Author Topic: Ultima espio and neocloudstrife Crisis core model project  (Read 109385 times)

ultima espio

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Re: Ultima espio and neocloudstrife Crisis core model project
« Reply #25 on: 2009-03-18 09:37:46 »
 :-D

Making a start :D
« Last Edit: 2010-09-13 18:22:21 by ultima espio »

BlitzNCS

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Re: Ultima espio and neocloudstrife Crisis core model project
« Reply #26 on: 2009-03-18 22:07:51 »
*wants to replace savepoints with moogles*
...espio, you're online. you know the field model name for the save point?

ultima espio

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Re: Ultima espio and neocloudstrife Crisis core model project
« Reply #27 on: 2009-03-18 22:08:37 »
*wants to replace savepoints with moogles*
...espio, you're online. you know the field model name for the save point?

Why yes i do, i think it's avfe.hrc

Aaaaaanyway

Here's Tifa in all her glory :-D

I WANT YOUR BRAINS! BRAAAAAINS!!!!

haha here's the real one:


Comments and criticism welcome  :-D
« Last Edit: 2010-09-13 18:23:20 by ultima espio »

apz freak

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Re: Ultima espio and neocloudstrife Crisis core model project
« Reply #28 on: 2009-03-18 22:54:36 »
Shading! Paint some shadows on her shirt and she'll look much better!

BlitzNCS

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Re: Ultima espio and neocloudstrife Crisis core model project
« Reply #29 on: 2009-03-18 23:56:34 »
Cloud's pretty much done!
Any Constructive Criticism would be great :D

Front:


Back:


Left:


Right:


I do apologise for the crudity of the shading in those pictures, particularly in the hair. I have pretty much no idea how the 3dsmax renderer works at all :/

More to come soon!

apz freak

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Re: Ultima espio and neocloudstrife Crisis core model project
« Reply #30 on: 2009-03-19 03:34:14 »
As far as the rendering goes. 3DSMax does not figure out your Shaders for you. You have to tell it what to do in the material editor (Press M)... Alpha Channels - (The transparent parts like his hair) only works if you have a separate file that's black and white. White means it's opaque and black means it's transparent, grey is half way.

Let me demonstrate real quick.


knight1120

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Re: Ultima espio and neocloudstrife Crisis core model project
« Reply #31 on: 2009-03-19 06:57:36 »
wow.. this mod is amazing, i want to be a modder someday hehehe, good job to neocloudstrife and ultima espio i hope i can help to this project  :wink:

knight1120

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Re: Ultima espio and neocloudstrife Crisis core model project
« Reply #32 on: 2009-03-19 07:23:56 »
when the project is done you will going to release it?? 
« Last Edit: 2009-03-19 07:33:05 by kula_wende »

koral

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Re: Ultima espio and neocloudstrife Crisis core model project
« Reply #33 on: 2009-03-19 11:24:48 »
They are intending to release it, but you will have to look carefully where and how  :wink:

apzfreak, they are probably using the PNG textures which contain alpha directly, because our exporters didn't bother splitting the alpha channel into seperate images. But Opacity should still have worked.
I wonder if it is an issue with double sided faces?


I started on my Elena Mod today, using Cissnei's body:


Ofcourse her head doesn't match, so I will be making a new one for her  :lol:

Dearh

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Re: Ultima espio and neocloudstrife Crisis core model project
« Reply #34 on: 2009-03-19 17:32:27 »
They are intending to release it, but you will have to look carefully where and how  :wink:

apzfreak, they are probably using the PNG textures which contain alpha directly, because our exporters didn't bother splitting the alpha channel into seperate images. But Opacity should still have worked.
I wonder if it is an issue with double sided faces?


I started on my Elena Mod today, using Cissnei's body:


Ofcourse her head doesn't match, so I will be making a new one for her  :lol:




WOW She seems Aya Brea from the first Parasite Eve

koral

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Re: Ultima espio and neocloudstrife Crisis core model project
« Reply #35 on: 2009-03-19 21:07:10 »
a little, Aya has a different hairstyle though, much longer hair.

Anyway, this is how she looks now:



I modified Cissnei's face (strangely they both really do have the same eye colour  :-P) and fleshed out the hairstyle.
Texturing it wont be easy because I am not willing to spend a ton of time to create my own texture-maps, so I will probably use Sephiroths hair texture and make it blonde
(BTW, a blonde Sephi would look pretty funny  :lol:)

I am not hijacking the thread or anything, NeoCloud and UltimaEspio are the ones will do all the importing into FF7, I am just helping out with some modelling work on the side  :wink:

ultima espio

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Re: Ultima espio and neocloudstrife Crisis core model project
« Reply #36 on: 2009-03-19 22:16:39 »
I have started porting Cissnei's body into battle, so all it needs is the head and it will be almost complete :D

lorddolor1989

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Re: Ultima espio and neocloudstrife Crisis core model project
« Reply #37 on: 2009-03-19 22:25:54 »
*wants to replace savepoints with moogles*
...espio, you're online. you know the field model name for the save point?

Why yes i do, i think it's avfe.hrc

Aaaaaanyway

Here's Tifa in all her glory :-D

I WANT YOUR BRAINS! BRAAAAAINS!!!!

haha here's the real one:



Comments and criticism welcome  :-D
Her breast should be bigger Lol

JordieBo

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Re: Ultima espio and neocloudstrife Crisis core model project
« Reply #38 on: 2009-03-20 03:03:55 »
Her breast should be bigger Lol

Not being a pervert or anything, but he has a point. Since in Crisis Core she is much younger, and Tifa is known for having large breasts in FF7

apz freak

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Re: Ultima espio and neocloudstrife Crisis core model project
« Reply #39 on: 2009-03-20 04:56:16 »
apzfreak, they are probably using the PNG textures which contain alpha directly, because our exporters didn't bother splitting the alpha channel into seperate images. But Opacity should still have worked.
I wonder if it is an issue with double sided faces?

I wrote out a response but it seems it wasn't posted?

Anyways let me explain myself... again. As far as I'm aware, 3DSMax 7 and under doesn't use the alpha in the textures as alpha for rendering. There's nothing I can do to get an texture with alpha in it to render properly unless I have an opacity alpha map. The alpha map you see in my example I made myself from the raw image. It had the alpha directly in the image, so I pasted a black layer in photoshop underneath and turned the main texture except the transparency solid white.

Using alpha in the texture as rendering alpha might be a feature in some more recent 3DSMax, but not Max 7 and under.

knight1120

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Re: Ultima espio and neocloudstrife Crisis core model project
« Reply #40 on: 2009-03-20 13:28:47 »
hey guys i have a suggestion, i think you must change the chocobo model or make a patch of a new chocobo model and i think you change it to cloud's fenrir, it's cool right?? hihihi :wink: what do you think guys??

Alkor

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Re: Ultima espio and neocloudstrife Crisis core model project
« Reply #41 on: 2009-03-21 00:29:43 »
Nice job. Go-go :mrgreen:

JordieBo

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Re: Ultima espio and neocloudstrife Crisis core model project
« Reply #42 on: 2009-03-23 00:01:52 »
hey guys i have a suggestion, i think you must change the chocobo model or make a patch of a new chocobo model and i think you change it to cloud's fenrir, it's cool right?? hihihi :wink: what do you think guys??

Has been done before, not released. The animations for a chocobo do not suit the Fenrir, unless you want a fenrir that jiggles up and down and when it's standing still it sways from side to side.  :|

lorddolor1989

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Re: Ultima espio and neocloudstrife Crisis core model project
« Reply #43 on: 2009-03-26 22:41:24 »
but,you could change the animations of the chocobos for the ones from the buggy

polaris_027

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Re: Ultima espio and neocloudstrife Crisis core model project
« Reply #44 on: 2009-03-27 09:03:00 »
ahhh..another mod in the making eh neo? i hope u finish this unlike the last time! :-D

im so happy that you got help by some friends! that would make it better!
« Last Edit: 2009-03-27 09:04:52 by polaris_027 »

knight1120

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Re: Ultima espio and neocloudstrife Crisis core model project
« Reply #45 on: 2009-03-28 13:47:04 »
hi ultima espio and neocloudstrife you both just quite for a long time   :-)  whats new in your project? i cant wait to see that hehe and i can't also wait of the release of that  :wink:

BlitzNCS

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Re: Ultima espio and neocloudstrife Crisis core model project
« Reply #46 on: 2009-03-28 14:40:40 »
I shall answer your question with another.
The dissidia models are now available to us. Dissidia cloud would be easier to input to FF7, and he looks a little more FF7ified. so With a little modification, anyone think we should use him? or stick with CC cloud?

knight1120

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Re: Ultima espio and neocloudstrife Crisis core model project
« Reply #47 on: 2009-03-28 14:50:49 »
i think you should use the dissidia cloud but if it is possible to replace dissidia cloud's hair with CC cloud hair or advent children hair?? if it is possible i think you replace it....

Lionfist

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Re: Ultima espio and neocloudstrife Crisis core model project
« Reply #48 on: 2009-03-28 18:00:31 »
I think you should show both models side to side so we can compare them.
But i probably think the dissidia model would be better, in the game it really looked excellent.


(PS: hi guys,i've been a lurker in this forums for a long time,but i signed up now,lol :D)

BloodShot

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Re: Ultima espio and neocloudstrife Crisis core model project
« Reply #49 on: 2009-03-29 00:03:32 »
This mod is pretty damn cool, now all we need is a Dissidia model viewer/ripper to take cloud and sephiroth from that. (i'm a sucker for the original hair on cloud, and Dissidia's is perfect, game is super fun too.)