Author Topic: [FF7PC] Phoenix Rejuvenation Project (Discontinued, use Unified Model Installer)  (Read 554160 times)

Kίпg Ģµяµ

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Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #850 on: 2011-02-25 20:15:57 »
You have to open up the char.lgp with a LGPtool program, make a new folder called "char contents" or whatever, and extract all the contents into that folder  and place the downloaded files into the folder and create a new char lgp file with the modified folder

Rankinator

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Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #851 on: 2011-02-28 14:32:41 »
Are you still looking for 3D Artists to help develop this project? If so I may be able to lend a hand...

DaBigchamp

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Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #852 on: 2011-03-03 01:54:01 »
So, I must ask for help since I'm at a loss of knowledge in the subject.

So first, I had the Ultima Version to try and mod my FF7. This modd worked, but some mods later it didn't. Then I found out about the original version.

So I obtained the original .iso version, patched with the 1.02 ff7.exe. Installed Aalis custom driver. Now I am trying to install this Mod before all others but I can't seem to get it working. I do run windows 7 so the I moved my entire default FF7 folder from the /Program File(86)/ folder to the /Programs Files/ so I could run the installer and move it back. But no matter what I try to do, the field characters look the same.

I usually like to research myself, but I've hit a road block and I need help.

Prince Lex

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Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #853 on: 2011-03-03 02:00:35 »
Downloaded copies of the game are not supported. No one ever reads the rules. Ever.

DaBigchamp

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Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #854 on: 2011-03-03 02:11:16 »
The first one was downloaded, the second one was not. I found a cheap one for sale on ebay after I couldn't find original online.

Prince Lex

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Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #855 on: 2011-03-03 21:51:02 »
I just tend to completely ignore the buggy and frankly useless .exe provided with this project. Use unlgp to unpack the char.lgp and world.lgp, then unpack 00.lgp and 01.lgp, replace the files from 00 and 01 to char and world respectively, then repack and use them. Don't even try using the .exe from this, unless you want to experience crashes ever two minutes.

squallff8

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Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #856 on: 2011-03-05 08:40:03 »
Hello people!
I wasn't here for a long time.Thought this topic was closed.
Anyway,here some models that i rebuilded.Check them
I'm not working on them, but if some one want to complete these mod.Find them useful
Download:http://www.megaupload.com/?d=1OIZD5WX

Jaki

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Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #857 on: 2011-05-27 15:46:32 »
I'm using a remix patch and want to get a PRP Addon but Download link is dead.
Can you send me a new link? Thx for helping :)

StickySock

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Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #858 on: 2011-05-30 04:48:20 »
I've been collecting models that I have found and thanks to squallff8 and all the others working on PRP and combined with my own talentless mixing of model parts I'd say I have gotten this mod to about 90% completion. There are a few models I cannot mix to even get remotely doable replacements so they would need to be made from scratch, and there are a few I made from mixing that just don't cut it. I am only doing this for the sake of trying to complete this thing, but if someone can help it would be great. Also, I may not have all the models out there so if you have any missing I would love to know.

If anyone wants to make these models they are:

Not even attempted -


edea - lady thing from Shinra Building

dzbb - knight

dyfd - king

gleb - super hero

gkid - afro man

gkcf - luchador

gjha - kick boxer lady

gjab - sumo

giha - orange mohawk guy

gabe - wizard

fbge - reporter cait sith


Poorly redone by me -


ewbd - fort condor guy

gsje - young lady from cosmo canyon

fpcb - dark skinned girl with green hat

gsbe - girl from cosmo canyon

fmcc - little boy with snorkle

hgaf - girl in wutai tower

dxje - old asian guy in purple

crid - balding asian guy

hecd - wutai woman 2

heib - wutai woman

hdbb - wutai guy

hdgf - wutai shop saleman

hffb - fat wutai guy

fkdf - Girl From Costal Del Sol in Yellow Outfit

flge - Girl From Costa Del Sol in Bikini

flac - Girl From Costal Del Sol in Skirt

fmib - little girl in bathing suit

Again, if anyone's interested, all I need are the models, even if they don't fit right I can work with them. I am not really lazy just extremely untalented and in need of some help.

cmndwedge

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Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #859 on: 2011-05-30 11:51:40 »
Hey there, first off thanks for all the mod work breathing life into this old gem :)

I am having a problem with the PRP mod, had a scan though the forum but couldnt tell if anyone had same issue. Basically I install the game with max install, put on the 1.02 patch then the latest openGL driver.....so far it has worked fine (other than some missing sounds) but when I tried to install the PRP and then run from the Blue meteor the screen flashes black, appears to change resolution then just closes to windows without any error messages.

Any assistance would be greatly appreciated.

Template

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Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #860 on: 2011-05-31 04:01:07 »
check out the PRP installation tutorial at ff7pc.com

using the executables that come with PRP installer is not recommended, instead replace the lpg files char and world_us with the 00.lpg and 01.lgp PRP creates, as that tutorial instructs.

bjaxx87

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Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #861 on: 2011-06-07 13:04:02 »
Hello people!
I wasn't here for a long time.Thought this topic was closed.
Anyway,here some models that i rebuilded.Check them
I'm not working on them, but if some one want to complete these mod.Find them useful
Download:http://www.megaupload.com/?d=1OIZD5WX

Thanks for the upload! But I have some questions...

1.) The pack also includes weapon models (e.g. Cloud - Sword (TEMP), Cloud - Soldier Helmet(TEMP), etc.)... Do I still have to put ALL models in char.lgp? (I thought weapons belong to battle.lgp?)

2.) What about the models contained in the subfolders \temp, \temp\0.ARCHIVES, \temp\1. PARTS and \temp\temp? Is there a reason for keeping them in a different folder? Shouldn't I use them?

3.) Nearly every model contains the file "aafe.a" in it's subfolder... If I'd copy all models to char.lgp, I would have to replace it again and again. Is there a difference between those aafe.a files?

4.) You wrote that these models are not finished. What does that mean? Do they just need some finishing touches to look "perfect" or do I have to expect graphical issues if I use them?

Thanks in advance for any answer!

bjaxx87

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Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #862 on: 2011-06-08 16:36:28 »
Okaaay... I gave it a try and this is what I got:

http://bayimg.com/pAIgAaadI
http://bayimg.com/PaIgBAaDI

Is it that what you meant by "unfinished"? Or did I do something wrong?

Could someone please have a look at my char.lgp?
Link: Link removed.  Do not distribute original parts of the game.

It contains PRP + every single model of your pack + 7 models by dahfa

I'm looking forward for any help!
« Last Edit: 2011-06-08 16:40:33 by Obesebear »

squallff8

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Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #863 on: 2011-06-09 13:47:02 »
Thanks for the upload! But I have some questions...

1.) The pack also includes weapon models (e.g. Cloud - Sword (TEMP), Cloud - Soldier Helmet(TEMP), etc.)... Do I still have to put ALL models in char.lgp? (I thought weapons belong to battle.lgp?)

2.) What about the models contained in the subfolders \temp, \temp\0.ARCHIVES, \temp\1. PARTS and \temp\temp? Is there a reason for keeping them in a different folder? Shouldn't I use them?

3.) Nearly every model contains the file "aafe.a" in it's subfolder... If I'd copy all models to char.lgp, I would have to replace it again and again. Is there a difference between those aafe.a files?

4.) You wrote that these models are not finished. What does that mean? Do they just need some finishing touches to look "perfect" or do I have to expect graphical issues if I use them?

Thanks in advance for any answer!

Hi man!
1) Cloud - Sword (TEMP), Cloud - Soldier Helmet(TEMP), etc. - Yes you'll need them. These are models from Cloud memories
2) In those folders are models of other modelers. For example there was AC Cloud by Timu Sumisu(on screens that you show us). And some other models...i don't really remember all of them ;D
3)aafe.a is standing animation. It was really useful. But i really recommend you use aafe.a file from original char.lgp 'cause after using Kimera manipulations in-game this animation will be broken and you'll see something like this:

So better use original animation files!
4) I meant that mod not completed. There are still 54 models need to be rebuilded.
 Btw, I not tested some of those models in-game(0.My Rebuilded models/temp) so i don't know how they looks ingame. Glitches possible  :-(

Jaki

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Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #864 on: 2011-06-09 13:59:18 »
Why don't you complete your model? I believe you can do it better than every people here so plz keep it alive.

bjaxx87

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Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #865 on: 2011-06-09 16:41:48 »
Thanks for your answers, squallff8! I guess I will give it another try without the models of the temp-subfolder and with the original aafe.a.

btw: I agree with lzrock93! Your models look great so far and you managed to get the PRP project so close to completeness... It would be just awesome if you would continue somewhen in the future. PRP is THE alternative for all the people who don't like to use chibi models.

squallff8

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Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #866 on: 2011-06-13 08:30:52 »
Why don't you complete your model? I believe you can do it better than every people here so plz keep it alive.

Well, i lost the interest because two reasons, many people don't really liked the way i do those models. I used all original colors without battle shading, like Square do with all chibis. And rebuilding them again with shading is really long work. :-\

Who knows? The summer has just begun and i think I'll have free time for these :wink:



Jaki

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Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #867 on: 2011-06-13 09:20:29 »
F*ck year! Let's make people who hate it change their mind  :D

uggabugg

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Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #868 on: 2011-06-13 22:28:56 »
actually i really prefer your unshaded models to the old shaded ones :) i would really love to see this completed as it is the only alternative to us who dislikes chibi models :)

altso is it possible to get a file with all the models in ready to get inserted i char?

nickblames

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Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #869 on: 2011-07-01 08:40:37 »
Could I get a repost of the PRP add-on pack?  Preferably a manual install version if there is one.  The site they were hosted on is dead.  Thank you!
« Last Edit: 2011-07-01 09:08:03 by nickblames »

Maxi619

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Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #870 on: 2011-07-01 12:44:29 »
Can someone tell me how could we put the models on the game ? Those that SquallFF8 upload in Megaupload.

Because I tried to put all the files in one folder, and after create an LGP, but it crashes when I go to a room with a savepoint or a chest (it says that chest or savepoint model has dissapear)  ???

PitBrat

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Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #871 on: 2011-07-01 13:03:47 »
I'm writing a tutorial on how to install the best mods for FFVII: Bootleg Edit for the FFVII Remix 2.5.1.
There's a section in it on installing Stickysock's and Dahl's models.
Some of Stickysock's models crash the game or are missing textures.
I've tested most of these models in the game and compiled a list of those that work:
      Beach Man 1 - Normal (TEMP)
      Beach Man 2 - Normal (TEMP)
      Bouncer - Left (dvbe)
      Bouncer - Right (dufa)
      boy2_sk ... 0.MY REBUILDED MODELS.rar -> .\temp\0.ARCHIVES\boy2_sk\
      bugen 2 ... 0.MY REBUILDED MODELS.rar -> .\temp\0.ARCHIVES\my characters.zip -> .\NEW BUGENHAGEN 2\bugen 2\
      CTCC 3.0 ... 0.MY REBUILDED MODELS.rar -> .\temp\0.ARCHIVES\CTCC 3.0\ [enlarge by 150% with HRC Resizer]
      Detective - Normal (TEMP)
      Don Corneo - Normal (TEMP)
      Fat Man 1 - Normal (TEMP)
      Fat woman (TEMP)
      Girl 3 (TEMP)
      Godo(TEMP)
      Grandma - Normal (TEMP)
      Grandma 1 - Normal (TEMP)
      Lonely Man - Normal (TEMP)
      Man - Normal (hlfc)
      Man 15 - Normal (emdf)
      Man 16(TEMP)
      Man 17 - Normal (TEMP)
      Man 2 - Normal (gwif)
      Man 3 (TEMP)
      Man 3 - Normal (gxef)
      Man 5 - Normal (dcic)
      Man 7 - Normal (TEMP)
      Man 8 - Normal (TEMP)
      Man 9 - Normal (TEMP)
      Merchant - Normal (TEMP)
      Old Man 2 - Normal (TEMP)
      Rocket Man - Normal (TEMP)
      Suit man(TEMP)
      Tifa - Sword (TEMP)
      Tifa's Father(TEMP)
      Tifa(5 years old) (TEMP)
      Woman - Normal (TEMP eiac)
      Woman 1 - Normal (TEMP braf)
      Woman 7 - Normal (TEMP)
      Woman 9 - Normal (TEMP)
      Woman1 - Normal (TEMP ecib)
      Woman2 - Normal (TEMP dafb)
      Wrestler1(TEMP)
      young hojo ... 0.MY REBUILDED MODELS.rar -> .\temp\0.ARCHIVES\my characters.zip -> .\final young hojo\young hojo\

These models look good but are missing textures in the game:
                Mr Coates - Normal (fved)
                Old Man 4 - Normal (edjd)
                Sumo 1 - Top Half (giha)
                Sumo 2 - Top Half (gjab)
                Wrestler 3 (TEMP)

These models look good but crash the game when encountered:
                Man11 - Normal(TEMP)
                Punk 2(TEMP)
                Punk 3(TEMP)
                Punk 4(TEMP)

If anyone knows how to fix the broken models, please point me in the right direction!
The models show up fine in Kimera, but have problems when inserted into the game.

-PitBrat

nickblames

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Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #872 on: 2011-07-01 13:47:10 »
I've been following your Bootleg Tutorial and so far it's gone pretty well.  I do have a couple questions for you though.

1.  If I edit the files from Here into the battle.lgp do I still need the .png files from Here if I'm using 0.07.11b?

2.  "Remove Unwanted patch files (.srb and .txt) from .\patches\Already Patched\
      9999LimitBreaking (Now Part of Aali's Driver), (optional, keep for hardcore mod)"     What does this mean exactly?  If I want to be able to break the damage limit should I leave it in Already Patched or what?  Also, what do I do with Lucky Tifa if I want that to be installed?

3.  Do you have a link to the PRP add on pack?  It's the only thing I'm missing from your tutorial and it doesn't seem to exist any other place but the site that's down.

Please help a guy out!
« Last Edit: 2011-07-01 14:02:21 by nickblames »

squallff8

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Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #873 on: 2011-07-02 11:37:43 »
I'm writing a tutorial on how to install the best mods for FFVII: Bootleg Edit for the FFVII Remix 2.5.1.
There's a section in it on installing Stickysock's and Dahl's models.
Some of Stickysock's models crash the game or are missing textures.
I've tested most of these models in the game and compiled a list of those that work:
      Beach Man 1 - Normal (TEMP)
      Beach Man 2 - Normal (TEMP)
      Bouncer - Left (dvbe)
      Bouncer - Right (dufa)
      boy2_sk ... 0.MY REBUILDED MODELS.rar -> .\temp\0.ARCHIVES\boy2_sk\
      bugen 2 ... 0.MY REBUILDED MODELS.rar -> .\temp\0.ARCHIVES\my characters.zip -> .\NEW BUGENHAGEN 2\bugen 2\
      CTCC 3.0 ... 0.MY REBUILDED MODELS.rar -> .\temp\0.ARCHIVES\CTCC 3.0\ [enlarge by 150% with HRC Resizer]
      Detective - Normal (TEMP)
      Don Corneo - Normal (TEMP)
      Fat Man 1 - Normal (TEMP)
      Fat woman (TEMP)
      Girl 3 (TEMP)
      Godo(TEMP)
      Grandma - Normal (TEMP)
      Grandma 1 - Normal (TEMP)
      Lonely Man - Normal (TEMP)
      Man - Normal (hlfc)
      Man 15 - Normal (emdf)
      Man 16(TEMP)
      Man 17 - Normal (TEMP)
      Man 2 - Normal (gwif)
      Man 3 (TEMP)
      Man 3 - Normal (gxef)
      Man 5 - Normal (dcic)
      Man 7 - Normal (TEMP)
      Man 8 - Normal (TEMP)
      Man 9 - Normal (TEMP)
      Merchant - Normal (TEMP)
      Old Man 2 - Normal (TEMP)
      Rocket Man - Normal (TEMP)
      Suit man(TEMP)
      Tifa - Sword (TEMP)
      Tifa's Father(TEMP)
      Tifa(5 years old) (TEMP)
      Woman - Normal (TEMP eiac)
      Woman 1 - Normal (TEMP braf)
      Woman 7 - Normal (TEMP)
      Woman 9 - Normal (TEMP)
      Woman1 - Normal (TEMP ecib)
      Woman2 - Normal (TEMP dafb)
      Wrestler1(TEMP)
      young hojo ... 0.MY REBUILDED MODELS.rar -> .\temp\0.ARCHIVES\my characters.zip -> .\final young hojo\young hojo\

These models look good but are missing textures in the game:
                Mr Coates - Normal (fved)
                Old Man 4 - Normal (edjd)
                Sumo 1 - Top Half (giha)
                Sumo 2 - Top Half (gjab)
                Wrestler 3 (TEMP)

These models look good but crash the game when encountered:
                Man11 - Normal(TEMP)
                Punk 2(TEMP)
                Punk 3(TEMP)
                Punk 4(TEMP)

If anyone knows how to fix the broken models, please point me in the right direction!
The models show up fine in Kimera, but have problems when inserted into the game.

-PitBrat


I already fixed all Punks. I'll fix other guys and send you.
Btw i started other models too. Maybe will send them too for test ;)

mrziggy

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Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #874 on: 2011-07-02 22:12:33 »
I want to thank anyone who worked on this project for all their hard work. I just installed and everything looks great.

I followed the instructions here:
http://www.youtube.com/watch?v=oLcmw_cPJes&feature=player_detailpage

(Skip to 3:10 because he talks a lot at the start)

I'm so glad I didn't have to do that painful unlgp process which I used on other mods and I could just copy the lgp files straight to their locations.