Author Topic: reverse engineering (psx and pc)  (Read 2927 times)


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reverse engineering (psx and pc)
« on: 2009-01-17 19:32:45 »
Hey guys, I was wondering what you guys use to reverse FF7 pc and psx versions? I've reversed some of abes oddysee (the pc version using OllyDbg) but I've no clue where to start on the playstation version...

Also do the people around here that reverse the engine just document it and then other people write qgears? Or do they tend to do both?


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Re: reverse engineering (psx and pc)
« Reply #1 on: 2009-01-20 15:41:56 »
You can debug PSX version on emulator PCSX with debug support, or on pSX, latter is more handy. Documenting routines and checking program flow are best in IDA, I think.
Although, haven't seen that anyone currently reversing FF7, except Akari, so basically now reversing only Q-Gears programmers :).