Author Topic: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7)  (Read 662739 times)

gjoerulv

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7)
« Reply #1900 on: 2018-11-09 13:42:15 »
Ye, Tifa's ultimate weapon is the most annoying imo. It would be ok if you weren't forced to use your limit. 4xcut Platinum fist Tifa with full limit gauge at lvl 4 would be nice to use (mime?). But every time she dies here ultimate is just as useless.
I wanted to keep the mechanics as similar as vanilla as possible, in other words, the same "flaws" will naturally follow. In the case of Tifa however I would be willing to change it, considering this is "hardcore" meaning you'll die a lot more, rendering her ultimate useless.

soku

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7)
« Reply #1901 on: 2018-11-09 16:43:53 »
Got ya - although I say personally, I would have better experience with more things changed/balanced, I can clearly understand your point of not drifting too far away from vanilla. It's your mod after all - and also judging from other testimonies, you did a great job. It's also nice to address things your reviewers mentioned.

By the way, there was one more peculiar thing I experienced during Bizzarro fight which I forgot to mention. I'm not completely sure, but I think I experienced a smiliar/the same thing on another battle with a new enemy, or a new enemy attack, or at least an altered enemy attack. So here's the deal:
When Bizzarro uses Aurora Fence, it is supposed to eat your MP up, and additionally remove positive statuses. So I noticed, even when it stated "Miss" on a character, the MP "damage" was "dodged" as expected, but the statuses were still removed. Is this intended to work that way?

And another thing about Aurora Fence: It also removes Sadness, even when you are immune to Sadness and Fury (=equipping Peace Ring and give your chars Sadness before the Battle). Is that intended too?

gjoerulv

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7)
« Reply #1902 on: 2018-11-11 13:54:58 »
By the way, there was one more peculiar thing I experienced during Bizzarro fight which I forgot to mention. I'm not completely sure, but I think I experienced a smiliar/the same thing on another battle with a new enemy, or a new enemy attack, or at least an altered enemy attack. So here's the deal:
When Bizzarro uses Aurora Fence, it is supposed to eat your MP up, and additionally remove positive statuses. So I noticed, even when it stated "Miss" on a character, the MP "damage" was "dodged" as expected, but the statuses were still removed. Is this intended to work that way?

And another thing about Aurora Fence: It also removes Sadness, even when you are immune to Sadness and Fury (=equipping Peace Ring and give your chars Sadness before the Battle). Is that intended too?

To be honest I'm not sure I knew about that dodge thing. Dispel attacks may not have been meant to be able to miss in the 1st place. Iirc you can't specify that status effects apply even if the attack misses (pretty sure you can't), ie the devs didn't bother to deal with that mechanic since they weren't supposed to miss, or it's a bug.

It is possible to make attacks ignore status defense though, but that flag is not on aurora fence. The sadness and fury flags are not on that attack either. When I look at the attack data I can't imagine I meant it to act like how you report here (but it's many years, who knows what I thought back then lol). I have to check this myself.

DFR66

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7)
« Reply #1903 on: 2019-03-02 19:18:21 »
Hey guys,

Started playing the Hardcore+Reunion mod through 7th heaven.

I´ve got a few questions about it. First, I like to know which version the Hardcore mod from 7th heaven is. Second, I noticed that Phoenix and Neo Bahamoth gives you a +50 stats boost for certain stats, I assume this is not right, I like to know what I can do to make this right. Also, the base materia like Restore, Fire, Ice etc. gives you a +15 for Vitality and Agility, and -15 for intellect and luck.. I like to know if its still like this in the mod. Thanks in advance.

gjoerulv

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7)
« Reply #1904 on: 2019-03-06 13:12:12 »
That doesn't sound right at all. The materia stat changes, when equipped, wasn't changed in this mod. If it is true what you say it sounds like something is wrong; it actually sounds like the kernel got mixed by another gameplay mod.

Sega Chief

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7)
« Reply #1905 on: 2019-03-06 13:44:31 »
Sounds like the wrong executable is being used; I had some .exe files packaged with FF7 NT's IRO to be dropped into the ff7 folder by the user so maybe these have been used to replace the ones created by 7H as some of the stat changes sound familiar (albeit on different materia types cause it's a Hardcore mod kernel).

gjoerulv

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7)
« Reply #1906 on: 2019-03-06 14:38:41 »
Yes, I forgot, the kernel doesn't control the actual stats, rather what index is used by the materia.

DFR66

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7)
« Reply #1907 on: 2019-03-08 14:56:05 »
Sounds like the wrong executable is being used; I had some .exe files packaged with FF7 NT's IRO to be dropped into the ff7 folder by the user so maybe these have been used to replace the ones created by 7H as some of the stat changes sound familiar (albeit on different materia types cause it's a Hardcore mod kernel).

Your right the exe. is mixed up.. what I need now I suppose is get a standard ff7.exe to execute the Hardcore mod through 7th heaven.. do you know how I can get this?

gjoerulv

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7)
« Reply #1908 on: 2019-03-13 00:56:35 »
If you use steam I believe you there is some method (in the steam library, not the game) to check for file integrity. It should convert any moded files back I think. However, as you're using 7H I'm not sure if this can screw thing over with 7H (never used it myself).