Author Topic: [FF7PC] Slayersnext's Customized Models (2009-07-08)(Missing Downloads)  (Read 261609 times)

jeditl

  • Guest
Re: [Release] Slayersnext's Customized Models
« Reply #400 on: 2009-06-18 19:16:34 »
Excuse me. I wanna ask some thing:
1. Which file contain Cloud's weapon models? How to extrack and view those models?
2. How to edit the kernel.bin and kernel2.bin file? I want to replace all sword with the model of Ulima sword. i have a patch which can replace all sword with buster sword.
you can use [ wallmarket ] --> http://forums.qhimm.com/index.php?topic=7928.0
to edit most of that stuff, you can even edit the kernel so that the ultima sword is your initial equip at the beginning of the game. you can also edit weapon or armor attributes and such, i edited the buster sword to have as many materia slots as the ultima weapon and to be as powerful cuz i love using the buster sword.

thx i didnt know that :-)

slayersnext

  • Crazy poster
  • *
  • Posts: 167
  • Karma: 1
  • Not gonna hold back!
    • View Profile
Re: [Release] Slayersnext's Customized Models
« Reply #401 on: 2009-06-19 09:27:13 »
slayersnext is just too much for me! this guy is totally awesome in every work he's ever done! you are talented slayersnext!  :-D
That looks absolutely amazing!
I WANT IT!! ^_^
Wooh! Thank yo so so much!! Really. I feel... really good right now :3
Excuse me. I wanna ask some thing:
1. Which file contain Cloud's weapon models? How to extrack and view those models?
2. How to edit the kernel.bin and kernel2.bin file? I want to replace all sword with the model of Ulima sword. i have a patch which can replace all sword with buster sword.
As romeo said, you can use Wallmarket, anyway, Cloud's weapon models goes from RTCK to RTCZ ^^
Well, See ya!

drfeelgud88

  • No life
  • *
  • Posts: 1355
  • Karma: 0
  • da DOC iz here!
    • View Profile
    • My YouTube
Re: [Release] Slayersnext's Customized Models
« Reply #402 on: 2009-06-21 09:00:46 »
hey np man! ur the best and ur vidz rock!

Chocobo

  • Fast newbie
  • *
  • Posts: 35
  • Karma: 0
    • View Profile
Re: [Release] Slayersnext's Customized Models
« Reply #403 on: 2009-06-30 07:32:18 »
Are you going to release that Cell-Shaded Cloud? If you are, YOU ARE AWESOME.

slayersnext

  • Crazy poster
  • *
  • Posts: 167
  • Karma: 1
  • Not gonna hold back!
    • View Profile
Re: [Release] Slayersnext's Customized Models
« Reply #404 on: 2009-07-04 00:03:57 »
Now that Cloud's Weapons are created and imported into the game, it's Areis Weapons' turn:






Right now, I'm working on the sixth, but in a few days, I'll release these for testing or something like that... Well boys 'n girls... What do you think about thems :D
See ya!

Hellbringer616

  • No life
  • *
  • Posts: 1915
  • Karma: 12
    • View Profile
Re: [Release] Slayersnext's Customized Models
« Reply #405 on: 2009-07-04 00:05:28 »
Amazing job as always :-D Glad to see you're still around here too

Kudistos Megistos

  • Banned
  • No life
  • *
  • Posts: 3936
  • Karma: 1
    • View Profile
Re: [Release] Slayersnext's Customized Models
« Reply #406 on: 2009-07-04 00:07:49 »
Yay, some good news!

Thank you, slayersnext  :-D

Viashino

  • Cool newbie
  • *
  • Posts: 84
  • Karma: 0
    • View Profile
Re: [Release] Slayersnext's Customized Models
« Reply #407 on: 2009-07-04 01:20:15 »
very very nice *claps* i was just wondering how you did the cell shading would like to try something similar in something im working on but for my own use not others so if you could hit me with a responce how you cot the cellshde goin.

romeo14

  • Cool newbie
  • *
  • Posts: 93
  • Karma: 0
    • View Profile
Re: [Release] Slayersnext's Customized Models
« Reply #408 on: 2009-07-04 01:22:23 »
wow those look very nice slayer, i especially like the last one with that water fountain thing it it :)
keep up the good work

Viashino

  • Cool newbie
  • *
  • Posts: 84
  • Karma: 0
    • View Profile
Re: [Release] Slayersnext's Customized Models
« Reply #409 on: 2009-07-04 01:27:56 »
alright man i have to say this.  My hats off to you on that one, after browsing your vids and examining your work i am very impressed.  Though they are not your models you made them special and i applaud the nice use of imagination and I just want to say that watching the whole aerith death thing was a deep feeling as like the first time i watched it.  So congrats man.

obesebear

  • Administrator
  • No life
  • *
  • Posts: 3274
  • Karma: 111
    • View Profile
Re: [Release] Slayersnext's Customized Models
« Reply #410 on: 2009-07-04 04:43:39 »
Very nice job.  You never cease to amaze

Hellbringer616

  • No life
  • *
  • Posts: 1915
  • Karma: 12
    • View Profile
Re: [Release] Slayersnext's Customized Models
« Reply #411 on: 2009-07-04 06:15:38 »
Agreed, I use your weapons with APZ's cloud. looks fantastic! Kudos :-D

drfeelgud88

  • No life
  • *
  • Posts: 1355
  • Karma: 0
  • da DOC iz here!
    • View Profile
    • My YouTube
Re: [Release] Slayersnext's Customized Models
« Reply #412 on: 2009-07-04 08:36:32 »
slayersnext is the MAN! cloud's weapons were badass and now he workin on aeris which will be badass also! already off on a good start! te saludo amigo!  :-D

slayersnext

  • Crazy poster
  • *
  • Posts: 167
  • Karma: 1
  • Not gonna hold back!
    • View Profile
Re: [Release] Slayersnext's Customized Models
« Reply #413 on: 2009-07-04 15:01:40 »
 :lol: Thank you very much for the comments^^. They make me very happy jeje :wink:
I'm still working on Weapons. Soon a release of these 5 and more new pics XD.
very very nice *claps* i was just wondering how you did the cell shading would like to try something similar in something im working on but for my own use not others so if you could hit me with a responce how you cot the cellshde goin.
I think that it isn't the 'correct' form to make Cell-Shaded models, and idk if I can explain in English correctly, but take a part of the model (a leg for example), copy that part and texture it with black color, then escale it, because that part should cover the original part. Then Flip the faces of the black one. That's my method XD. You can discover amazing things in an apparently bored afternoon ^^
Well Thanks again!!

Kudistos Megistos

  • Banned
  • No life
  • *
  • Posts: 3936
  • Karma: 1
    • View Profile
Re: [Release] Slayersnext's Customized Models
« Reply #414 on: 2009-07-04 17:23:12 »

Timu Sumisu

  • No life
  • *
  • Posts: 1860
  • Karma: 14
  • The Master
    • View Profile
Re: [Release] Slayersnext's Customized Models
« Reply #415 on: 2009-07-04 22:31:18 »
:lol: Thank you very much for the comments^^. They make me very happy jeje :wink:
I'm still working on Weapons. Soon a release of these 5 and more new pics XD.
very very nice *claps* i was just wondering how you did the cell shading would like to try something similar in something im working on but for my own use not others so if you could hit me with a responce how you cot the cellshde goin.
I think that it isn't the 'correct' form to make Cell-Shaded models, and idk if I can explain in English correctly, but take a part of the model (a leg for example), copy that part and texture it with black color, then escale it, because that part should cover the original part. Then Flip the faces of the black one. That's my method XD. You can discover amazing things in an apparently bored afternoon ^^
Well Thanks again!!

thats about the only way to do it without a toon shader built into the engine :P (at least as far as i know)

the only downside is that it doubles the poly count.

slayersnext

  • Crazy poster
  • *
  • Posts: 167
  • Karma: 1
  • Not gonna hold back!
    • View Profile
Re: [Release] Slayersnext's Customized Models
« Reply #416 on: 2009-07-05 00:16:45 »
the only downside is that it doubles the poly count.
And that's mean a reduction of the game speed?

Timu Sumisu

  • No life
  • *
  • Posts: 1860
  • Karma: 14
  • The Master
    • View Profile
Re: [Release] Slayersnext's Customized Models
« Reply #417 on: 2009-07-05 04:32:51 »
depends on the computerthe models from kh2/dissidia or more of what ppl put in ff7 arnt that hi poly, usually staying around 4-6000 tris, double that is 12000 per character... times 3 characters that are shaded is 36k tris... most computers can take that now.

drfeelgud88

  • No life
  • *
  • Posts: 1355
  • Karma: 0
  • da DOC iz here!
    • View Profile
    • My YouTube
Re: [Release] Slayersnext's Customized Models
« Reply #418 on: 2009-07-05 05:37:11 »
Where are your videos, would like to watch them :-)
watch them man, they are the BOMB! lol  :-D

Xelane

  • Insane poster
  • *
  • Posts: 477
  • Karma: 0
    • View Profile
Re: [Release] Slayersnext's Customized Models
« Reply #419 on: 2009-07-08 00:54:28 »
I think my jaw just dropped after seeing those videos...

This is probably going to piss some people off but i have to ask after seeing all of that

When are these models going to be released?

I am reffering to the ff7 remake project (i looked and it seemed abit unclear as to what i was reffering to)

From the videos it actually looks good enough now so that i would actually be greatful just to have what you've done already.

« Last Edit: 2009-07-08 00:58:38 by Xelane »

Timu Sumisu

  • No life
  • *
  • Posts: 1860
  • Karma: 14
  • The Master
    • View Profile
Re: [Release] Slayersnext's Customized Models
« Reply #420 on: 2009-07-08 00:59:52 »
its hard to tell because of the old and new staves being diff sizes, but are they to scale of the old ones?

slayersnext

  • Crazy poster
  • *
  • Posts: 167
  • Karma: 1
  • Not gonna hold back!
    • View Profile
Re: [Release] Slayersnext's Customized Models
« Reply #421 on: 2009-07-08 01:12:34 »
its hard to tell because of the old and new staves being diff sizes, but are they to scale of the old ones?
Of Course, they are scaled to Aeris size, the old ones are pics taken from kimera and added to the render ^^.

Timu Sumisu

  • No life
  • *
  • Posts: 1860
  • Karma: 14
  • The Master
    • View Profile
Re: [Release] Slayersnext's Customized Models
« Reply #422 on: 2009-07-08 01:15:33 »
i just meant the length/width ratio. maybe my eyes suck i just found it hard to tell.

slayersnext

  • Crazy poster
  • *
  • Posts: 167
  • Karma: 1
  • Not gonna hold back!
    • View Profile
Re: [Release] Slayersnext's Customized Models
« Reply #423 on: 2009-07-08 01:50:32 »
More or less, im making them changing the original style a 'bit'. ^^

As I mentioned before, tomorrow the release 0.5 of AreisWeaponMod will be posted ^^. Meanwhile two new weapons (A lot customized):


I don't know why this one reminds me a flower, but... That's it (Maybe this one needs some 'fixes')

Prince Lex

  • Freak
  • *
  • Posts: 883
  • Karma: 1
  • Opinionfact is Redundancy
    • View Profile
    • Myspace Profile
Re: [Release] Slayersnext's Customized Models
« Reply #424 on: 2009-07-08 02:01:20 »
Slayersnext, I've jut watched your youtube videos. Where did you get that Tifa model from?