So I started working on the final version some days ago.
1st the good news. It'll be a patch that will work with any mod... Well... More correctly it will overwrite any scene, kernel and any field file I've tweaked. Which means every scene file, every kernel file and 'bout 30+ field files. In other words, it will be exactly like the current version (+ some bug fixes,other tweaks and a new boss), except you don't need the original files any more to install the mod. This patch will basically update any flevel.lgp and battle.lgp without ruining anything (or too much
) to your current tweaks.
Keep in mind that if you added some enemy models yourself (battle.lgp) and still want this mod, you basically have to adjust it to this mod concerning the scene.bin. And, of course, if you removed some of the original field files included in this mod it won't have any effect on your own mod.
The bad news is that I don't know when it'll be released. I don't have much time to spare these days.
BUT, my real deal with this post is: What's up with the AKAO part in the field files? Does the game read the midi only from the filed files? Is the akao section actually a midi? The reason I ask is that I made a crappy program that can import "akao files" into any field file. So if the akao part of the field files are similar to the midi files it'll be much easier to import 'em into any filed file so it can be used for battles etch. (the reason there is no boss battle music in my mod is 'cause there aren't the appropriate akao parts in the given fields).
EDIT: And here are the field files I've moded.
canon_1 (I've listed it, but I don't see any changes. Still I put in here just in case.)
*May disturb translation projects (English). In other words: contains some actual dialogue.
**Bug fix from the original files (there might be more files with bugs. please tell).
***I may not include this one. A minor translation "fix".
****Removed Enemy-Skills materia from these. It'll be optional to include 'em in my mod.