How would adding new materia work exactly?
For example, if you added a water materia and wind (that would be AMAZING!) would you have to create animations for them in battle? I realise that part comes after making room for them in the lists and all that, but is it really possible to put an entirely new spell in the game with new animations? Or would you use old animations?
If thats a really stupid question I apologise, I'm just really curious about it. It'd be amazing to have some new spells in the game.
No such thing as a stupid question.
There are plenty of dummy materia values so adding new materia itself is easy enough. What happens is, you can use WallMarket to change the dummy materia into something more useful, like a magic materia. Materia values are listed in hex. I, for example, am using 3F for my wind materia. Then I just assign it 3 attacks, one it starts with and two more it'll gain as it levels up. So then I go to those assigned attacks and get them to do what I want. In this case, three wind spells increasing in power. In a perfect world this would be the end of the work.
In game, you can equip the materia and it functions normally in the materia menu. When you attempt to use the magic menu though, instead of showing Aero as advertised, you get Cure, because if the spell is of a different value than the menu recognizes as a magic value, that's what it defaults to. I'm hoping, with help, I can fix that soon. The only other way would be to replace existing spells and there's no way I'm going to do that. I'm a terrible explainer, does this make sense?
If you read through the topic you'll know I'm already restoring/have already restored much of Jessie's dialog. In this context, I meant that I was having issues opening the file "cargoin" in Meteor to add a choice you're supposed to have. Jessie will say "Thanks for helping me back there at the reactor" and jump away, but now after she says that Cloud will have the option of either saying "It's okay" or "Don't thank me". I won't explain the entire scene or a lot of Jessie's lines, but if it wasn't obvious Jessie had a crush on Cloud, it'll be a lot more obvious after playing through with all the new lines.
Jessie might have been tossed around as a potential date for Cloud, in fact later she flat out hits on him and talks to Barret about bringing him along to Cosmo Canyon when they're all supposed to go. But the fact is that in the game she dies and I intent to keep it this way for "lore friendly" purposes. So she won't be an option.
As compensation... how do you feel about spicing up the date with Barret by making him wear his sailor outfit?