Get the latest version of RINOA herev0.51, 20 May 2009
RINOA ia a tool I created to initially view and understand FF7:Crises-Core data and models, but has now grown into a general model viewer and Extractor for various Final-Fantasy related games.
The CC topic was becoming a little too convoluted, so now RINOA has its own Topic (this
Please post here for anything related to how RINOA functions, or what it does, will and should support in the future
- I made this viewer for myself so I could view and understand the CC data files better. I am sharing it with everyone because I want to, but please don't expect it to be "user-friendly" because I really cannot afford to waste my time trying to make it absolutely perfect.
- The viewer uses Irrlicht's GUI system which is a little rusty at best. Sometimes you click a file-name or a chunk and the stupid thing wont update. Normally I just keep clicking it until it does.
.Features in RINOA v0.51:
- Press SPACEBAR to toggle camera-mode, G and H keys to show and hide the file-list pane
- Scroll through list of files, RINOA tries to recognise the file automatically
- Export models to OBJ files, complete with texture-maps and MTL file
- Supports more options for FF7:CC data files, not only models
- Based on DX9, so for those that want to rip manually, FOV = 48 :wink:
Games currently supported:
FF8 File-Types currently Viewable/Extractable:
- [MCH] Field Models (beta: bones and textures currently ignored)
FF7:CC File-Types currently Viewable/Extractable:
- [ATEL] = archive of various different File-Types. Usually contain a handful of other File-Types
- [!] = Models (characters, monsters, maps, etc), small texture-maps are sometimes corrupted
- [MBD] = Game dialogue scripts
[!] models use vertex-colours extensively, however the OBJ format does not natively support them (when the models are exported out).
So I added a custom vertex-colour tag in the OBJ files starting with "vc" for each vertex, representing colours as 4 bytes (ARGB).
These tags will almost always be ignored, however a manually written OBJ parser could take advantage of the additional data.EDIT: 24 June 2009
I have decided to discontinue my work on RINOA and I will not be making any more updates or releases.
My life has become a nightmare in the past couple of days, and rather than make false promises for future releases, I will just leave this project as it is.