

Thank you,
Broken Crow

Hellbringer616

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Re: [Release] Slayersnext's Customized Models
« Reply #379 on: 2009-05-30 23:40:36 »
photobucket is what i use

www.photobucket.com

sign up it's free, then copy the image code after you upload it, Downsize is that it resizes everything to 1024*768 if it's bigger then that

BrokenCrowe (Mendelevium)

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Re: [Release] Slayersnext's Customized Models
« Reply #380 on: 2009-05-31 02:49:39 »



well yeah here is an image of my problem.. i think... i'm not sure i got the screen shot to work...

http://i576.photobucket.com/albums/ss203/BrokenCrowe/cryastalsword.jpg

and thats the crystal sword..... sorry its a bad screen shot... i'm new at this
« Last Edit: 2009-05-31 02:52:19 by BrokenCrowe »

Hellbringer616

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Re: [Release] Slayersnext's Customized Models
« Reply #381 on: 2009-05-31 02:54:42 »



well yeah here is an image of my problem.. i think... i'm not sure i got the screen shot to work...

http://i576.photobucket.com/albums/ss203/BrokenCrowe/cryastalsword.jpg

and thats the crystal sword..... sorry its a bad screen shot... i'm new at this

Looks like the same issue as this

How many post! Well, let's see...

** BrokenCrowe
How many Sword looks weird, only crystal and Ultima? Are you using the Hi-res patch right?...
Put all the rar files (except 'RTCK'(Buster Sword Model) and 'RTAE'(BUster and Mythril texture, only if APZ's Sword use that texture) in your folder with all Battle.LGP content.
Before compile the LGP file, be sure that you open PCreator, and clic on...
 * Options > Battle Model
 * File > Open Battle HRC
 * Search RTAA and a new window will apear saying 'Please enter a positive Integer'. Type '10' and close.
If all before is 'True' all should be fine... If the sword still corrupt, upload a pic or something...
Tried this. It already said 10 when I opened it. Here's a screenshot of the Ultimate Weapon:


Slayernext said it can be fixed with this

Quote
** BrokenCrowe
How many Sword looks weird, only crystal and Ultima? Are you using the Hi-res patch right?...
Put all the rar files (except 'RTCK'(Buster Sword Model) and 'RTAE'(BUster and Mythril texture, only if APZ's Sword use that texture) in your folder with all Battle.LGP content.
Before compile the LGP file, be sure that you open PCreator, and clic on...
 * Options > Battle Model
 * File > Open Battle HRC
 * Search RTAA and a new window will apear saying 'Please enter a positive Integer'. Type '10' and close.
If all before is 'True' all should be fine... If the sword still corrupt, upload a pic or something...

Grimmy

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Re: [Release] Slayersnext's Customized Models
« Reply #382 on: 2009-05-31 03:01:18 »
Slayersnext, thanks for the simplified potion mod. Keep it up everyone looks forward to your work.

BrokenCrowe (Mendelevium)

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Re: [Release] Slayersnext's Customized Models
« Reply #383 on: 2009-05-31 03:09:39 »
Okay i did all that,,, and now the crystal sword is fixed... but the Ultima Weapon looks like a blend of the original and Slayers new model...... i'll get  a  screen in just a minute


http://i576.photobucket.com/albums/ss203/BrokenCrowe/Ultimaweapon.jpg

here is the screen shot...

is this how its suppose to look... cause it looks wrong to me???
Before i did this "fix" it looked like the problem Idec Sdawkminn was having... no outer layering.... but now it just looks off to me... tell me if I'm wrong.............



Okay I First installed Slayer's weapons.....Then i over writ with APZ's......... and i think by doing that.......... it made the original Ultima weapon come back..?
« Last Edit: 2009-05-31 06:46:55 by BrokenCrowe »

Idec Sdawkminn

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Re: [Release] Slayersnext's Customized Models
« Reply #384 on: 2009-05-31 16:17:25 »
Alright, for some reason, I was able to open it back in Kimera. It doesn't make sense. I tried the sword, it couldn't load it, I tried a different one that wouldn't work before, it opened fine, then tried the sword and it opened fine. Anyway, I looked and it was set to 25% already :? so I saved it and it works in game.

EDIT: Oh yeah, I re-extracted your RAR, so it overwrote it with the original 25% one. :-D It seems as though opening it and saving it makes it work, even without changing anything.
« Last Edit: 2009-05-31 16:19:57 by Idec Sdawkminn »

drfeelgud88

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Re: [Release] Slayersnext's Customized Models
« Reply #385 on: 2009-06-04 06:02:59 »
hmm ya, brokencrowe, it does still look the same as the original ultima weapon  :|

BloodShot

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Re: [Release] Slayersnext's Customized Models
« Reply #386 on: 2009-06-07 21:04:14 »
Holy crap, i just watched some of the videos in your channel.

Dissidia cloud looks amazing in FF7, looks like a remake almost.

Great work, can't wait to replay 7 with these.

slayersnext

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Re: [Release] Slayersnext's Customized Models
« Reply #387 on: 2009-06-14 01:37:00 »
Sometime ago, I want know how a Cell Shaded model was, and yesterday, I have an idea of how they could be, so I tried that idea into Cloud ^^ and...pheww, finally I have been able to make a 'CellShaded' Cloud into FFVII. I think that characters looks good with that style. Here's a Video:
http://www.youtube.com/watch?v=eu30ntvrJGo
And here some pics:


Please, comment if it is a good change XD.

obesebear

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Re: [Release] Slayersnext's Customized Models
« Reply #388 on: 2009-06-14 03:58:24 »
As far as cell shading goes, yeah that looks spot on! 

squallff8

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Re: [Release] Slayersnext's Customized Models
« Reply #389 on: 2009-06-14 07:09:36 »
 :-o WHOAAAA!!!THAT'S F*CKING AWESOME!
I can't find a words to say how awesome he is!!!!!
Cell Shading is really great choise.I makes little glitces in elbows/knees/shoulders not visible!
Slayersnext you are MASTER!

kwakwa

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Re: [Release] Slayersnext's Customized Models
« Reply #390 on: 2009-06-14 08:17:09 »
THAT'S WONDERFUL^^..wow..i like yuffie, tifa and aerith, cloud too..hehehe..hmm, where can i download it?

koral

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Re: [Release] Slayersnext's Customized Models
« Reply #391 on: 2009-06-14 10:10:53 »
hah, I never imagined the day I saw a cell-shaded FF7 would come this quickly  :-D

I can see it isn't TRUE cell-shading, only the edge-outlines have been exaggerated somehow.
My guess is a backwards facing black mesh, slightly thicker than the original, overlayed on top, but I might be wrong (you dont have to explain how you did it if you dont want to though :-P)

But nice experiment slayersnext, I am glad it worked out and looks so cool!


I personally would not want a cell-shaded FF7 though, I like the gritty sense of the original style better  :-)

BlitzNCS

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Re: [Release] Slayersnext's Customized Models
« Reply #392 on: 2009-06-14 13:45:38 »
....I've seen this done somewhere before with KH models...

...i'm not sure where though. just sayin this isn't the first cel-shaded (yeah only one l) Model i've seen in FF7.

Good work though, it actually looks better in-game than i thought it would.

drfeelgud88

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Re: [Release] Slayersnext's Customized Models
« Reply #393 on: 2009-06-14 19:47:40 »
....I've seen this done somewhere before with KH models...

...i'm not sure where though. just sayin this isn't the first cel-shaded (yeah only one l) Model i've seen in FF7.

Good work though, it actually looks better in-game than i thought it would.
i totally agree with you there Neo

slayersnext

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Re: [Release] Slayersnext's Customized Models
« Reply #394 on: 2009-06-15 23:59:35 »
Obesebear, squallff8, kwakwa: Jejeje Thanks ^^
Koral, I don't know how to explain in english and in correct 3d terms what I do to obtain that, but i think I did what you say. Im not going to cell shade all models (+348 in fileds and the batles one, uff), this is just an 'experiment' as you said, I wanna know how and cell shaded model could be, but maybe tifa...XD
Neo: Really? Interesting :D, I didnt see anything of that before, but thats OK. Thanks

jeditl

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Re: [Release] Slayersnext's Customized Models
« Reply #395 on: 2009-06-16 00:06:24 »
just how do you take the KH clouds head and import it to this game?? :?

hhhh20021992

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Re: [Release] Slayersnext's Customized Models
« Reply #396 on: 2009-06-17 03:03:08 »
Excuse me. I wanna ask some thing:
1. Which file contain Cloud's weapon models? How to extrack and view those models?
2. How to edit the kernel.bin and kernel2.bin file? I want to replace all sword with the model of Ulima sword. i have a patch which can replace all sword with buster sword.

drfeelgud88

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Re: [Release] Slayersnext's Customized Models
« Reply #397 on: 2009-06-17 23:39:54 »
slayersnext is just too much for me! this guy is totally awesome in every work he's ever done! you are talented slayersnext!  :-D

Prince Lex

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Re: [Release] Slayersnext's Customized Models
« Reply #398 on: 2009-06-18 17:36:34 »
That looks absolutely amazing!

I WANT IT!! ^_^

romeo14

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Re: [Release] Slayersnext's Customized Models
« Reply #399 on: 2009-06-18 18:33:57 »
Excuse me. I wanna ask some thing:
1. Which file contain Cloud's weapon models? How to extrack and view those models?
2. How to edit the kernel.bin and kernel2.bin file? I want to replace all sword with the model of Ulima sword. i have a patch which can replace all sword with buster sword.
you can use [ wallmarket ] --> http://forums.qhimm.com/index.php?topic=7928.0
to edit most of that stuff, you can even edit the kernel so that the ultima sword is your initial equip at the beginning of the game. you can also edit weapon or armor attributes and such, i edited the buster sword to have as many materia slots as the ultima weapon and to be as powerful cuz i love using the buster sword.