Author Topic: [PC] Field background editor - Palmer (0.8b)  (Read 160188 times)

Kaldarasha

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Re: [FF7PC] Field background editor - Palmer (0.8b)
« Reply #375 on: 2015-07-24 13:53:29 »
Let me explain it this way: the game is able to  change the alpha value of the lightlayers so it ins't a real animation. But to  change the alpha channel the game needs the pallet to  know which colors have an alpha value and it seems that pallet needs to  have a certain amount of colors (that's how i understand it). I haven't looked in the script if it is there handeled but i doupt it is there.

Aavock

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Re: [FF7PC] Field background editor - Palmer (0.8b)
« Reply #376 on: 2015-07-24 15:25:02 »
Does this problem would persist using the 2012/Steam version with Tonberry external texture support?

Kaldarasha

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Re: [FF7PC] Field background editor - Palmer (0.8b)
« Reply #377 on: 2015-07-24 17:17:45 »
I think that tonberry would dump every single change oft the backgrounds. But I assume the textures tonberry produce will differ from the one aali's driver uses. But i cant say if it will or will not work with tonberry.

Kaldarasha

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Re: [FF7PC] Field background editor - Palmer (0.8b)
« Reply #378 on: 2015-07-24 18:26:40 »
... I haven't looked in the script if it is there handled but i doupt it is there.

I have looked at it and it is handled there. But it seems that already at the maximum of 256 (16bites?). So the question is if we can expand this somehow.

jmp434

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Re: [FF7PC] Field background editor - Palmer (0.8b)
« Reply #379 on: 2016-03-08 15:36:20 »
Hi, there will there be a possibility to extract the field and to re-import a new stage with the filtered animations? For my job recreating the 3D really be very useful to me to reproduce something real .. If you remove the "png" file from light eg animation works but is made of square, there is certainly a how to solve this problem right?

Sorry for my bad English .

bobbythejobby

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Re: [FF7PC] Field background editor - Palmer (0.8b)
« Reply #380 on: 2016-10-07 10:49:01 »
Hey where Can I download this field texture editor?  The Link on page one is broken :( To clarify when I download version 8.0b, I extract and run it it just opens a black window with the heading Palmer FF7 Field background editor, but it has no menus or anything
« Last Edit: 2016-10-07 10:54:18 by bobbythejobby »

satsuki

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Re: [PC] Field background editor - Palmer (0.8b)
« Reply #381 on: 2018-09-27 06:46:31 »
Hello.
This tool is great but i can't find a way to use it with command line.
I'd like to extract each animation full frame of each field scene.

Any idea ?

Thanks a lot

[email protected]

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Re: [PC] Field background editor - Palmer (0.8b)
« Reply #382 on: 2020-09-18 16:36:28 »
Hi,

I've downloaded Palmer 0.8b, to change some things in specific fields for the original spanish FF798 PC version. I can export the .png files for the field, edit them, import them... but then I can not save the field.

How can I save the field?

markul

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Re: [PC] Field background editor - Palmer (0.8b)
« Reply #383 on: 2020-09-18 18:32:18 »
Hi,

I've downloaded Palmer 0.8b, to change some things in specific fields for the original spanish FF798 PC version. I can export the .png files for the field, edit them, import them... but then I can not save the field.

How can I save the field?
You cant modify the field background.When you import the new changes u must  export the changes with the option "write modpath textures ". You can use that files to replace the field background ,putting them in the mod folder.

TrueOdin

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Re: [PC] Field background editor - Palmer (0.8b)
« Reply #384 on: 2020-10-12 12:46:02 »
It is with extreme pleasure and Aali's permission, that I'm bringing you today the Palmer source code, hackable, buildable, completely FOSS and GPLv3 licensed.

I've managed to build exactly the latest state of the code, the version 0.8, and it's available in the release section as always :)

More to come soon, until then, enjoy!

https://github.com/julianxhokaxhiu/Palmer

sithlord48

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Re: [PC] Field background editor - Palmer (0.8b)
« Reply #385 on: 2020-10-12 13:11:14 »
Great to see this released as GPL!