Two quick questions so that I can terminate my project in the PSX version
1. Which kind of compression is used for code in .MNU files?
2. Which files store sector allocation tables for game data?
I've been told that FIELD.TBL, YAMADA.BIN, and a part of KERNEL.BIN
(probably the 'Initialization' section) store that info, but there could be
more files. I need to know exactly which files, and if possible, give me
an idea on how to edit its data. I've heard that Cyberman
on that long long ago, but I could not find anything about it.