Author Topic: FF8 Models, How did Qhimm rip them?  (Read 48148 times)

Tekkie.X

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Re: FF8 Models, How did Qhimm rip them?
« Reply #75 on: 2010-08-27 12:46:54 »
3D Ripper was only compatible with DX9 and 10 last I read, FF8 runs on what 6 or 7, it may be possible using other programs to work around it though.

obesebear

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Re: FF8 Models, How did Qhimm rip them?
« Reply #76 on: 2010-08-27 15:37:04 »
I would love to see progress made on this game, I'm one of it's few fans. :)

Here is a tool that is capable of ripping 3d data directly from games, maybe it could help you, it offers a different method of getting data. (Ie, it hooks DX, when the model is drawn, it can dump that data directly, rather than bothering with figuring out the file format.. I've used this myself, it's not perfect, but it can get the models out of otherwise undocumented game formats.)

It basically takes a 3d screenshot.

3d Ripper DX
http://www.deep-shadows.com/hax/3DRipperDX.htm
One necro isn't terribly bad when it brings something new to the table.  2 is bad.  Definitely bad.  Locked. Warned.

Seiferbk7

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Re: FF8 Models, How did Qhimm rip them?
« Reply #77 on: 2019-03-19 15:50:19 »
https://imgur.com/a/TKmIiLv

how can i fix that? thx.